X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Ffleet.h;h=3bdd4ce5719042c6e7d6818d0d41ccf151d0dc21;hb=74e88b9621331f15ffc22565cb972c3e1e00425f;hp=16422dd7b80b163ed2dec9913ec0b66f1c46e058;hpb=a779cd198be469897a9dec45c9b2ba38b183de2f;p=hbs.git diff --git a/bs/fleet.h b/bs/fleet.h index 16422dd..3bdd4ce 100644 --- a/bs/fleet.h +++ b/bs/fleet.h @@ -18,10 +18,16 @@ #ifndef FLEET_H #define FLEET_H +#include +#include -/** +#include "unittype.h" + +//!This is the engine for the whole battlesystem. +/**This is the engine for the whole battlesystem. + * One of the few parts that I plan make fully portable. + *\todo LOTS (I think ;) *@author Michael Andreen - *This is the engine for the whole battlesystem. */ class Fleet @@ -29,6 +35,13 @@ class Fleet public: Fleet(); ~Fleet(); + +private: + std::string m_Name; + std::string m_Race; + std::map > m_Fleet; + + static std::map m_Units; }; #endif