X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Ffleet.cpp;h=11334172decbda3f477e0c93f2db55320876fb7e;hb=07acf9a898e295587b9034bee6b8682e11a97086;hp=117ce39cb74e61b5b7e233cdc8db991f5b85b622;hpb=15d92b3097a80faf26b8ce4cb4a6b957d17bc092;p=hbs.git diff --git a/bs/fleet.cpp b/bs/fleet.cpp index 117ce39..1133417 100644 --- a/bs/fleet.cpp +++ b/bs/fleet.cpp @@ -22,12 +22,12 @@ using namespace std; //Static variables map > Fleet::s_Races; -map Fleet::s_Units; +UnitList Fleet::s_Units; Fleet::Fleet() { m_iETA = 0; - m_sRace = "Generic"; + m_sRace = "Cathaar"; } Fleet::~Fleet(){ } @@ -41,7 +41,7 @@ void Fleet::setName(string sName) ////////////////////////////////////////////////////////////////////////// // -string Fleet::Name() const +string Fleet::name() const { return m_sName; } @@ -65,7 +65,7 @@ bool Fleet::setRace(string sRace) ////////////////////////////////////////////////////////////////////////// // -string Fleet::Race() const +string Fleet::race() const { return m_sRace; } @@ -75,7 +75,7 @@ string Fleet::Race() const /** This function iterates through m_Fleet and adds all numbers together to * produce a total. */ -int Fleet::NumberOfShips() const +int Fleet::numberOfShips() const { int total = 0; @@ -110,30 +110,33 @@ void Fleet::setRaces(map >& races) ////////////////////////////////////////////////////////////////////////// // -void Fleet::setUnits(map& units) +void Fleet::setUnits(UnitList& units) { s_Units = units; - for (map::iterator i = s_Units.begin(); i != s_Units.end(); i++) + /* + + for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++) { cerr << s_Units[(*i).first].Name() << "\t\t" - << s_Units[(*i).first].Race() <<"\t" - << s_Units[(*i).first].Class() << "\t" - << s_Units[(*i).first].Target(0) << "\t" - << s_Units[(*i).first].Target(1) << "\t" - << s_Units[(*i).first].Target(2) << "\t" - << s_Units[(*i).first].Initiative() << "\t" - << s_Units[(*i).first].Agility() << "\t" - << s_Units[(*i).first].WeaponSpeed() << "\t" - << s_Units[(*i).first].Guns() << "\t" - << s_Units[(*i).first].Power() << "\t" - << s_Units[(*i).first].Armor() << "\t" + << s_Units[(*i).first].race() <<"\t" + << s_Units[(*i).first].unitClass() << "\t" + << s_Units[(*i).first].target(0) << "\t" + << s_Units[(*i).first].target(1) << "\t" + << s_Units[(*i).first].target(2) << "\t" + << s_Units[(*i).first].initiative() << "\t" + << s_Units[(*i).first].agility() << "\t" + << s_Units[(*i).first].weaponSpeed() << "\t" + << s_Units[(*i).first].guns() << "\t" + << s_Units[(*i).first].power() << "\t" + << s_Units[(*i).first].armor() << "\t" << s_Units[(*i).first].EMP() << "\t" - << s_Units[(*i).first].TotRes() << "\t" - << s_Units[(*i).first].Fuel() << "\t" + << s_Units[(*i).first].totRes() << "\t" + << s_Units[(*i).first].fuel() << "\t" << s_Units[(*i).first].ETA() << "\t" - << s_Units[(*i).first].Type() << endl; + << s_Units[(*i).first].type() << endl; } + */ } ////////////////////////////////////////////////////////////////////////// @@ -145,7 +148,7 @@ const map >& Fleet::Races() ////////////////////////////////////////////////////////////////////////// // -const map& Fleet::Units() +const UnitList& Fleet::Units() { return s_Units; } @@ -157,3 +160,40 @@ vector Fleet::RacesAllowed() const return s_Races[m_sRace]; } +////////////////////////////////////////////////////////////////////////// +// +unsigned Fleet::score(int tick = 0) const +{ + unsigned tot_score = 0; + + for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) + { + tot_score += i->second[tick] * s_Units[i->first].totRes() / 10; + } + + return tot_score; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setFleet(string unittype, int number) +{ + if (m_Fleet[unittype].size() == 0) + { + m_Fleet[unittype].push_back(number); + return; + } + m_Fleet[unittype][0] = number; +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::fleet(string unittype, int tick = 0) +{ + if (m_Fleet[unittype].size() == 0) + return 0; + + return m_Fleet[unittype][tick]; +} + +