9 using namespace __gnu_cxx;
11 void Cop::preGamePreparations(){
12 //cerr << "Preparing.." << endl;
13 _copTargets[_name].first = _robberLocation;
14 _copTargets[_name].second = cop_foot;
16 priority_queue<pair<int,string> > banks;
17 //cerr << "Number of banks: " << endl;
18 for(hash_map<string,int>::const_iterator bank = _banks.begin();
19 bank != _banks.end(); ++bank){
20 //cerr << "Finding bank: " << bank->first << endl;
21 list<string> bankRoute = shortestPath(_robberLocation, robber, SimpleSPGoal(bank->first));
22 //cerr << "Pushing bank" << endl;
23 banks.push(pair<int,string>(-bankRoute.size(), bank->first));
25 //cerr << "Done finding banks.." << endl;
26 priority_queue<pair<int,string> > banks2;
27 for (int i = 0; i < 4 && banks.size() > 0;++i){
28 const pair<int,string>& bank = banks.top();
29 //cerr << "Going to bank: " << bank.second << ", distance" << -bank.first << endl;
30 list<string> bankRouteFoot = shortestPath(_copHq, cop_foot, SimpleSPGoal(bank.second));
31 list<string> bankRouteCar = shortestPath(_copHq, cop_car, SimpleSPGoal(bank.second));
32 banks2.push(pair<int,string>(bankRouteCar.size() - bankRouteFoot.size(), bank.second));
35 for (hash_map<string,Player>::const_iterator player = _players.begin();
36 player != _players.end(); ++player){
37 //cerr << "Inital plan for player: " << player->first << endl;
38 if (player->second.type == robber){
39 _robber = player->first;
41 }else if (banks2.size() <= 0 || player->first == _name)
44 const pair<int,string>& bank = banks2.top();
45 _copTargets[player->first].first = bank.second;
46 //cerr << "Sending: " << player->first << " to: " << bank.second;
47 if (banks2.size() <= 2)
48 _copTargets[player->first].second = cop_car;
50 _copTargets[player->first].second = cop_foot;
51 //cerr << " on: " << _copTargets[player->first].second << endl;
52 _winningPlans[player->first] = 0;
55 _maybeRobber.push_back(hash_map<string,int>());
58 void Cop::sendInformation(){
59 _maybeRobber.push_back(hash_map<string,int>());
60 hash_map<string,int>& maybeRobber = _maybeRobber.back();
61 int possibilities = 0;
62 if (_robberLocation.empty()){
64 hash_map<string, Intersection>::const_iterator intersection = _intersections.find(_location);
66 for (hash_map<string,StreetType>::const_iterator adj = intersection->second.connections.begin();
67 adj != intersection->second.connections.end(); ++adj){
70 hash_map<string,int>::iterator location = maybeRobber.find(adj->first);
71 if (location == maybeRobber.end()){
72 hash_map<string, Intersection>::const_iterator intersection = _intersections.find(adj->first);
73 int neigh = maybeAtNeighbor(intersection->second);
75 maybeRobber[adj->first] = 100 + neigh;
78 maybeRobber[adj->first] = -100;
82 maybeRobber[adj->first] = -100;
83 hash_map<string, Intersection>::const_iterator intersection = _intersections.find(adj->first);
84 for (hash_map<string,StreetType>::const_iterator adj = intersection->second.connections.begin();
85 adj != intersection->second.connections.end(); ++adj){
86 hash_map<string,int>::iterator location = maybeRobber.find(adj->first);
87 if (location == maybeRobber.end()){
89 maybeRobber[adj->first] = -100;
91 hash_map<string, Intersection>::const_iterator intersection = _intersections.find(adj->first);
92 int neigh = maybeAtNeighbor(intersection->second);
94 maybeRobber[adj->first] = 100 + neigh;
98 maybeRobber[adj->first] = -100;
105 maybeRobber[_robberLocation] = 100;
107 hash_map<string, Intersection>::const_iterator intersection = _intersections.find(_location);
109 for (hash_map<string,StreetType>::const_iterator adj = intersection->second.connections.begin();
110 adj != intersection->second.connections.end(); ++adj){
111 maybeRobber[adj->first] = -100;
112 for (hash_map<string,StreetType>::const_iterator adj = intersection->second.connections.begin();
113 adj != intersection->second.connections.end(); ++adj){
114 hash_map<string,int>::iterator location = maybeRobber.find(adj->first);
115 if (location != maybeRobber.end())
116 maybeRobber[adj->first] = -100;
123 cout << "inf\\" << endl;
124 for (hash_map<string,int>::iterator location = maybeRobber.begin();
125 location != maybeRobber.end(); ++location){
126 if (location->second > 0)
127 location->second /= possibilities;
128 cout << "inf: " << _robber << " " << location->first << " " << _playerTypeNames[robber] << " "
129 << _world << " " << location->second << endl;
131 cout << "inf/" << endl;
134 void Cop::getInformation(){
136 if (_robberLocation.empty()){
137 hash_map<string,int>& maybeRobber = _maybeRobber.back();
140 if (input == "from/")
150 istringstream inf(input);
158 if (type != _playerTypeNames[robber])
167 hash_map<string,int>::iterator location = maybeRobber.find(loc);
168 if (location == maybeRobber.end()){
169 hash_map<string, Intersection>::const_iterator intersection = _intersections.find(loc);
170 if (intersection != _intersections.end())
171 continue; //The intersection doesn't exist, so ignore it.
172 int neigh = maybeAtNeighbor(intersection->second);
174 maybeRobber[loc] = certainty + neigh;
176 maybeRobber[loc] = -200;
177 }else if (location->second > 0)
178 location->second += certainty;
184 }while(input != "from/");
186 _maybeRobber.pop_front();
190 int Cop::maybeAtNeighbor(const Intersection& intersection){
191 int possibility = -1;
192 for (hash_map<string,StreetType>::const_iterator adj = intersection.connections.begin();
193 adj != intersection.connections.end(); ++adj){
194 hash_map<string,int>::iterator oldLoc = _maybeRobber.front().find(adj->first);
195 if (oldLoc == _maybeRobber.front().end() || oldLoc->second > 0){
196 if (possibility < 0){
199 if (oldLoc != _maybeRobber.front().end())
200 possibility += oldLoc->second;
206 void Cop::sendPlan(){
207 //cerr << "Planning" << endl;
208 string secondLocation = _robberLocation;
209 if (_robberLocation.empty()){
210 priority_queue<pair<int,string> > positions;
211 for (hash_map<string,int>::iterator location = _maybeRobber.front().begin();
212 location != _maybeRobber.front().end(); ++location){
213 if (location->second > 0)
214 positions.push(pair<int,string>(location->second,location->first));
217 if (positions.size() > 0){
218 _robberLocation = positions.top().second;
219 cerr << "Sending myself to: " << _robberLocation << ", probability of robber: " << positions.top().first << endl;
221 if (positions.size() > 1){
223 secondLocation = positions.top().second;
224 cerr << "Sending another cop to: " << secondLocation << ", probability of robber: " << positions.top().first << endl;
227 if (!_robberLocation.empty()){
228 //cerr << "Robber found at " << _robberLocation << endl;
229 _copTargets[_name].first = _robberLocation;
231 if (!secondLocation.empty()){
232 list<string> closestFootCop = shortestPath(_robberLocation, cop_foot, FindPlayer(_players, cop_foot), true);
233 list<string> closestCarCop = shortestPath(_robberLocation, cop_car, FindPlayer(_players, cop_car, closestFootCop.size() - 1), true);
234 PlayerType copType = cop_foot;
236 if (closestCarCop.size() > 0){
238 copLocation = closestCarCop.back();
240 copLocation = closestFootCop.back();
243 for (hash_map<string,Player>::const_iterator player = _players.begin();
244 player != _players.end(); ++player){
245 if (player->first == _name || player->second.type == robber)
247 if (player->second.type == copType && player->second.location == copLocation)
248 _copTargets[player->first].first = _robberLocation;
252 //cerr << "Sending plan." << endl;
253 cout << "plan\\" << endl;
254 for(hash_map<string, pair<string, PlayerType> >::iterator player = _copTargets.begin();
255 player != _copTargets.end(); ++player){
256 Player& pl = _players[player->first];
257 if (pl.type != player->second.second
258 && pl.location != _copHq)
259 player->second.second = pl.type;
260 list<string> playerRoute = shortestPath(pl.location, player->second.second, SimpleSPGoal(player->second.first));
261 if (playerRoute.size() > 1){
262 list<string>::iterator i = playerRoute.begin();
264 if (*i == _robberLocation || !(playerRoute.size() == 2 && _intersections[*i].type == bank)){
265 if (player->first == _name)
267 //cerr << "Sending " << player->first << " to " << *i << " by " << player->second.second << endl;
268 cout << "plan: " << player->first << " " << *i << " " << _playerTypeNames[player->second.second] << " " << _world+1 << endl;
273 cout << "plan/" << endl;
276 void Cop::move(std::string location){
277 cout << "cmov\\" << endl;
278 cout << "straight-arrow:" << endl;
279 cout << "mov\\" << endl;
281 cout << "mov/" << endl;
282 cout << "acc\\" << endl;
283 cout << "acc/" << endl;
284 cout << "cmov/" << endl;