X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Ffleet.h;h=3bdab65924c5f9db08ffd1f2decf47fbeac5da3a;hb=a2ce63f561d091d9c3af49987d74849f9450c16b;hp=9a0995a23127e7d2f359580309f1c791245285f7;hpb=595e711e719a6e6b675b1f40e3e141cd9b770fd9;p=hbs.git diff --git a/bs/fleet.h b/bs/fleet.h index 9a0995a..3bdab65 100644 --- a/bs/fleet.h +++ b/bs/fleet.h @@ -28,8 +28,9 @@ typedef std::map > FleetList; typedef std::map UnitList; typedef std::map > RaceList; -//!This is the engine for the whole battlesystem. -/**This is the engine for the whole battlesystem. +typedef std::map > ResourceList; +//! An abstraction of a fleet and the engine for the battle simulation. +/**This class and it's derivates is the engine for the whole battlesystem. * One of the few parts that I plan make fully portable. *\todo LOTS (I think ;) *@author Michael Andreen @@ -89,6 +90,8 @@ public: void setFleet(std::string unittype, int number); int fleet(std::string unittype, int tick = 0); + + int freeFleet(std:: string unittype, int tick = 0); static void setRaces(RaceList& races); static void setUnits(UnitList& units); @@ -96,11 +99,29 @@ public: static const RaceList& Races(); static const UnitList& Units(); + void addToThis(std::vector fleets, int tick = 0); + + void distributeLossesGains(std::vector fleets, int tick = 0); + + std::vector calculateSide(std::vector fleets, int stays = 0, int tick = 0); + + void takeShoot(std::string unittype, int number, std::map& hitunits); + void takeEMP(std::string unittype, int number); + void killFleet(std::string unittype, int number, int tick = 0); + + void setResource(std::string type, int number, int tick = 0); + int resource(std::string type, int tick = 0); + protected: + + std::string m_sName; std::string m_sRace; int m_iETA; FleetList m_Fleet; + FleetList m_BlockedFleet; + ResourceList m_Resources; + static UnitList s_Units; static RaceList s_Races;