X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Fplanet.h;fp=bs%2Fplanet.h;h=a836577157beb625a5401474e149829331ef9351;hb=0913ab8150ff07822ec8e20466c8feead013cdc5;hp=e59007ceebbc46c307d78cc84d96122deb092203;hpb=c2dd8856c3d97667953a0b73403b5e5cade5ce9b;p=hbs.git diff --git a/bs/planet.h b/bs/planet.h index e59007c..a836577 100644 --- a/bs/planet.h +++ b/bs/planet.h @@ -28,6 +28,9 @@ typedef std::map > RoidList; * real life, it's a game engine, and in this engine a planet got all the * attributes that a fleet got + some additions, so I think the inheritance * is fully legal from a OOP standpoint. If it isn't, then please correct me ;) + * + * This class is doing the actual battle simulation (since battles without + * planets aren't available in this game). *@author Michael Andreen */