X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Funittype.h;h=b01de80ef3c247107bfd3fb6b7c601aeef1a3f6f;hb=refs%2Ftags%2FHBS_0_3_0;hp=895b03de4595fbaaaf559f516cd095a59392be6e;hpb=7b5ccf741883c34b2ac96afe460a3d0eda3701bb;p=hbs.git diff --git a/bs/unittype.h b/bs/unittype.h index 895b03d..b01de80 100644 --- a/bs/unittype.h +++ b/bs/unittype.h @@ -94,16 +94,31 @@ public: */ int initiative() const; - /** Sets the agility, the higher it is the harder it is to hit the unit */ + /** Used to set the agility, the higher it is the harder it is to hit the unit + * \param iAgil the agility represnted as an int + */ void setAgility (int iAgil); + /** used to get this unittype's agility, higher is equal to hard to hit. + * \returns the agility as an int + */ int agility() const; - /** Sets the weaponspeed.. just a simple integer that shows how good it is at hitting things */ + /** Used to set the weaponspeed.. Higher is equal to better at hitting + * \param iWPSP the weaponspeed represented as an int. + */ void setWeaponSpeed(int iWPSP); + /** Used to get what weaponspeed this unittype has + * \returns the weaponspeed as an int + */ int weaponSpeed() const; - /** Sets the number of guns. */ + /** Sets the number of guns for this unittype + * \param iGuns the number of guns represented as an int + */ void setGuns(int iGuns); + /** used to get the number of guns this unittype has + * \returns the number of guns as an int + */ int guns() const; /** Sets the how much power the guns have.. or in other words: the damage they do. */