X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Ffleet.h;h=0d81fd2b5de4637c15d5970385ee77d29a10f495;hb=e07f49323a1936c90605d06f6f63e4c39b4c4aca;hp=16422dd7b80b163ed2dec9913ec0b66f1c46e058;hpb=a779cd198be469897a9dec45c9b2ba38b183de2f;p=hbs.git diff --git a/bs/fleet.h b/bs/fleet.h index 16422dd..0d81fd2 100644 --- a/bs/fleet.h +++ b/bs/fleet.h @@ -18,17 +18,60 @@ #ifndef FLEET_H #define FLEET_H +#include +#include +#include -/** +#include "unittype.h" + +//!This is the engine for the whole battlesystem. +/**This is the engine for the whole battlesystem. + * One of the few parts that I plan make fully portable. + *\todo LOTS (I think ;) *@author Michael Andreen - *This is the engine for the whole battlesystem. */ - class Fleet { public: Fleet(); ~Fleet(); + + /**Sets the name that represents this fleet. Might be different a name + * like foobar or some coordinates like 1:1:1. The name doesn't have to be unique, + * since it's up to the rest of the program to handle that part. + * \see Name + */ + void setName(std::string sName); + /**Returns the name of this fleet. + * \see setName + */ + std::string Name(); + + /**The race string decides what type of ships this fleet can have. + * The values must be feeded into this class. + * \param sRace This is just the name of the race. It's case-sensitive. + * \return If the race is available this function returns true, if not false is returned. The race is set in both cases though. + * \see Race + */ + bool setRace(std::string sRace); + /**Just returns what race this fleet belongs to.. + * \return The race, represented as a string. + * \see setRace + */ + std::string Race(); + + /**Returns the total number of ships in this fleet + */ + int NumberOfShips(); + + +protected: + std::string m_sName; + std::string m_sRace; + std::map > m_Fleet; + + static std::map s_Units; + static std::map > s_Races; }; #endif