X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Ffleet.h;h=10517318708288c545380d3a96b82f5783cbc6c2;hb=1563172ccb246a12d98dd21faf0f4edc2b9e8a4f;hp=dfc5fdd6657479343f5219474e7dae2b3dcb54d4;hpb=eba582b38f8b12085c166177a9d80a9f8429d1ec;p=hbs.git diff --git a/bs/fleet.h b/bs/fleet.h index dfc5fdd..1051731 100644 --- a/bs/fleet.h +++ b/bs/fleet.h @@ -29,6 +29,7 @@ typedef std::map > FleetList; typedef std::map UnitList; typedef std::map > RaceList; typedef std::map > ResourceList; +typedef std::map ArmorList; //! An abstraction of a fleet and the engine for the battle simulation. /**This class and it's derivates is the engine for the whole battlesystem. * One of the few parts that I plan make fully portable. @@ -103,15 +104,22 @@ public: void distributeLossesGains(std::vector fleets, int tick = 0); + void distributeCappedRoids(std::vector fleets, int tick = 0); + std::vector calculateSide(std::vector fleets, int stays = 0, int tick = 0); - void takeShoot(std::string unittype, int number, std::map& hitunits); - void takeEMP(std::string unittype, int number); void killFleet(std::string unittype, int number, int tick = 0); + void blockFleet(std::string unittype, int number, int tick = 0); + void setResource(std::string type, int number, int tick = 0); + void addResource(std::string type, int number, int tick = 0); int resource(std::string type, int tick = 0)const; + void takeShoot(std::string unittype, int number, std::map& hitunits); + void takeEMP(std::string unittype, int number); + + void printFleet(); protected: @@ -121,6 +129,8 @@ protected: FleetList m_Fleet; FleetList m_BlockedFleet; ResourceList m_Resources; + ArmorList m_Armor; + static UnitList s_Units;