_playerTypes["robber"] = robber;
_playerTypes["cop-foot"] = cop_foot;
_playerTypes["cop-car"] = cop_car;
- /*
- priority_queue<vector<string>, vector<vector<string> >, VectComp> pq;
-
- vector<string> v;
- v.push_back("hej");
- pq.push(v);
- v.push_back("hå");
- pq.push(v);
- v.push_back("blaha");
- pq.push(v);
- v.clear();
- v.push_back("hej hå");
- pq.push(v);
- v.clear();
- v.push_back("hejsan");
- pq.push(v);
- v.push_back("what?");
- pq.push(v);
- v.push_back("blaha");
- pq.push(v);
-
- cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
- pq.pop();
- cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
- pq.pop();
- cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
- pq.pop();
- cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
- pq.pop();
- cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
- pq.pop();
- cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
- pq.pop();
-
-*/
}
_name = value<string>(input);
cerr << "Got name: " << _name << endl;
- //robber and 5 cops
- getline(cin, input);
- _players[value<string>(input)];
- getline(cin, input);
- _players[value<string>(input)];
- getline(cin, input);
- _players[value<string>(input)];
- getline(cin, input);
- _players[value<string>(input)];
- getline(cin, input);
- _players[value<string>(input)];
+ getPlayers();
cerr << "Got players, building graph." << endl;
getline(cin, input);
buildGraph();
- getline(cin, input);
while (true){
getline(cin, input);
updateWorld();
_type = _players[_name].type;
_location = _players[_name].location;
- getline(cin, input);
cerr << "New turn" << endl;
move(turn());
cerr << "Done with turn." << endl;
}
}
-Bot::~Bot(){
+void Bot::getPlayers(){
+ string input;
+ //robber and 5 cops
+ getline(cin, input);
+ _players[value<string>(input)].type = robber;
+ getline(cin, input);
+ _players[value<string>(input)].type = cop_foot;
+ getline(cin, input);
+ _players[value<string>(input)].type = cop_foot;
+ getline(cin, input);
+ _players[value<string>(input)].type = cop_foot;
+ getline(cin, input);
+ _players[value<string>(input)].type = cop_foot;
}
/**
node >> input;
node >> input;
Intersection& inter = _intersections[input];
- node >> inter.type;
+ node >> input;
+ if (input == "bank")
+ inter.type = bank;
+ else if (input == "hq")
+ inter.type = hq;
+ else if (input == "robber-start")
+ inter.type = robber_start;
+ else
+ inter.type = ordinary;
node >> inter.x;
node >> inter.y;
}
_intersections[from].connections[to] = car;
}
cerr << "Number of streets: " << streets << endl;
+ getline(cin, input);
}
void Bot::updateWorld(){
if (input == "ev/")
break;
istringstream evidence(input);
+ int world;
+ evidence >> input;
+ evidence >> input;
+ evidence >> world;
+ _evidence[world] = input;
}
getline(cin,input);
pl.type = _playerTypes[input];
}
//cerr << "Number of players: " << _players.size() << endl;
+ getline(cin, input);
}
void Bot::move(std::string location){
return _location;
}
-struct SPInfo{
- string name;
- bool settled;
- SPInfo* parent;
- int cost;
-};
-
struct SPInfoComp{
bool operator()(const SPInfo* v1, const SPInfo* v2){
return v1->cost > v2->cost;
}
};
-std::list<std::string> Bot::shortestPath(const std::string& from, const std::string& to, PlayerType type){
+std::list<std::string> Bot::shortestPath(const std::string& from, PlayerType type, const SPGoal& goal, bool reverse){
+
+ //cerr << "New shortest path from: " << from << endl;
priority_queue<SPInfo*, vector<SPInfo* >, SPInfoComp > pq;
hash_map<string,SPInfo> nodes;
node->cost = 0;
pq.push(node);
+ int g = 0;
+ bool hascar = type == cop_car;
while(!pq.empty()){
node = pq.top();
pq.pop();
//cerr << "Vector with size: " << w.size() << endl;
- //cerr << "Looking at: " << w.back() << endl;
+ //cerr << "Looking at: " << node->name << endl;
//copy(w.begin(), w.end(), ostream_iterator<string>(cerr, " : "));
- if (node->name == to){
+
+ g = goal(node);
+ if (g < 0)
+ break;
+ else if (g){
list<string> l;
front_insert_iterator<list<string> > ii(l);
do{
for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
street != inter.connections.end(); ++street){
hash_map<string,SPInfo>::iterator newNode = nodes.find(street->first);
- bool hascar = type == cop_car;
- if ( (hascar && (street->second == car || street->second == both)) ||
- (!hascar && (street->second == foot || street->second == both))){
+ bool travelStreet = false;
+ if (hascar){
+ if (reverse){
+ if (street->second != foot){
+ hash_map<string,StreetType>::const_iterator st = _intersections[street->first].connections.find(node->name);
+ if (st != _intersections[street->first].connections.end())
+ travelStreet = st->second != foot;
+ else
+ travelStreet = false;
+ }else
+ travelStreet = true;
+ }else
+ travelStreet = street->second != foot;
+ }else{
+ travelStreet = street->second != car;
+ }
+ if (travelStreet){
+ //cerr << "Adding street: " << street->first << endl;
SPInfo* n = 0;
if (newNode == nodes.end()){
n = &nodes[street->first];