+
+SimpleSPGoal::SimpleSPGoal(std::string to):_to(to){
+}
+
+int SimpleSPGoal::operator()(const SPInfo* node) const{
+ if (node->name == _to)
+ return 1;
+ return 0;
+}
+
+FindPlayer::FindPlayer(const hash_map<string, Player>& players, PlayerType type, int limit) : _players(players), _type(type), _limit(limit){
+}
+
+int FindPlayer::operator()(const SPInfo* node) const{
+ if (_limit > 0 && node->cost >= _limit)
+ return -1;
+ for(hash_map<string, Player>::const_iterator player = _players.begin();
+ player != _players.end(); ++player){
+ if (player->second.type == _type && player->second.location == node->name){
+ return 1;
+ }
+ }
+ return 0;
+}