X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Fplanet.cpp;h=a5541cbebaee4b89dd68d5f79d9de96d6d94838a;hb=ac13ca5453360c59eaa0b8ad4242ea0837825bc1;hp=4fa69786a009e426ae8dd666724965d3aa89465c;hpb=595e711e719a6e6b675b1f40e3e141cd9b770fd9;p=hbs.git diff --git a/bs/planet.cpp b/bs/planet.cpp index 4fa6978..a5541cb 100644 --- a/bs/planet.cpp +++ b/bs/planet.cpp @@ -17,6 +17,8 @@ #include "planet.h" +using namespace std; + Planet::Planet() { m_sRace = "Planet"; @@ -42,23 +44,70 @@ void Planet::setPlanetScore(unsigned i) ////////////////////////////////////////////////////////////////////////// // -int roids(std::string type, int tick = 0) const +int Planet::roids(std::string type, int tick = 0) const { - ticks = m_Roids[type].size(); + // const... I would like [] as for const types: int ticks = m_Roids[type].size(); + + vectorconst* roids = 0; + for (RoidList::const_iterator i = m_Roids.begin(); i != m_Roids.end(); ++i) + { + if (i->first == type) + { + roids = &i->second; + break; + } + } + if (roids == 0) + return 0; + + int ticks = roids->size(); + if( ticks == 0) return 0; if (ticks < tick) - return m_Roids[type][ticks]; - return m_Roids[type][tick]; + return roids->at(ticks); + return roids->at(tick); } ////////////////////////////////////////////////////////////////////////// // -void setRoids(std::string type, int number) +void Planet::setRoids(std::string type, int number) { if (m_Roids[type].size() == 0) - m_Roids.push_back(number); + m_Roids[type].push_back(number); m_Roids[type][0] = number; } +////////////////////////////////////////////////////////////////////////// +// +void Planet::runBattle(std::vector friendly, std::vector hostile) +{ + for(int tick = 1; ; ++tick) + { + //See who's in the battle at the current tick + vector friends = calculateSide(friendly, 6, tick); + vector hostiles = calculateSide(hostile, 3, tick); + + // No idea to calculate anything if noone is there.. ;) + if (hostiles.size() == 0) + break; + + Planet allFriends; + allFriends.addToThis(friends); + + Fleet allHostiles; + allHostiles.addToThis(hostiles); + + calcOneTick(&allFriends, &allHostiles); + + allFriends.distributeLossesGains(friends, tick); + allHostiles.distributeLossesGains(friends, tick); + } +} + +////////////////////////////////////////////////////////////////////////// +// +void Planet::calcOneTick(Planet* friendly, Fleet* Hostile) +{ +}