X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Fbsdoc.h;h=5cf0001e33716fd8b5f7012bd88f6028ccbcdb2d;hb=dc90594097a886eee49e9bfe45da6d4f9765179a;hp=eac45f40432b1a62ee0865ba64d3a8961d07f9a0;hpb=e07f49323a1936c90605d06f6f63e4c39b4c4aca;p=hbs.git diff --git a/bs/bsdoc.h b/bs/bsdoc.h index eac45f4..5cf0001 100644 --- a/bs/bsdoc.h +++ b/bs/bsdoc.h @@ -40,7 +40,7 @@ class BSDoc : public QObject Q_OBJECT public: - BSDoc(); + BSDoc(); ~BSDoc(); void newDoc(); bool save(); @@ -66,6 +66,13 @@ class BSDoc : public QObject protected: bool modified; + /**This is the main datastructure of the battlecalc, it's more or less the + * core that everything else works around. A short explanation of the fields: + * -# The name of the battle (usually coordinates) + * -# The name of the group (ie. Friendly/Hostile) + * -# The fleetname (Home Planet, coordinates, irc nicks and so on) + * - and in the end you got the actual Fleet object with it's data. + */ std::map > > m_Battles; };