X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Ffleet.cpp;h=2daa5cf052920866b68d158819a42e7a23c554d9;hb=d1b57a078d3edb148f8b6ec61944a0b852a4bf94;hp=b562b8150186def125235ef19275ef646f15a86e;hpb=fb2a45b071b141a63140645c135ade3c731fa503;p=hbs.git diff --git a/bs/fleet.cpp b/bs/fleet.cpp index b562b81..2daa5cf 100644 --- a/bs/fleet.cpp +++ b/bs/fleet.cpp @@ -17,15 +17,20 @@ #include "fleet.h" +#include +#include using namespace std; //Static variables map > Fleet::s_Races; -map Fleet::s_Units; +UnitList Fleet::s_Units; Fleet::Fleet() { + m_iETA = 0; + m_sRace = "Cathaar"; } + Fleet::~Fleet(){ } @@ -38,7 +43,7 @@ void Fleet::setName(string sName) ////////////////////////////////////////////////////////////////////////// // -string Fleet::Name() +string Fleet::name() const { return m_sName; } @@ -49,7 +54,7 @@ string Fleet::Name() * s_Races and checks if it finds the race it returns true, if it reaches * the end without finding it it returns false. */ -bool Fleet::setRace(std::string sRace) +bool Fleet::setRace(string sRace) { m_sRace = sRace; for (map >::iterator i = s_Races.begin(); i != s_Races.end(); i++) @@ -62,9 +67,403 @@ bool Fleet::setRace(std::string sRace) ////////////////////////////////////////////////////////////////////////// // -string Fleet::Race() +string Fleet::race() const { return m_sRace; } +////////////////////////////////////////////////////////////////////////// +// +/** This function iterates through m_Fleet and adds all numbers together to + * produce a total. + */ +int Fleet::numberOfShips() const +{ + int total = 0; + + for (map >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) + { + if (i->second.size() != 0) + total += i->second[0]; + } + + return total; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setETA(int eta) +{ + m_iETA = eta; +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::ETA() const +{ + return m_iETA; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setRaces(map >& races) +{ + s_Races = races; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setUnits(UnitList& units) +{ + s_Units = units; + + +/* + for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++) + { + cerr << s_Units[(*i).first].Name() << "\t\t" + << s_Units[(*i).first].race() <<"\t" + << s_Units[(*i).first].unitClass() << "\t" + << s_Units[(*i).first].target(0) << "\t" + << s_Units[(*i).first].target(1) << "\t" + << s_Units[(*i).first].target(2) << "\t" + << s_Units[(*i).first].initiative() << "\t" + << s_Units[(*i).first].agility() << "\t" + << s_Units[(*i).first].weaponSpeed() << "\t" + << s_Units[(*i).first].guns() << "\t" + << s_Units[(*i).first].power() << "\t" + << s_Units[(*i).first].armor() << "\t" + << s_Units[(*i).first].EMP() << "\t" + << s_Units[(*i).first].totRes() << "\t" + << s_Units[(*i).first].fuel() << "\t" + << s_Units[(*i).first].ETA() << "\t" + << s_Units[(*i).first].type() << endl; + } + + */ +} + +////////////////////////////////////////////////////////////////////////// +// +const map >& Fleet::Races() +{ + return s_Races; +} + +////////////////////////////////////////////////////////////////////////// +// +const UnitList& Fleet::Units() +{ + return s_Units; +} + +////////////////////////////////////////////////////////////////////////// +// +vector Fleet::RacesAllowed() const +{ + return s_Races[m_sRace]; +} + +////////////////////////////////////////////////////////////////////////// +// +unsigned Fleet::score(int tick = 0) const +{ + unsigned tot_score = 0; + + for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) + { + if (i->second.size() >= tick) + break; + tot_score += i->second[tick] * s_Units[i->first].totRes() / 10; + } + + return tot_score; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setFleet(string unittype, int number, int tick = 0) +{ + int earlier = 0; + int ticks = m_Fleet[unittype].size(); + + if (ticks != 0) + earlier = m_Fleet[unittype][ticks - 1]; + + for (int i = ticks; i <= tick; ++i) + { + m_Fleet[unittype].push_back(earlier); + } + m_Fleet[unittype][tick] = number; +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::fleet(string unittype, int tick = 0) +{ + int ticks = m_Fleet[unittype].size(); + if (ticks == 0) + return 0; + + --ticks; + + if (ticks < tick) + return m_Fleet[unittype][ticks]; + + return m_Fleet[unittype][tick]; +} + +////////////////////////////////////////////////////////////////////////// +//FIXME +void Fleet::addToThis(std::vector fleets, int tick = 0) +{ + for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i) + { + if (m_Fleet[i->first].size() == 0) + m_Fleet[i->first].push_back(0); + + for (vector::iterator j = fleets.begin(); j != fleets.end(); ++j) + { + m_Fleet[i->first][0] += (*j)->fleet(i->first, tick); + } + } +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::distributeLossesGains(std::vector fleets, int tick = 0) +{ + for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i) + { + string unittype = i->first; + cerr << "Distributing type: " << unittype << endl; + + if (m_Fleet[unittype].size() < 1) + continue; + if (m_Fleet[unittype][0] == 0) + continue; + + int totallost = m_Fleet[unittype][1] - m_Fleet[unittype][0]; + + + for (vector::iterator j = fleets.begin(); j != fleets.end(); ++j) + { + int lost = totallost * ( (*j)->fleet(unittype, tick - 1) / m_Fleet[unittype][0] ); + cerr << (*j)->name() << " gaining " << lost << " " << unittype << endl; + (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick); + } + } +} + +////////////////////////////////////////////////////////////////////////// +// +std::vector Fleet::calculateSide(std::vector fleets, int stays = 0, int tick = 0) +{ + vector fl; + for (vector::iterator i = fleets.begin(); i != fleets.end(); ++i) + { + if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays) + { + fl.push_back((*i)); + cerr << "Using fleet " << (*i)->name() << " for tick " << tick; + } + else if ((*i)->name() == "Home Planet") + fl.push_back((*i)); + } + return fl; +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::freeFleet(std:: string unittype, int tick = 0) +{ + int bticks = m_BlockedFleet[unittype].size(); + + --bticks; + + if (bticks < tick) + return fleet(unittype, tick); + + + int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick]; + if (free < 0) + return 0; + return free; +} + + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::takeShoot(std::string unittype, int number, std::map& hitunits) +{ + + cerr << unittype << ": " << number << " in number\n"; + int guns = s_Units[unittype].guns() * number; + if (guns == 0) + return; + + cerr << unittype << " with " << guns << " guns\n"; + + int gunsleft = guns; + for (int count = 0; count < 3; ++count)//vector::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i) + { + string ta = s_Units[unittype].target(count); + cerr << "Shooting at target class: " << ta << endl; + while (gunsleft > 0) + { + + map targets; + + for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j) + { + + if (m_Fleet[j->first].size() == 0) + break; + + if (m_Fleet[j->first].size() == 1) + m_Fleet[j->first].push_back(m_Fleet[j->first][0]); + + //cerr << "Target is class: " << j->second.type() << endl; + + if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All")) + { + + cerr << "Looking at target: " << j->first << endl; + targets[j->first] = &m_Fleet[j->first][1]; + } + + } + + if (targets.size() == 0) + break; + + int total = 0; + for (map::iterator j = targets.begin(); j != targets.end(); ++j) + total += (*j->second); + + for (map::iterator j = targets.begin(); j != targets.end(); ++j) + { + int maxguns = (*j->second)/total * guns; + cerr << "Now shooting at target: " << j->first << endl; + + if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor()) + m_Armor[j->first] = s_Units[j->first].armor(); + float k = maxguns; + + int blaha = 0; + cerr << "Targets agility: " << s_Units[j->first].agility() << endl; + cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl; + while (k > 0) + { + + if (*(j->second) <= 0) + break; + k -= 100/(25+s_Units[unittype].weaponSpeed() - s_Units[j->first].agility()); + m_Armor[j->first] -= s_Units[unittype].power(); + if (m_Armor[j->first] <= 0) + { + m_Armor[j->first] = s_Units[j->first].armor(); + (*j->second)--; + hitunits[j->first]++; + + //There is a chance that we're hitting a blocked ship. + if (m_BlockedFleet[j->first].size() >= 1) + { + int test = rand() % m_BlockedFleet[j->first][0]; + if (test == 1 + && m_BlockedFleet[j->first][0] > 0) + { + if (m_BlockedFleet[j->first].size() == 1) + m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1); + else if (m_BlockedFleet[j->first][1] > 0) + m_BlockedFleet[j->first][1]--; + } + } + } + + } + + cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n"; + if (k <= 0) + gunsleft -= maxguns; + else + gunsleft -= maxguns - k; + } + } + } +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::takeEMP(std::string unittype, int number) +{ + +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::killFleet(std::string unittype, int number, int tick = 0) +{ + if (m_Fleet[unittype].size() <= tick) + { + m_Fleet[unittype].push_back(m_Fleet[unittype][m_Fleet[unittype].size()] - number); + return; + } + m_Fleet[unittype][tick] -= number; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setResource(std::string type, int number, int tick = 0) +{ + + if (m_Resources[type].size() <= tick) + m_Resources[type].push_back(number); + m_Resources[type][tick] = number; +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::resource(std::string type, int tick = 0) const +{ + vectorconst* resource = 0; + for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i) + { + if (i->first == type) + { + resource = &i->second; + break; + } + } + if (resource == 0) + return 0; + + int ticks = resource->size(); + + if( ticks == 0) + return 0; + + --ticks; + + if (ticks < tick) + return resource->at(ticks); + return resource->at(tick); +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::printFleet() +{ + for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i) + { + for (int tick = 0; tick < 5 ;++tick) + { + int num = fleet(i->first, tick); + + if (num <= 0) + break; + cerr << num << " " << i->first << " during tick: " << tick << endl; + } + } +}