X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Ffleet.cpp;h=432f16595efadab7d1e8c479fa8cb03678ac7292;hb=e5701c8f3f1199264015c5d6e0f2a32515d5f6f8;hp=a46a50a2ad51944c28a979e45992f99748deecfa;hpb=56b09bf912d2965744e2e78a30fc68d73ebe401c;p=hbs.git diff --git a/bs/fleet.cpp b/bs/fleet.cpp index a46a50a..432f165 100644 --- a/bs/fleet.cpp +++ b/bs/fleet.cpp @@ -18,17 +18,19 @@ #include "fleet.h" #include +#include using namespace std; //Static variables map > Fleet::s_Races; -map Fleet::s_Units; +UnitList Fleet::s_Units; Fleet::Fleet() { m_iETA = 0; - m_sRace = "Generic"; + m_sRace = "Cathaar"; } + Fleet::~Fleet(){ } @@ -41,7 +43,7 @@ void Fleet::setName(string sName) ////////////////////////////////////////////////////////////////////////// // -string Fleet::Name() const +string Fleet::name() const { return m_sName; } @@ -65,7 +67,7 @@ bool Fleet::setRace(string sRace) ////////////////////////////////////////////////////////////////////////// // -string Fleet::Race() const +string Fleet::race() const { return m_sRace; } @@ -75,13 +77,14 @@ string Fleet::Race() const /** This function iterates through m_Fleet and adds all numbers together to * produce a total. */ -int Fleet::NumberOfShips() const +int Fleet::numberOfShips() const { int total = 0; for (map >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) { - total += i->second[0]; + if (i->second.size() != 0) + total += i->second[0]; } return total; @@ -110,30 +113,33 @@ void Fleet::setRaces(map >& races) ////////////////////////////////////////////////////////////////////////// // -void Fleet::setUnits(map& units) +void Fleet::setUnits(UnitList& units) { s_Units = units; - for (map::iterator i = s_Units.begin(); i != s_Units.end(); i++) + /* + + for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++) { cerr << s_Units[(*i).first].Name() << "\t\t" - << s_Units[(*i).first].Race() <<"\t" - << s_Units[(*i).first].Class() << "\t" - << s_Units[(*i).first].Target(0) << "\t" - << s_Units[(*i).first].Target(1) << "\t" - << s_Units[(*i).first].Target(2) << "\t" - << s_Units[(*i).first].Initiative() << "\t" - << s_Units[(*i).first].Agility() << "\t" - << s_Units[(*i).first].WeaponSpeed() << "\t" - << s_Units[(*i).first].Guns() << "\t" - << s_Units[(*i).first].Power() << "\t" - << s_Units[(*i).first].Armor() << "\t" + << s_Units[(*i).first].race() <<"\t" + << s_Units[(*i).first].unitClass() << "\t" + << s_Units[(*i).first].target(0) << "\t" + << s_Units[(*i).first].target(1) << "\t" + << s_Units[(*i).first].target(2) << "\t" + << s_Units[(*i).first].initiative() << "\t" + << s_Units[(*i).first].agility() << "\t" + << s_Units[(*i).first].weaponSpeed() << "\t" + << s_Units[(*i).first].guns() << "\t" + << s_Units[(*i).first].power() << "\t" + << s_Units[(*i).first].armor() << "\t" << s_Units[(*i).first].EMP() << "\t" - << s_Units[(*i).first].TotRes() << "\t" - << s_Units[(*i).first].Fuel() << "\t" + << s_Units[(*i).first].totRes() << "\t" + << s_Units[(*i).first].fuel() << "\t" << s_Units[(*i).first].ETA() << "\t" - << s_Units[(*i).first].Type() << endl; + << s_Units[(*i).first].type() << endl; } + */ } ////////////////////////////////////////////////////////////////////////// @@ -145,10 +151,242 @@ const map >& Fleet::Races() ////////////////////////////////////////////////////////////////////////// // -const map& Fleet::Units() +const UnitList& Fleet::Units() { return s_Units; } +////////////////////////////////////////////////////////////////////////// +// +vector Fleet::RacesAllowed() const +{ + return s_Races[m_sRace]; +} + +////////////////////////////////////////////////////////////////////////// +// +unsigned Fleet::score(int tick = 0) const +{ + unsigned tot_score = 0; + + for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) + { + if (i->second.size() >= tick) + break; + tot_score += i->second[tick] * s_Units[i->first].totRes() / 10; + } + + return tot_score; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setFleet(string unittype, int number, int tick = 0) +{ + if (m_Fleet[unittype].size() <= tick) + { + m_Fleet[unittype].push_back(number); + return; + } + m_Fleet[unittype][tick] = number; +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::fleet(string unittype, int tick = 0) +{ + int ticks = m_Fleet[unittype].size(); + if (ticks == 0) + return 0; + --ticks; + + if (ticks < tick) + m_Fleet[unittype][ticks]; + + return m_Fleet[unittype][tick]; +} + +////////////////////////////////////////////////////////////////////////// +//FIXME +void Fleet::addToThis(std::vector fleets, int tick = 0) +{ + for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i) + { + if (m_Fleet[i->first].size() == 0) + m_Fleet[i->first].push_back(0); + + for (vector::iterator j = fleets.begin(); j != fleets.end(); ++j) + { + // FIXTHIS!! m_Fleet[i->first][0] += j->fleet(i->first, tick); + } + } +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::distributeLossesGains(std::vector fleets, int tick = 0) +{ +} + +////////////////////////////////////////////////////////////////////////// +// +std::vector Fleet::calculateSide(std::vector fleets, int stays = 0, int tick = 0) +{ + vector fl; + for (vector::iterator i = fleets.begin(); i != fleets.end(); ++i) + { + if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays) + fl.push_back((*i)); + else if ((*i)->name() == "Home Planet") + fl.push_back((*i)); + } + return fl; +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::freeFleet(std:: string unittype, int tick = 0) +{ + if (m_Fleet[unittype].size() == 0) + return 0; + if (m_BlockedFleet[unittype].size() < tick) + return m_Fleet[unittype][tick]; + + return m_Fleet[unittype][tick] - m_BlockedFleet[unittype][tick]; +} + + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::takeShoot(std::string unittype, int number, std::map& hitunits) +{ + int guns = s_Units[unittype].guns() * number; + int power = s_Units[unittype].power() * number; + + int gunsleft = guns; + for (vector::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i) + { + + while (gunsleft > 0) + { + + map targets; + + for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j) + { + if (m_Fleet[j->first].size() == 0) + break; + + if (m_Fleet[j->first].size() == 1) + m_Fleet[j->first].push_back(m_Fleet[j->first][0]); + + if (m_Fleet[j->first][1] > 0 && (*i) == j->second.type()) + targets[j->first] = &m_Fleet[j->first][1]; + } + + int total = 0; + for (map::iterator j = targets.begin(); j != targets.end(); ++j) + total += (*j->second); + + for (map::iterator j = targets.begin(); j != targets.end(); ++j) + { + int maxguns = (*j->second)/total * guns; + + + if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor()) + m_Armor[j->first] = s_Units[j->first].armor(); + int k = maxguns; + while (k > 0) + { + + if (*(j->second) <= 0) + break; + k -= 100/(25+s_Units[unittype].weaponSpeed() - s_Units[j->first].agility()); + m_Armor[j->first] -= s_Units[unittype].power(); + if (m_Armor[j->first] <= 0) + { + m_Armor[j->first] = s_Units[j->first].armor(); + (*j->second)--; + + //There is a chance that we're hitting a blocked ship. + if (m_BlockedFleet[j->first].size() >= 1) + { + int test = rand() % m_BlockedFleet[j->first][0]; + if (test == 1 + && m_BlockedFleet[j->first][0] > 0) + { + if (m_BlockedFleet[j->first].size() == 1) + m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1); + else if (m_BlockedFleet[j->first][1] > 0) + m_BlockedFleet[j->first][1]--; + } + } + } + } + if (k <= 0) + gunsleft -= maxguns; + else + gunsleft -= maxguns - k; + } + } + } +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::takeEMP(std::string unittype, int number) +{ + +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::killFleet(std::string unittype, int number, int tick = 0) +{ + if (m_Fleet[unittype].size() <= tick) + { + m_Fleet[unittype].push_back(m_Fleet[unittype][m_Fleet[unittype].size()] - number); + return; + } + m_Fleet[unittype][tick] -= number; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setResource(std::string type, int number, int tick = 0) +{ + + if (m_Resources[type].size() <= tick) + m_Resources[type].push_back(number); + m_Resources[type][tick] = number; +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::resource(std::string type, int tick = 0) const +{ + vectorconst* resource = 0; + for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i) + { + if (i->first == type) + { + resource = &i->second; + break; + } + } + if (resource == 0) + return 0; + + int ticks = resource->size(); + + if( ticks == 0) + return 0; + + --ticks; + + if (ticks < tick) + return resource->at(ticks); + return resource->at(tick); +}