X-Git-Url: https://ruin.nu/git/?a=blobdiff_plain;f=bs%2Funittype.h;h=ccff1d1a958a34a7162ca2df70b6f2a31c0b39b5;hb=924d4cd0f8c9c340c8ba6f2e5759fed8f0c83573;hp=cbb73bac9ebdd4dfd2f21791bd1c1554d4b4ec1b;hpb=5940cfda3be2c7b4ecbd64c814948b29139177c0;p=hbs.git diff --git a/bs/unittype.h b/bs/unittype.h index cbb73ba..ccff1d1 100644 --- a/bs/unittype.h +++ b/bs/unittype.h @@ -27,9 +27,9 @@ /**This class contains a unittype, with all it's attributes + the number you got. * Maybe this actually should be a struct, since this class doen't have much to do, since i want it to be as generic as possible. * It got some data need need to be taken care of which makes me put it as a class. - * \todo need to add some more constructors.. + * \todo need to add some more constructors.., maybe not.. *@author Michael Andreen - *@see Fleet + *\sa Fleet Planet */ class UnitType @@ -43,43 +43,82 @@ public: /** Returns the name of this unittype */ std::string Name() const; - /** This functions sets which race this unittype is, the race is represented with a integer. */ + /** This functions sets which race this unittype is + * \param iRace the race is represented with a integer. + */ void setRace(int iRace); - /** Returns the race this unittype belongs to*/ + /** Used to get what type of race this is + * \returns returns the race as an integer + */ int race() const; - /** Sets the class for the unittype, it's represented as a integer */ + /** Sets the class for the unittype + * \param sClass the class represented as a string + */ void setUnitClass(std::string sClass); + /** used to get what type of class this unit is + * \returns the class as a string + */ std::string unitClass() const; - /** Sets the classes that this unittype targets. a vector is used. */ + /** Sets the classes that this unittype targets + * \param Target the target list, as a vector of strings + */ void setTarget(std::vector Target); - /** This function adds a target class to the end of the target list. */ + + /** This function adds a target class to the end of the target list. + * \param target the target you want to add, as a string. + */ void addTarget(std::string target); + /** This function inserts a target class into the target list. The default is in the beginning. * \param iTarget an integer that represents the target's class. - * \param index where to place the target. 0 being the default and first place. */ + * \param index where to place the target. 0 being the default and first place. + */ void insTarget(std::string iTarget, int index = 0); - /** Returns all targets from the target list */ + /** Used to get the full target list. + * \returns all targets as a vector of strings. + * */ std::vector target() const; /** Returns a specific target - * \param index An index value that represents the target. 0 being the first*/ + * \param index An index value that represents the target. 0 being the first + */ std::string target(int index) const; - /** Sets the initiatve, the lower it is the earlier the unit shots */ + /** Used to set the initiatve, the lower it is the earlier the unit shots + * \param iInit the initiative as an int + */ void setInitiative(int iInit); + /** Used to get the initiative this unittype got, lower shots first. + * \returns the initiative as an int + */ int initiative() const; - /** Sets the agility, the higher it is the harder it is to hit the unit */ + /** Used to set the agility, the higher it is the harder it is to hit the unit + * \param iAgil the agility represnted as an int + */ void setAgility (int iAgil); + /** used to get this unittype's agility, higher is equal to hard to hit. + * \returns the agility as an int + */ int agility() const; - /** Sets the weaponspeed.. just a simple integer that shows how good it is at hitting things */ + /** Used to set the weaponspeed.. Higher is equal to better at hitting + * \param iWPSP the weaponspeed represented as an int. + */ void setWeaponSpeed(int iWPSP); + /** Used to get what weaponspeed this unittype has + * \returns the weaponspeed as an int + */ int weaponSpeed() const; - /** Sets the number of guns. */ + /** Sets the number of guns for this unittype + * \param iGuns the number of guns represented as an int + */ void setGuns(int iGuns); + /** used to get the number of guns this unittype has + * \returns the number of guns as an int + */ int guns() const; /** Sets the how much power the guns have.. or in other words: the damage they do. */ @@ -95,10 +134,13 @@ public: int EMP() const; /** Sets the resource cost for this unittype. Used for example for score calculation and so on. */ - void setTotalResources(int iTR); + void setResources(std::string type, int i); + void setResources(std::map res); /** Returns the number of total resources this unittype cost. */ int totRes() const; + std::map resources(); + /** Sets the fuelcost for this unittype */ void setFuel(int iFuel); /** Returns the fuelcost */ @@ -119,17 +161,17 @@ protected: int m_iRace; //!< Not really the race, but an indiaction on what race can use it.. std::string m_sClass; std::vector m_vTarget; - int m_iInitiative; - int m_iAgility; - int m_iWeaponSpeed; - int m_iGuns; - int m_iPower; - int m_iArmor; - int m_iEMP; - int m_iTotalResources; - std::string m_sType; //!< normal,emp,cloak,steal,pod - int m_iETA; - int m_iFuel; + int m_iInitiative; + int m_iAgility; + int m_iWeaponSpeed; + int m_iGuns; + int m_iPower; + int m_iArmor; + int m_iEMP; + std::map m_Resources; + std::string m_sType; //!< normal,emp,cloak,steal,pod + int m_iETA; + int m_iFuel; }; #endif