1 /***************************************************************************
2 fleet.cpp - description
4 begin : Tue Jan 22 2002
5 copyright : (C) 2002 by Michael Andreen
7 ***************************************************************************/
9 /***************************************************************************
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
16 ***************************************************************************/
25 map<string, vector<int> > Fleet::s_Races;
26 UnitList Fleet::s_Units;
37 //////////////////////////////////////////////////////////////////////////
39 void Fleet::setName(string sName)
44 //////////////////////////////////////////////////////////////////////////
46 string Fleet::name() const
51 //////////////////////////////////////////////////////////////////////////
53 /** This function first sets the race, then it iterates through the the
54 * s_Races and checks if it finds the race it returns true, if it reaches
55 * the end without finding it it returns false.
57 bool Fleet::setRace(string sRace)
60 for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
62 if (m_sRace == (*i).first)
68 //////////////////////////////////////////////////////////////////////////
70 string Fleet::race() const
75 //////////////////////////////////////////////////////////////////////////
77 /** This function iterates through m_Fleet and adds all numbers together to
80 int Fleet::numberOfShips() const
84 for (map<string, vector<int> >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
86 if (i->second.size() != 0)
87 total += i->second[0];
93 //////////////////////////////////////////////////////////////////////////
95 void Fleet::setETA(int eta)
100 //////////////////////////////////////////////////////////////////////////
102 int Fleet::ETA() const
107 //////////////////////////////////////////////////////////////////////////
109 void Fleet::setRaces(map<string, vector<int> >& races)
114 //////////////////////////////////////////////////////////////////////////
116 void Fleet::setUnits(UnitList& units)
122 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
124 cerr << s_Units[(*i).first].Name() << "\t\t"
125 << s_Units[(*i).first].race() <<"\t"
126 << s_Units[(*i).first].unitClass() << "\t"
127 << s_Units[(*i).first].target(0) << "\t"
128 << s_Units[(*i).first].target(1) << "\t"
129 << s_Units[(*i).first].target(2) << "\t"
130 << s_Units[(*i).first].initiative() << "\t"
131 << s_Units[(*i).first].agility() << "\t"
132 << s_Units[(*i).first].weaponSpeed() << "\t"
133 << s_Units[(*i).first].guns() << "\t"
134 << s_Units[(*i).first].power() << "\t"
135 << s_Units[(*i).first].armor() << "\t"
136 << s_Units[(*i).first].EMP() << "\t"
137 << s_Units[(*i).first].totRes() << "\t"
138 << s_Units[(*i).first].fuel() << "\t"
139 << s_Units[(*i).first].ETA() << "\t"
140 << s_Units[(*i).first].type() << endl;
146 //////////////////////////////////////////////////////////////////////////
148 const map<string, vector<int> >& Fleet::Races()
153 //////////////////////////////////////////////////////////////////////////
155 const UnitList& Fleet::Units()
160 //////////////////////////////////////////////////////////////////////////
162 vector<int> Fleet::RacesAllowed() const
164 return s_Races[m_sRace];
167 //////////////////////////////////////////////////////////////////////////
169 unsigned Fleet::score(int tick = 0) const
171 unsigned tot_score = 0;
173 for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
175 if (i->second.size() >= tick)
177 tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
183 //////////////////////////////////////////////////////////////////////////
185 void Fleet::setFleet(string unittype, int number, int tick = 0)
188 int ticks = m_Fleet[unittype].size();
191 earlier = m_Fleet[unittype][ticks - 1];
193 for (int i = ticks; i <= tick; ++i)
195 m_Fleet[unittype].push_back(earlier);
197 m_Fleet[unittype][tick] = number;
200 //////////////////////////////////////////////////////////////////////////
202 int Fleet::fleet(string unittype, int tick = 0)
204 int ticks = m_Fleet[unittype].size();
211 return m_Fleet[unittype][ticks];
213 return m_Fleet[unittype][tick];
216 //////////////////////////////////////////////////////////////////////////
218 void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
220 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
222 if (m_Fleet[i->first].size() == 0)
223 m_Fleet[i->first].push_back(0);
225 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
227 int num = (*j)->fleet(i->first, tick);
228 m_Fleet[i->first][0] += num;
230 cerr << (*j)->name() << " adding " << num << " units of type " << i->first << endl;
235 //////////////////////////////////////////////////////////////////////////
237 void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
239 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
241 string unittype = i->first;
244 if (m_Fleet[unittype].size() < 1)
246 if (m_Fleet[unittype][0] == 0)
250 int totallost = fleet(unittype,1) - fleet(unittype, 0);
253 cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl;
255 cerr << "Total number of units before: " << fleet(unittype, 0) << " and after : " << fleet(unittype, 1) << endl;
257 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
259 int fl1 = (*j)->fleet(unittype, tick - 1);
260 float part = float(fl1) / fleet(unittype, 0) ;
261 int lost = totallost * part;
262 cerr << (*j)->name() << " gaining " << lost << " " << unittype << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." << endl;
263 (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
268 //////////////////////////////////////////////////////////////////////////
270 std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0)
273 for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
275 if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays)
278 cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
280 else if ((*i)->name() == "Home Planet")
286 //////////////////////////////////////////////////////////////////////////
288 int Fleet::freeFleet(std:: string unittype, int tick = 0)
290 int bticks = m_BlockedFleet[unittype].size();
295 return fleet(unittype, tick);
298 int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick];
305 //////////////////////////////////////////////////////////////////////////
307 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
310 float guns = s_Units[unittype].guns() * number;
316 cerr << number << " " << unittype << ": with " << guns << " guns\n";
318 float gunsleft = guns;
319 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
321 string ta = s_Units[unittype].target(count);
322 cerr << "Shooting at target class: " << ta << endl;
326 map<string, int*> targets;
328 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
331 if (m_Fleet[j->first].size() == 0)
334 if (m_Fleet[j->first].size() == 1)
335 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
337 //cerr << "Target is class: " << j->second.type() << endl;
339 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
342 // cerr << "Looking at target: " << j->first << endl;
343 targets[j->first] = &m_Fleet[j->first][1];
348 if (targets.size() == 0)
352 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
353 total += (*j->second);
355 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
357 float maxguns = float((*j->second))/total * guns;
358 //cerr << "Now shooting at target: " << j->first << endl;
360 if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
361 m_Armor[j->first] = s_Units[j->first].armor();
364 //cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
365 //cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
369 if (*(j->second) <= 0)
372 int wpsp = s_Units[unittype].weaponSpeed();
373 int agil = s_Units[j->first].agility();
375 k -= float(100)/(25 + wpsp - agil);
376 //cout << "Used " << blaha << " guns to hit with one shot.\n";
377 //cout << "WPSP: " << wpsp << "\nAgil: " << agil << endl;
379 m_Armor[j->first] -= s_Units[unittype].power();
380 if (m_Armor[j->first] <= 0)
382 m_Armor[j->first] = s_Units[j->first].armor();
384 hitunits[j->first]++;
386 //There is a chance that we're hitting a blocked ship.
387 if (m_BlockedFleet[j->first].size() >= 1)
389 int test = rand() % m_BlockedFleet[j->first][0];
391 && m_BlockedFleet[j->first][0] > 0)
393 if (m_BlockedFleet[j->first].size() == 1)
394 m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1);
395 else if (m_BlockedFleet[j->first][1] > 0)
396 m_BlockedFleet[j->first][1]--;
403 cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n";
407 gunsleft -= maxguns - k;
413 //////////////////////////////////////////////////////////////////////////
415 void Fleet::takeEMP(std::string unittype, int number)
417 int guns = s_Units[unittype].guns() * number;
421 cerr << unittype << ": with " << guns << " guns\n";
423 float gunsleft = guns;
424 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
426 string ta = s_Units[unittype].target(count);
427 cerr << "Shooting at target class: " << ta << endl;
431 map<string, int*> targets;
433 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
435 if (j->second.type() == "PDS")
438 if (m_Fleet[j->first].size() == 0)
441 if (m_Fleet[j->first].size() == 1)
442 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
444 //cerr << "Target is class: " << j->second.type() << endl;
446 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
449 // cerr << "Looking at target: " << j->first << endl;
450 targets[j->first] = &m_Fleet[j->first][1];
455 if (targets.size() == 0)
459 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
460 total += (*j->second);
462 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
464 int maxguns = (*j->second)/total * guns;
465 cerr << "Now shooting at target: " << j->first << endl;
474 if (*(j->second) <= 0)
477 int eres = s_Units[j->first].EMP();
479 k -= float(100)/(100-eres);
481 blockFleet(j->first, 1);
484 cerr << hits << " units of type: " << j->first << " blocked\n";
488 gunsleft -= maxguns - k;
494 //////////////////////////////////////////////////////////////////////////
496 void Fleet::killFleet(std::string unittype, int number, int tick = 0)
499 int ticks = m_Fleet[unittype].size();
502 earlier = m_Fleet[unittype][ticks - 1];
504 for (int i = ticks; i <= tick; ++i)
506 m_Fleet[unittype].push_back(earlier);
508 m_Fleet[unittype][tick] -= number;
511 //////////////////////////////////////////////////////////////////////////
513 void Fleet::setResource(std::string type, int number, int tick = 0)
516 if (m_Resources[type].size() <= tick)
517 m_Resources[type].push_back(number);
518 m_Resources[type][tick] = number;
521 //////////////////////////////////////////////////////////////////////////
523 int Fleet::resource(std::string type, int tick = 0) const
525 vector<int>const* resource = 0;
526 for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
528 if (i->first == type)
530 resource = &i->second;
537 int ticks = resource->size();
545 return resource->at(ticks);
546 return resource->at(tick);
549 //////////////////////////////////////////////////////////////////////////
551 void Fleet::printFleet()
553 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
555 for (int tick = 0; tick < 5 ;++tick)
557 int num = fleet(i->first, tick);
561 cerr << num << " " << i->first << " during tick: " << tick << endl;
566 //////////////////////////////////////////////////////////////////////////
568 void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
570 if (m_BlockedFleet[unittype].size() >= 1)
572 m_BlockedFleet[unittype][0] += number;
573 if (m_BlockedFleet[unittype].size() > 1)
574 m_BlockedFleet[unittype][1] += number;
576 m_BlockedFleet[unittype].push_back(m_BlockedFleet[unittype][0]);
580 m_BlockedFleet[unittype].push_back(number);
581 m_BlockedFleet[unittype].push_back(number);