X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Ffleet.h;h=b706bbd919bdb03b3a358ed1ee27a9c8a6b52e1c;hb=e5701c8f3f1199264015c5d6e0f2a32515d5f6f8;hp=c156545971078d921634f96fddecc7c41dd87795;hpb=5940cfda3be2c7b4ecbd64c814948b29139177c0;p=hbs.git diff --git a/bs/fleet.h b/bs/fleet.h index c156545..b706bbd 100644 --- a/bs/fleet.h +++ b/bs/fleet.h @@ -28,8 +28,10 @@ typedef std::map > FleetList; typedef std::map UnitList; typedef std::map > RaceList; -//!This is the engine for the whole battlesystem. -/**This is the engine for the whole battlesystem. +typedef std::map > ResourceList; +typedef std::map ArmorList; +//! An abstraction of a fleet and the engine for the battle simulation. +/**This class and it's derivates is the engine for the whole battlesystem. * One of the few parts that I plan make fully portable. *\todo LOTS (I think ;) *@author Michael Andreen @@ -85,19 +87,44 @@ public: * \param tick tells the function what tick you want the score from. 0 is * initial score before the fleet has landed. */ - virtual unsigned score(int tick = 0) const; + unsigned score(int tick = 0) const; + void setFleet(std::string unittype, int number, int tick = 0); + int fleet(std::string unittype, int tick = 0); + + int freeFleet(std:: string unittype, int tick = 0); + static void setRaces(RaceList& races); static void setUnits(UnitList& units); static const RaceList& Races(); static const UnitList& Units(); + void addToThis(std::vector fleets, int tick = 0); + + void distributeLossesGains(std::vector fleets, int tick = 0); + + std::vector calculateSide(std::vector fleets, int stays = 0, int tick = 0); + + void killFleet(std::string unittype, int number, int tick = 0); + + void setResource(std::string type, int number, int tick = 0); + int resource(std::string type, int tick = 0)const; + + void takeShoot(std::string unittype, int number, std::map& hitunits); + void takeEMP(std::string unittype, int number); protected: + + std::string m_sName; std::string m_sRace; int m_iETA; FleetList m_Fleet; + FleetList m_BlockedFleet; + ResourceList m_Resources; + ArmorList m_Armor; + + static UnitList s_Units; static RaceList s_Races;