X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Ffleet.cpp;h=4072788a4af0d142607e8302e2dffb89b4010d83;hb=20b89dab5346f13dc17b368b92de89eebf00ac11;hp=a15fba36788628798d041ce50c4745585d590737;hpb=1b65d9ef6b9a5d8eb6aa241ed9693b7e6e74f910;p=hbs.git diff --git a/bs/fleet.cpp b/bs/fleet.cpp index a15fba3..4072788 100644 --- a/bs/fleet.cpp +++ b/bs/fleet.cpp @@ -1,9 +1,9 @@ /*************************************************************************** - fleet.cpp - description - ------------------- - begin : Tue Jan 22 2002 - copyright : (C) 2002 by Michael Andreen - email : whale@linux.nu + fleet.cpp - description + ------------------- +begin : Tue Jan 22 2002 +copyright : (C) 2002 by Michael Andreen +email : whale@linux.nu ***************************************************************************/ /*************************************************************************** @@ -28,6 +28,7 @@ UnitList Fleet::s_Units; Fleet::Fleet() { m_iETA = 0; + m_iStays = 3; m_sRace = "Cathaar"; } @@ -117,29 +118,29 @@ void Fleet::setUnits(UnitList& units) { s_Units = units; - -/* - for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++) - { - cerr << s_Units[(*i).first].Name() << "\t\t" - << s_Units[(*i).first].race() <<"\t" - << s_Units[(*i).first].unitClass() << "\t" - << s_Units[(*i).first].target(0) << "\t" - << s_Units[(*i).first].target(1) << "\t" - << s_Units[(*i).first].target(2) << "\t" - << s_Units[(*i).first].initiative() << "\t" - << s_Units[(*i).first].agility() << "\t" - << s_Units[(*i).first].weaponSpeed() << "\t" - << s_Units[(*i).first].guns() << "\t" - << s_Units[(*i).first].power() << "\t" - << s_Units[(*i).first].armor() << "\t" - << s_Units[(*i).first].EMP() << "\t" - << s_Units[(*i).first].totRes() << "\t" - << s_Units[(*i).first].fuel() << "\t" - << s_Units[(*i).first].ETA() << "\t" - << s_Units[(*i).first].type() << endl; - } -*/ + + /* + for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++) + { + cerr << s_Units[(*i).first].Name() << "\t\t" + << s_Units[(*i).first].race() <<"\t" + << s_Units[(*i).first].unitClass() << "\t" + << s_Units[(*i).first].target(0) << "\t" + << s_Units[(*i).first].target(1) << "\t" + << s_Units[(*i).first].target(2) << "\t" + << s_Units[(*i).first].initiative() << "\t" + << s_Units[(*i).first].agility() << "\t" + << s_Units[(*i).first].weaponSpeed() << "\t" + << s_Units[(*i).first].guns() << "\t" + << s_Units[(*i).first].power() << "\t" + << s_Units[(*i).first].armor() << "\t" + << s_Units[(*i).first].EMP() << "\t" + << s_Units[(*i).first].totRes() << "\t" + << s_Units[(*i).first].fuel() << "\t" + << s_Units[(*i).first].ETA() << "\t" + << s_Units[(*i).first].type() << endl; + } + */ } ////////////////////////////////////////////////////////////////////////// @@ -165,7 +166,7 @@ vector Fleet::RacesAllowed() const ////////////////////////////////////////////////////////////////////////// // -unsigned Fleet::score(int tick = 0) const +unsigned Fleet::score(int tick) const { unsigned tot_score = 0; @@ -186,7 +187,7 @@ unsigned Fleet::score(int tick = 0) const ////////////////////////////////////////////////////////////////////////// // -void Fleet::setFleet(string unittype, int number, int tick = 0) +void Fleet::setFleet(string unittype, int number, int tick) { int earlier = 0; int ticks = m_Fleet[unittype].size(); @@ -203,12 +204,33 @@ void Fleet::setFleet(string unittype, int number, int tick = 0) ////////////////////////////////////////////////////////////////////////// // -int Fleet::fleet(string unittype, int tick = 0) +void Fleet::addFleet(std::string unittype, int number, int tick) { + int earlier = 0; + int ticks = m_Fleet[unittype].size(); + + if (ticks != 0) + earlier = m_Fleet[unittype][ticks - 1]; + + for (int i = ticks; i <= tick; ++i) + { + m_Fleet[unittype].push_back(earlier); + } + m_Fleet[unittype][tick] += number; +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::fleet(string unittype, int tick) +{ + int ticks = m_Fleet[unittype].size(); if (ticks == 0) return 0; + if (tick < 0) + return m_Fleet[unittype][0]; + --ticks; if (ticks < tick) @@ -219,7 +241,7 @@ int Fleet::fleet(string unittype, int tick = 0) ////////////////////////////////////////////////////////////////////////// // -int Fleet::blockedFleet(std::string unittype, int tick = 0) +int Fleet::blockedFleet(std::string unittype, int tick) { int ticks = m_BlockedFleet[unittype].size(); if (ticks == 0) @@ -235,7 +257,7 @@ int Fleet::blockedFleet(std::string unittype, int tick = 0) ////////////////////////////////////////////////////////////////////////// // -void Fleet::setBlockedFleet(std::string unittype, int number, int tick = 0) +void Fleet::setBlockedFleet(std::string unittype, int number, int tick) { int ticks = m_BlockedFleet[unittype].size(); @@ -250,13 +272,13 @@ void Fleet::setBlockedFleet(std::string unittype, int number, int tick = 0) } ////////////////////////////////////////////////////////////////////////// -//FIXME -void Fleet::addToThis(std::vector fleets, int tick = 0) +// +void Fleet::addToThis(std::vector fleets, int tick) { for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i) { if (m_Fleet[i->first].size() == 0) - m_Fleet[i->first].push_back(0); + m_Fleet[i->first].push_back(0); for (vector::iterator j = fleets.begin(); j != fleets.end(); ++j) { @@ -270,7 +292,7 @@ void Fleet::addToThis(std::vector fleets, int tick = 0) ////////////////////////////////////////////////////////////////////////// // -void Fleet::distributeLossesGains(std::vector fleets, int tick = 0) +void Fleet::distributeLossesGains(std::vector fleets, int tick) { for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i) { @@ -279,17 +301,17 @@ void Fleet::distributeLossesGains(std::vector fleets, int tick = 0) if (m_Fleet[unittype].size() < 1) continue; - if (m_Fleet[unittype][0] == 0) + if (m_Fleet[unittype][0] == 0) continue; - + int totallost = fleet(unittype,1) - fleet(unittype, 0); cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl; cerr << "Total number of units before: " << fleet(unittype, 0) << " and after : " << fleet(unittype, 1) << endl; - + for (vector::iterator j = fleets.begin(); j != fleets.end(); ++j) { int fl1 = (*j)->fleet(unittype, tick - 1); @@ -310,17 +332,19 @@ void Fleet::distributeLossesGains(std::vector fleets, int tick = 0) ////////////////////////////////////////////////////////////////////////// // -std::vector Fleet::calculateSide(std::vector fleets, int stays = 0, int tick = 0) +std::vector Fleet::calculateSide(std::vector fleets, int stays, int tick) { vector fl; for (vector::iterator i = fleets.begin(); i != fleets.end(); ++i) { - if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays) + if ((*i)->stays() == 0) + continue; + else if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < (*i)->stays()) { fl.push_back((*i)); cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl; } - else if ((*i)->name() == "Home Planet") + else if ((*i)->stays() < 0) fl.push_back((*i)); } return fl; @@ -328,7 +352,7 @@ std::vector Fleet::calculateSide(std::vector fleets, int stays = ////////////////////////////////////////////////////////////////////////// // -int Fleet::freeFleet(std:: string unittype, int tick = 0) +int Fleet::freeFleet(std:: string unittype, int tick) { int bticks = m_BlockedFleet[unittype].size(); @@ -352,7 +376,7 @@ void Fleet::takeShoot(std::string unittype, int number, std::map::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i) { string ta = s_Units[unittype].target(count); - cerr << "Shooting at target class: " << ta << endl; + cerr << "Shooting at target class: " << ta << endl; while (gunsleft > 0) { - + map targets; for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j) { - if (m_Fleet[j->first].size() == 0) continue; @@ -383,10 +406,9 @@ void Fleet::takeShoot(std::string unittype, int number, std::mapfirst][1] > 0 && ( ta == j->second.unitClass() || ta == "All")) { - // cerr << "Looking at target: " << j->first << endl; + // cerr << "Looking at target: " << j->first << endl; targets[j->first] = &m_Fleet[j->first][1]; } - } if (targets.size() == 0) @@ -426,13 +448,13 @@ void Fleet::takeShoot(std::string unittype, int number, std::mapfirst] = s_Units[j->first].armor(); (*j->second)--; hitunits[j->first]++; - + //There is a chance that we're hitting a blocked ship. if (m_BlockedFleet[j->first].size() >= 1) { int test = rand() % m_BlockedFleet[j->first][0]; if (test == 1 - && m_BlockedFleet[j->first][0] > 0) + && m_BlockedFleet[j->first][0] > 0) { if (m_BlockedFleet[j->first].size() == 1) m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1); @@ -468,10 +490,10 @@ void Fleet::takeEMP(std::string unittype, int number) for (int count = 0; count < 3; ++count)//vector::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i) { string ta = s_Units[unittype].target(count); - cerr << "Shooting at target class: " << ta << endl; + cerr << "Shooting at target class: " << ta << endl; while (gunsleft > 0) { - + map targets; for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j) @@ -493,7 +515,7 @@ void Fleet::takeEMP(std::string unittype, int number) if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All")) { - // cerr << "Looking at target: " << j->first << endl; + // cerr << "Looking at target: " << j->first << endl; targets[j->first] = &m_Fleet[j->first][1]; } @@ -540,7 +562,7 @@ void Fleet::takeEMP(std::string unittype, int number) ////////////////////////////////////////////////////////////////////////// // -void Fleet::killFleet(std::string unittype, int number, int tick = 0) +void Fleet::killFleet(std::string unittype, int number, int tick) { int earlier = 0; int ticks = m_Fleet[unittype].size(); @@ -557,7 +579,7 @@ void Fleet::killFleet(std::string unittype, int number, int tick = 0) ////////////////////////////////////////////////////////////////////////// // -void Fleet::setResource(std::string type, int number, int tick = 0) +void Fleet::setResource(std::string type, int number, int tick) { int ticks = m_Resources[type].size(); @@ -568,14 +590,11 @@ void Fleet::setResource(std::string type, int number, int tick = 0) ////////////////////////////////////////////////////////////////////////// // -void Fleet::addResource(std::string type, int number, int tick = 0) +void Fleet::addResource(std::string type, int number, int tick) { int ticks = m_Resources[type].size(); - int latest = 0; - - if (ticks > 0) - latest = m_Resources[type][ticks - 1]; + int latest = resource(type, tick - 1); for (int i = ticks; i <= tick; ++i) m_Resources[type].push_back(latest); @@ -584,8 +603,11 @@ void Fleet::addResource(std::string type, int number, int tick = 0) ////////////////////////////////////////////////////////////////////////// // -int Fleet::resource(std::string type, int tick = 0) const +int Fleet::resource(std::string type, int tick) const { + if (tick < 0) + return 0; + vectorconst* resource = 0; for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i) { @@ -610,6 +632,13 @@ int Fleet::resource(std::string type, int tick = 0) const return resource->at(tick); } +////////////////////////////////////////////////////////////////////////// +// +void Fleet::resetResources() +{ + m_Resources.clear() ; +} + ////////////////////////////////////////////////////////////////////////// // void Fleet::printFleet() @@ -629,7 +658,7 @@ void Fleet::printFleet() ////////////////////////////////////////////////////////////////////////// // -void Fleet::blockFleet(std::string unittype, int number, int tick = 0) +void Fleet::blockFleet(std::string unittype, int number, int tick) { if (m_BlockedFleet[unittype].size() >= 1) { @@ -648,29 +677,30 @@ void Fleet::blockFleet(std::string unittype, int number, int tick = 0) ////////////////////////////////////////////////////////////////////////// // -void Fleet::distributeCappedRoids(std::vector fleets, int tick = 0) +void Fleet::distributeCappedRoids(std::vector fleets, int tick) { for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i) { string res = i->first; + cerr << "Distributing type: " << res << endl; for (vector::iterator j = i->second.begin(); j != i->second.end(); ++j) cout << (*j) << endl; if (m_Resources[res].size() < 2) continue; - if (m_Resources[res][1] == 0) + if (m_Resources[res][1] == 0) continue; - + int totcapped = resource(res,1) - resource(res, 0); cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl; cerr << "Total number of roids before: " << resource(res, 0) << " and after : " << resource(res, 1) << endl; - + for (vector::iterator j = fleets.begin(); j != fleets.end(); ++j) { unsigned fl1 = (*j)->score(tick - 1); @@ -678,9 +708,112 @@ void Fleet::distributeCappedRoids(std::vector fleets, int tick = 0) int lost = totcapped * part; cerr << (*j)->name() << " gaining " << lost << " " << res << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) << endl; - (*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick); + + //(*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick); + (*j)->addResource(res,lost, tick); + } + } +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::addFleet(std::map units, int tick) +{ + for (map::iterator i = units.begin(); i != units.end(); ++i) + addFleet(i->first, i->second, tick); +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::stays() const +{ + return m_iStays; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setStays(int ticks) +{ + m_iStays = ticks; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::calculateLostStealships(string unittype, std::map stolen, int tick) +{ + int stealscore = 0; + for (map::iterator i = stolen.begin(); i != stolen.end(); ++i) + { + stealscore += stolen[i->first] * (s_Units[i->first].totRes() / 10.0); + } + + int lost = stealscore / (s_Units[unittype].totRes() / 10.0); + + cerr << "Lost " << lost << " " << unittype << " due to stealing ships worth: " << stealscore << endl; + killFleet(unittype, lost, tick); +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::distributeStolenShips(std::map > stolen, std::vector fleets, int tick) +{ + for(map >::iterator i = stolen.begin(); i != stolen.end(); ++i) + { + int totalstealers = 0; + for (vector::iterator j = fleets.begin(); j != fleets.end(); ++j) + totalstealers += (*j)->fleet(i->first, tick - 1); + + for (map::iterator j = i->second.begin(); j != i->second.end(); ++j) + { + for (vector::iterator k = fleets.begin(); k != fleets.end(); ++k) + { + int stolen = float ((*k)->fleet(i->first, tick - 1)) / totalstealers * j->second; + (*k)->addFleet(j->first, stolen, tick); + } } } } +////////////////////////////////////////////////////////////////////////// +// +void Fleet::calculateSalvage() +{ + for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) + { + + map res = s_Units[i->first].resources(); + + if (i->second.size() > 0) + cerr << endl << i->first << ": "; + int tick = 0; + for (vector::iterator j = i->second.begin(); j != i->second.end(); ++j, ++tick) + { + int lostunits = fleet(i->first, tick - 1) - fleet(i->first, tick); + + if (lostunits <= 0) + continue; + cerr << "(" << tick << ":" << fleet(i->first, tick) << ") "; + for (map::iterator k = res.begin(); k != res.end(); ++k) + addResource(k->first, lostunits * k->second * 0.25, tick); + } + } +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::resetTicks() +{ + for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) + { + if ( i->second.size() < 2) + continue; + + int temp = i->second[0]; + i->second.clear(); + + if (temp > 0) + i->second.push_back(temp); + } + resetResources(); +}