InfoView A nice little widget who don't know much about the rest of the world.. ;) Michael Andree InfoView 0 4 267 221 5 4 0 0 32767 221 Form2 unnamed 0 0 GroupLabel &Group GroupCombo BattleLabel &Battle BattleCombo Friendly Hostile GroupCombo NoInsertion BattleCombo NoInsertion Layout13 unnamed 0 0 ApplyButton &Apply CancelButton &Cancel Spacer1 Horizontal Expanding NewButton false &New RemoveButton false Remo&ve Spacer4 Vertical Expanding RaceLabel &Race RaceCombo RaceCombo Spacer3 Vertical Expanding NameLabel Na&me NameLine EtaLabel E&ta EtaSpin NameLine EtaSpin StayLabel Stays StaySpin Sets the number of ticks the fleet stays at the target, usually 3 for hostile and 6 for friendly. The fleet is disabled if stays is 0, and it stays the whole battle if it's -1 StaySpin -1 CancelButton clicked() InfoView CancelButton_clicked() NewButton clicked() InfoView NewButton_clicked() RemoveButton clicked() InfoView RemoveButton_clicked() ApplyButton clicked() InfoView ApplyButton_clicked() NameLine textChanged(const QString&) InfoView slotNameChanged(const QString&) NameLine EtaSpin RaceCombo ApplyButton CancelButton NewButton RemoveButton vector infoview.ui.h QString m_Name; QString m_Battle; QString m_Group; remove() cancel() apply() add() init() destroy() setRaces( std::vector<QString> races ) setEta( int eta ) setFleetName( QString name ) setRace( QString name ) InfoView_destroyed( QObject * ) CancelButton_clicked() NewButton_clicked() RemoveButton_clicked() setGroup( QString s ) setBattles( std::vector<QString> battles ) setBattle( QString s ) enableNameChange( bool b ) enableRemove( bool b ) ApplyButton_clicked() battle() eta() fleetName() group() race() slotNameChanged( const QString & s ) stays() setStays( int ticks )