1 /***************************************************************************
2 fleet.cpp - description
4 begin : Tue Jan 22 2002
5 copyright : (C) 2002 by Michael Andreen
7 ***************************************************************************/
9 /***************************************************************************
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
16 ***************************************************************************/
25 map<string, vector<int> > Fleet::s_Races;
26 UnitList Fleet::s_Units;
37 //////////////////////////////////////////////////////////////////////////
39 void Fleet::setName(string sName)
44 //////////////////////////////////////////////////////////////////////////
46 string Fleet::name() const
51 //////////////////////////////////////////////////////////////////////////
53 /** This function first sets the race, then it iterates through the the
54 * s_Races and checks if it finds the race it returns true, if it reaches
55 * the end without finding it it returns false.
57 bool Fleet::setRace(string sRace)
60 for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
62 if (m_sRace == (*i).first)
68 //////////////////////////////////////////////////////////////////////////
70 string Fleet::race() const
75 //////////////////////////////////////////////////////////////////////////
77 /** This function iterates through m_Fleet and adds all numbers together to
80 int Fleet::numberOfShips() const
84 for (map<string, vector<int> >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
86 if (i->second.size() != 0)
87 total += i->second[0];
93 //////////////////////////////////////////////////////////////////////////
95 void Fleet::setETA(int eta)
100 //////////////////////////////////////////////////////////////////////////
102 int Fleet::ETA() const
107 //////////////////////////////////////////////////////////////////////////
109 void Fleet::setRaces(map<string, vector<int> >& races)
114 //////////////////////////////////////////////////////////////////////////
116 void Fleet::setUnits(UnitList& units)
122 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
124 cerr << s_Units[(*i).first].Name() << "\t\t"
125 << s_Units[(*i).first].race() <<"\t"
126 << s_Units[(*i).first].unitClass() << "\t"
127 << s_Units[(*i).first].target(0) << "\t"
128 << s_Units[(*i).first].target(1) << "\t"
129 << s_Units[(*i).first].target(2) << "\t"
130 << s_Units[(*i).first].initiative() << "\t"
131 << s_Units[(*i).first].agility() << "\t"
132 << s_Units[(*i).first].weaponSpeed() << "\t"
133 << s_Units[(*i).first].guns() << "\t"
134 << s_Units[(*i).first].power() << "\t"
135 << s_Units[(*i).first].armor() << "\t"
136 << s_Units[(*i).first].EMP() << "\t"
137 << s_Units[(*i).first].totRes() << "\t"
138 << s_Units[(*i).first].fuel() << "\t"
139 << s_Units[(*i).first].ETA() << "\t"
140 << s_Units[(*i).first].type() << endl;
145 //////////////////////////////////////////////////////////////////////////
147 const map<string, vector<int> >& Fleet::Races()
152 //////////////////////////////////////////////////////////////////////////
154 const UnitList& Fleet::Units()
159 //////////////////////////////////////////////////////////////////////////
161 vector<int> Fleet::RacesAllowed() const
163 return s_Races[m_sRace];
166 //////////////////////////////////////////////////////////////////////////
168 unsigned Fleet::score(int tick = 0) const
170 unsigned tot_score = 0;
172 for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
174 if (i->second.size() >= tick)
176 tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
182 //////////////////////////////////////////////////////////////////////////
184 void Fleet::setFleet(string unittype, int number, int tick = 0)
187 int ticks = m_Fleet[unittype].size();
190 earlier = m_Fleet[unittype][ticks - 1];
192 for (int i = ticks; i <= tick; ++i)
194 m_Fleet[unittype].push_back(earlier);
196 m_Fleet[unittype][tick] = number;
199 //////////////////////////////////////////////////////////////////////////
201 int Fleet::fleet(string unittype, int tick = 0)
203 int ticks = m_Fleet[unittype].size();
210 return m_Fleet[unittype][ticks];
212 return m_Fleet[unittype][tick];
215 //////////////////////////////////////////////////////////////////////////
217 void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
219 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
221 if (m_Fleet[i->first].size() == 0)
222 m_Fleet[i->first].push_back(0);
224 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
226 m_Fleet[i->first][0] += (*j)->fleet(i->first, tick);
231 //////////////////////////////////////////////////////////////////////////
233 void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
235 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
237 string unittype = i->first;
238 if (m_Fleet[unittype].size() < 1)
240 if (m_Fleet[unittype][0] == 0)
243 int totallost = m_Fleet[unittype][1] - m_Fleet[unittype][0];
245 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
247 int lost = totallost * ( (*j)->fleet(unittype, tick - 1) / m_Fleet[unittype][0] );
248 (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
253 //////////////////////////////////////////////////////////////////////////
255 std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0)
258 for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
260 if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays)
262 else if ((*i)->name() == "Home Planet")
268 //////////////////////////////////////////////////////////////////////////
270 int Fleet::freeFleet(std:: string unittype, int tick = 0)
272 int bticks = m_BlockedFleet[unittype].size();
277 return fleet(unittype, tick);
280 int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick];
287 //////////////////////////////////////////////////////////////////////////
289 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
292 cerr << unittype << ": " << number << " in number\n";
293 int guns = s_Units[unittype].guns() * number;
297 cerr << unittype << " with " << guns << " guns\n";
300 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
302 string ta = s_Units[unittype].target(count);
303 cerr << "Shooting at target class: " << ta << endl;
307 map<string, int*> targets;
309 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
312 if (m_Fleet[j->first].size() == 0)
315 if (m_Fleet[j->first].size() == 1)
316 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
318 //cerr << "Target is class: " << j->second.type() << endl;
320 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
323 cerr << "Looking at target: " << j->first << endl;
324 targets[j->first] = &m_Fleet[j->first][1];
329 if (targets.size() == 0)
333 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
334 total += (*j->second);
336 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
338 int maxguns = (*j->second)/total * guns;
339 cerr << "Now shooting at target: " << j->first << endl;
341 if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
342 m_Armor[j->first] = s_Units[j->first].armor();
346 cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
347 cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
351 if (*(j->second) <= 0)
353 k -= 100/(25+s_Units[unittype].weaponSpeed() - s_Units[j->first].agility());
354 m_Armor[j->first] -= s_Units[unittype].power();
355 if (m_Armor[j->first] <= 0)
357 m_Armor[j->first] = s_Units[j->first].armor();
359 hitunits[j->first]++;
361 //There is a chance that we're hitting a blocked ship.
362 if (m_BlockedFleet[j->first].size() >= 1)
364 int test = rand() % m_BlockedFleet[j->first][0];
366 && m_BlockedFleet[j->first][0] > 0)
368 if (m_BlockedFleet[j->first].size() == 1)
369 m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1);
370 else if (m_BlockedFleet[j->first][1] > 0)
371 m_BlockedFleet[j->first][1]--;
378 cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n";
382 gunsleft -= maxguns - k;
388 //////////////////////////////////////////////////////////////////////////
390 void Fleet::takeEMP(std::string unittype, int number)
395 //////////////////////////////////////////////////////////////////////////
397 void Fleet::killFleet(std::string unittype, int number, int tick = 0)
399 if (m_Fleet[unittype].size() <= tick)
401 m_Fleet[unittype].push_back(m_Fleet[unittype][m_Fleet[unittype].size()] - number);
404 m_Fleet[unittype][tick] -= number;
407 //////////////////////////////////////////////////////////////////////////
409 void Fleet::setResource(std::string type, int number, int tick = 0)
412 if (m_Resources[type].size() <= tick)
413 m_Resources[type].push_back(number);
414 m_Resources[type][tick] = number;
417 //////////////////////////////////////////////////////////////////////////
419 int Fleet::resource(std::string type, int tick = 0) const
421 vector<int>const* resource = 0;
422 for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
424 if (i->first == type)
426 resource = &i->second;
433 int ticks = resource->size();
441 return resource->at(ticks);
442 return resource->at(tick);