X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Ffleet.h;h=10517318708288c545380d3a96b82f5783cbc6c2;hb=1cdb85f96705026bbeb6772d7bed34a4825353af;hp=3bdab65924c5f9db08ffd1f2decf47fbeac5da3a;hpb=a2ce63f561d091d9c3af49987d74849f9450c16b;p=hbs.git diff --git a/bs/fleet.h b/bs/fleet.h index 3bdab65..1051731 100644 --- a/bs/fleet.h +++ b/bs/fleet.h @@ -29,6 +29,7 @@ typedef std::map > FleetList; typedef std::map UnitList; typedef std::map > RaceList; typedef std::map > ResourceList; +typedef std::map ArmorList; //! An abstraction of a fleet and the engine for the battle simulation. /**This class and it's derivates is the engine for the whole battlesystem. * One of the few parts that I plan make fully portable. @@ -88,7 +89,7 @@ public: */ unsigned score(int tick = 0) const; - void setFleet(std::string unittype, int number); + void setFleet(std::string unittype, int number, int tick = 0); int fleet(std::string unittype, int tick = 0); int freeFleet(std:: string unittype, int tick = 0); @@ -103,15 +104,22 @@ public: void distributeLossesGains(std::vector fleets, int tick = 0); + void distributeCappedRoids(std::vector fleets, int tick = 0); + std::vector calculateSide(std::vector fleets, int stays = 0, int tick = 0); - void takeShoot(std::string unittype, int number, std::map& hitunits); - void takeEMP(std::string unittype, int number); void killFleet(std::string unittype, int number, int tick = 0); + void blockFleet(std::string unittype, int number, int tick = 0); + void setResource(std::string type, int number, int tick = 0); - int resource(std::string type, int tick = 0); + void addResource(std::string type, int number, int tick = 0); + int resource(std::string type, int tick = 0)const; + void takeShoot(std::string unittype, int number, std::map& hitunits); + void takeEMP(std::string unittype, int number); + + void printFleet(); protected: @@ -121,6 +129,8 @@ protected: FleetList m_Fleet; FleetList m_BlockedFleet; ResourceList m_Resources; + ArmorList m_Armor; + static UnitList s_Units;