X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Ffleet.cpp;h=00fb66b7e7005e1d590644d139f6624d4804c63d;hb=b6d8203669c6a6016458e72fd240527845449475;hp=f086833c0b3266e9f7fa02ff5c2353cc281f5db6;hpb=665ed3eda32aa26a4063dc4eaae694ddc2f12f50;p=hbs.git diff --git a/bs/fleet.cpp b/bs/fleet.cpp index f086833..00fb66b 100644 --- a/bs/fleet.cpp +++ b/bs/fleet.cpp @@ -27,8 +27,9 @@ UnitList Fleet::s_Units; Fleet::Fleet() { m_iETA = 0; - m_sRace = "Generic"; + m_sRace = "Cathaar"; } + Fleet::~Fleet(){ } @@ -41,7 +42,7 @@ void Fleet::setName(string sName) ////////////////////////////////////////////////////////////////////////// // -string Fleet::Name() const +string Fleet::name() const { return m_sName; } @@ -65,7 +66,7 @@ bool Fleet::setRace(string sRace) ////////////////////////////////////////////////////////////////////////// // -string Fleet::Race() const +string Fleet::race() const { return m_sRace; } @@ -75,13 +76,14 @@ string Fleet::Race() const /** This function iterates through m_Fleet and adds all numbers together to * produce a total. */ -int Fleet::NumberOfShips() const +int Fleet::numberOfShips() const { int total = 0; for (map >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) { - total += i->second[0]; + if (i->second.size() != 0) + total += i->second[0]; } return total; @@ -114,26 +116,29 @@ void Fleet::setUnits(UnitList& units) { s_Units = units; + /* + for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++) { cerr << s_Units[(*i).first].Name() << "\t\t" - << s_Units[(*i).first].Race() <<"\t" - << s_Units[(*i).first].Class() << "\t" - << s_Units[(*i).first].Target(0) << "\t" - << s_Units[(*i).first].Target(1) << "\t" - << s_Units[(*i).first].Target(2) << "\t" - << s_Units[(*i).first].Initiative() << "\t" - << s_Units[(*i).first].Agility() << "\t" - << s_Units[(*i).first].WeaponSpeed() << "\t" - << s_Units[(*i).first].Guns() << "\t" - << s_Units[(*i).first].Power() << "\t" - << s_Units[(*i).first].Armor() << "\t" + << s_Units[(*i).first].race() <<"\t" + << s_Units[(*i).first].unitClass() << "\t" + << s_Units[(*i).first].target(0) << "\t" + << s_Units[(*i).first].target(1) << "\t" + << s_Units[(*i).first].target(2) << "\t" + << s_Units[(*i).first].initiative() << "\t" + << s_Units[(*i).first].agility() << "\t" + << s_Units[(*i).first].weaponSpeed() << "\t" + << s_Units[(*i).first].guns() << "\t" + << s_Units[(*i).first].power() << "\t" + << s_Units[(*i).first].armor() << "\t" << s_Units[(*i).first].EMP() << "\t" - << s_Units[(*i).first].TotRes() << "\t" - << s_Units[(*i).first].Fuel() << "\t" + << s_Units[(*i).first].totRes() << "\t" + << s_Units[(*i).first].fuel() << "\t" << s_Units[(*i).first].ETA() << "\t" - << s_Units[(*i).first].Type() << endl; + << s_Units[(*i).first].type() << endl; } + */ } ////////////////////////////////////////////////////////////////////////// @@ -157,3 +162,40 @@ vector Fleet::RacesAllowed() const return s_Races[m_sRace]; } +////////////////////////////////////////////////////////////////////////// +// +unsigned Fleet::score(int tick = 0) const +{ + unsigned tot_score = 0; + + for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) + { + tot_score += i->second[tick] * s_Units[i->first].totRes() / 10; + } + + return tot_score; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setFleet(string unittype, int number) +{ + if (m_Fleet[unittype].size() == 0) + { + m_Fleet[unittype].push_back(number); + return; + } + m_Fleet[unittype][0] = number; +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::fleet(string unittype, int tick = 0) +{ + if (m_Fleet[unittype].size() == 0) + return 0; + + return m_Fleet[unittype][tick]; +} + +