X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Fplanet.cpp;h=94fa4325c2bcea641bbe984942caba991ca13e77;hb=935b6de2d1428854d76acc20b1727eb4a30f9273;hp=0da7d97a30ddc30b733ec8069470021f1472c0c1;hpb=515395613c36c35c3797bc085f6d54a8ac7725d9;p=hbs.git diff --git a/bs/planet.cpp b/bs/planet.cpp index 0da7d97..94fa432 100644 --- a/bs/planet.cpp +++ b/bs/planet.cpp @@ -23,7 +23,7 @@ using namespace std; Planet::Planet() { m_sRace = "Planet"; - m_iScore = 0; + m_iStays = -1; } Planet::~Planet(){ @@ -31,21 +31,56 @@ Planet::~Planet(){ ////////////////////////////////////////////////////////////////////////// // -unsigned Planet::planetScore() const +unsigned Planet::planetScore(int tick) const { - return m_iScore; + int ticks = m_Score.size(); + if (ticks == 0) + return 0; + + --ticks; + + if (ticks < tick) + return m_Score[ticks]; + + return m_Score[tick]; } ////////////////////////////////////////////////////////////////////////// // -void Planet::setPlanetScore(unsigned i) +void Planet::setPlanetScore(unsigned number, int tick) { - m_iScore = i; + int earlier = 0; + int ticks = m_Score.size(); + + if (ticks != 0) + earlier = m_Score[ticks - 1]; + + for (int i = ticks; i <= tick; ++i) + { + m_Score.push_back(earlier); + } + m_Score[tick] = number; } ////////////////////////////////////////////////////////////////////////// // -int Planet::roids(std::string type, int tick = 0) const +void Planet::addPlanetScore(unsigned number, int tick) +{ + int earlier = 0; + int ticks = m_Score.size(); + + if (ticks != 0) + earlier = m_Score[ticks - 1]; + + for (int i = ticks; i <= tick; ++i) + { + m_Score.push_back(earlier); + } + m_Score[tick] += number; +} +////////////////////////////////////////////////////////////////////////// +// +int Planet::roids(std::string type, int tick) const { // const... I would like [] as for const types: int ticks = m_Roids[type].size(); @@ -73,7 +108,7 @@ int Planet::roids(std::string type, int tick = 0) const ////////////////////////////////////////////////////////////////////////// // -void Planet::setRoids(std::string type, int number, int tick = 0) +void Planet::setRoids(std::string type, int number, int tick) { int ticks = m_Roids[type].size(); int roids = 0; @@ -87,7 +122,7 @@ void Planet::setRoids(std::string type, int number, int tick = 0) ////////////////////////////////////////////////////////////////////////// // -void Planet::takeRoids(std::string type, int number, int tick = 0) +void Planet::takeRoids(std::string type, int number, int tick) { int ticks = m_Roids[type].size(); int roids = 0; @@ -97,6 +132,9 @@ void Planet::takeRoids(std::string type, int number, int tick = 0) for (int i = ticks; i <= tick; ++i ) m_Roids[type].push_back(roids); m_Roids[type][tick] -= number; + + if (type != "uninit") + addPlanetScore(-1000*number, tick); } @@ -109,11 +147,20 @@ void Planet::runBattle(std::vector friendly, std::vector hostile return; int skipped = 0; + + for (vector::iterator i = friendly.begin(); i != friendly.end(); ++i) + (*i)->resetTicks(); + + for (vector::iterator i = hostile.begin(); i != hostile.end(); ++i) + (*i)->resetTicks(); + + m_Report.clear(); + for(int tick = 1; skipped < 20; ++tick) { //See who's in the battle at the current tick - vector friends = calculateSide(friendly, 6, tick); - vector hostiles = calculateSide(hostile, 3, tick); + vector friends = calculateSide(friendly, tick); + vector hostiles = calculateSide(hostile, tick); // No idea to calculate anything if noone is there.. ;) if (hostiles.size() == 0) @@ -137,18 +184,36 @@ void Planet::runBattle(std::vector friendly, std::vector hostile map > stealfriendly; map > stealhostile; + + //Reset roids + for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid) + { + setRoids(roid->first, roids(roid->first, tick-1), tick); + } + + setPlanetScore(planetScore(tick - 1), tick); + calcOneTick(&allFriends, &allHostiles, stealfriendly, stealhostile, tick ); //allFriends.printFleet(); allFriends.distributeLossesGains(friends, tick); + allFriends.distributeStolenShips(stealfriendly, friends, tick); + allHostiles.distributeLossesGains(hostiles, tick); + allHostiles.distributeCappedRoids(hostiles, tick); + allHostiles.distributeStolenShips(stealhostile, hostiles, tick); + + calculateScoreLoss(friends, tick); /* for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i) setRoids(i->first, roids(i->first, 1), tick);*/ } + for (vector::iterator i = friendly.begin(); i != friendly.end(); ++i) + (*i)->calculateSalvage(); + for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i) { for (vector::iterator j = i->second.begin(); j != i->second.end(); ++j) @@ -158,76 +223,119 @@ void Planet::runBattle(std::vector friendly, std::vector hostile ////////////////////////////////////////////////////////////////////////// // -void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map >& stealfriendly, std::map >& stealhostile, int tick = 0) +void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map >& stealfriendly, std::map >& stealhostile, int tick) { + if (planetScore(tick - 1) > 0) + setCapping(float(planetScore(tick - 1)) / hostile->score() / 10, tick); + else + setCapping(0, tick); + + //FIXME: remove this line later.. map pods; + + + //FIXME: Need to change this and allow multiple shiptypes with the same initiative. + //FIXME: Looks like I don't have to.. map unitsinit; // order units after their ininitiative for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i) unitsinit[i->second.initiative()] = i->first; + + for (map::iterator i = unitsinit.begin(); i != unitsinit.end(); ++i) { Fleet* hostiletemp = new Fleet(*hostile); Planet* friendlytemp = new Planet(*friendly); string unittype = i->second; + int init = i->first; - cerr << "Initiative: " << s_Units[unittype].initiative() << " with unit: " << unittype << endl; + int freefriendly = friendly->freeFleet(unittype, 1); + int freehostile = hostile->freeFleet(unittype, 1); + + if ( freefriendly <= 0 && freehostile <= 0) + continue; + + //cerr << "Initiative: " << s_Units[unittype].initiative() << " with unit: " << unittype << endl; + + map friendlyhits; + map hostilehits; if (s_Units[unittype].type() == "EMP") { - hostiletemp->takeEMP(unittype, friendly->freeFleet(unittype, 1)); - friendlytemp->takeEMP(unittype, hostile->freeFleet(unittype, 1)); + hostiletemp->takeEMP(unittype, freefriendly, friendlyhits); + friendlytemp->takeEMP(unittype, freehostile, hostilehits); } else if (s_Units[unittype].type() == "Steal") { - hostiletemp->takeShoot(unittype, friendly->freeFleet(unittype, 1), stealfriendly[unittype]); - friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), stealhostile[unittype]); + hostiletemp->takeShoot(unittype, freefriendly, stealfriendly[unittype]); + friendlytemp->takeShoot(unittype, freehostile, stealhostile[unittype]); + + friendlyhits = stealfriendly[unittype]; + hostilehits = stealhostile[unittype]; + + friendlytemp->calculateLostStealships(unittype, stealfriendly[unittype], 1); + hostiletemp->calculateLostStealships(unittype, stealhostile[unittype], 1); } else { - map temp; - hostiletemp->takeShoot(unittype, friendly->freeFleet(unittype, 1), temp); - friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), temp); + hostiletemp->takeShoot(unittype, freefriendly, friendlyhits); + friendlytemp->takeShoot(unittype, freehostile, hostilehits); } + if (s_Units[unittype].type() == "Pod") { - if (m_iScore > 0) - { - float capping = float(m_iScore) / hostile->score() / 10; - - cerr << "Capping is: " << capping << endl; + //FIXME: Prolly need to recode the whole capping section for r7, due to multiple pods thingy + cerr << "Capping is: " << capping(tick) << endl; - if (capping > 0.15) - capping = 0.15; - if (capping > 0) + if (capping(tick) > 0) + { + for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid) { - for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid) - { - int caproids = capping * roids(roid->first, tick - 1); - int freepods = hostiletemp->freeFleet(unittype, 1); + int caproids = int(capping(tick) * roids(roid->first, tick - 1)); + //int freepods = hostiletemp->freeFleet(unittype, 1); - cerr << "Possible to steal " << caproids << " " << roid->first << " roids\n"; - cerr << freepods << " free pods available\n"; - - if (freepods <= 0) - break; - if (freepods < caproids) - caproids = freepods; + cerr << "Possible to steal " << caproids << " " << roid->first << " roids\n"; + cerr << hostiletemp->freePodGuns(1) << " free pod guns available\n"; + + if (hostiletemp->freePodGuns(1) <= 0) + break; + if (hostiletemp->freePodGuns(1) < caproids) + caproids = hostiletemp->freePodGuns(1); - cerr << caproids << " roids stolen\n"; - - takeRoids(roid->first, caproids, tick); + cerr << caproids << " roids stolen\n"; + + takeRoids(roid->first, caproids, tick); - //FIXME: Going to move this to the distribute roids section instead.. - hostiletemp->killFleet(unittype, caproids, 1); - int totroids = caproids + hostiletemp->resource(roid->first, 0); - hostiletemp->setResource(roid->first, totroids, 1); - - cerr << totroids << " stolen " << roid->first << " roids\n"; - } + /*FIXME: REMOVE THIS BLOCK LATER + //FIXME: Going to move this to the distribute roids section instead.. Not really move, I'll keep this, but "regenerate" the pods in the distribute ships function. + hostiletemp->killFleet(unittype, caproids, 1); + pods[unittype] += caproids; + //int totroids = caproids + hostiletemp->resource(roid->first, 0); + */ + hostiletemp->addResource(roid->first, caproids, 1); + hostiletemp->usePodGuns(1, caproids); + cerr << caproids << " stolen " << roid->first << " roids\n"; } } + + //FIXME: This is ugly and I want to change this, but as long as pods shoot last it works.. + *friendly = *friendlytemp; + delete friendlytemp; + *hostile = *hostiletemp; + delete hostiletemp; + + return; + } + if (freefriendly > 0) + { + m_Report[tick][init]["Friendly"][unittype] = friendlyhits; + m_Report[tick][init]["Friendly"][unittype]["000"] = freefriendly; + } + if (freehostile > 0) + { + m_Report[tick][init]["Hostile"][unittype] = hostilehits; + m_Report[tick][init]["Hostile"][unittype]["000"] = freehostile; } //set the the objects so they point at the modified objects @@ -236,5 +344,60 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::mapaddFleet(pods, 1); + +} + +////////////////////////////////////////////////////////////////////////// +// +void Planet::calculateScoreLoss(std::vector friendly, int tick) +{ + for (vector::iterator i = friendly.begin(); i != friendly.end(); ++i) + { + if ((*i)->name().find("Home") != string::npos) + { + int scorechange = (*i)->score(tick) - (*i)->score(tick - 1); + addPlanetScore(scorechange, tick); + } + } +} + +////////////////////////////////////////////////////////////////////////// +// +float Planet::capping(int tick) +{ + int ticks = m_Capping.size(); + + --ticks; + + if (ticks < tick) + return 0; + + return m_Capping[tick]; +} + +////////////////////////////////////////////////////////////////////////// +// +void Planet::setCapping(float capping, int tick) +{ + int ticks = m_Capping.size(); + + for (int i = ticks; i <= tick; ++i) + { + m_Capping.push_back(0); + } + + if (capping <= 0.15 && capping >= 0) + m_Capping[tick] = capping; + else if (capping >= 0.15) + m_Capping[tick] = 0.15; + else + m_Capping[tick] = 0; } +////////////////////////////////////////////////////////////////////////// +// +ReportList Planet::report() const +{ + return m_Report; +}