X-Git-Url: https://ruin.nu/git/?p=hbs.git;a=blobdiff_plain;f=bs%2Ffleet.cpp;h=85304bb2bfcb6e642826764749ca1bad9a2ea4be;hp=95ae6d35789a4ca360c794e71d2670a2947e7f3f;hb=b308a9445cfe1883ea8068d3f4d1a04bfcff9aa8;hpb=9f0513b48fbafa876159812f638019c6b47eae33 diff --git a/bs/fleet.cpp b/bs/fleet.cpp index 95ae6d3..85304bb 100644 --- a/bs/fleet.cpp +++ b/bs/fleet.cpp @@ -28,6 +28,7 @@ UnitList Fleet::s_Units; Fleet::Fleet() { m_iETA = 0; + m_iStays = 3; m_sRace = "Cathaar"; } @@ -139,8 +140,7 @@ void Fleet::setUnits(UnitList& units) << s_Units[(*i).first].ETA() << "\t" << s_Units[(*i).first].type() << endl; } - - */ +*/ } ////////////////////////////////////////////////////////////////////////// @@ -172,8 +172,13 @@ unsigned Fleet::score(int tick = 0) const for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) { - if (i->second.size() >= tick) - break; + int ticks = i->second.size(); + if (ticks == 0) + continue; + --ticks; + if ( ticks < tick) + tot_score += i->second[ticks] * s_Units[i->first].totRes() / 10; + else tot_score += i->second[tick] * s_Units[i->first].totRes() / 10; } @@ -197,14 +202,35 @@ void Fleet::setFleet(string unittype, int number, int tick = 0) m_Fleet[unittype][tick] = number; } +////////////////////////////////////////////////////////////////////////// +// +void Fleet::addFleet(std::string unittype, int number, int tick = 0) +{ + int earlier = 0; + int ticks = m_Fleet[unittype].size(); + + if (ticks != 0) + earlier = m_Fleet[unittype][ticks - 1]; + + for (int i = ticks; i <= tick; ++i) + { + m_Fleet[unittype].push_back(earlier); + } + m_Fleet[unittype][tick] += number; +} + ////////////////////////////////////////////////////////////////////////// // int Fleet::fleet(string unittype, int tick = 0) { + int ticks = m_Fleet[unittype].size(); if (ticks == 0) return 0; + if (tick < 0) + return m_Fleet[unittype][0]; + --ticks; if (ticks < tick) @@ -213,6 +239,38 @@ int Fleet::fleet(string unittype, int tick = 0) return m_Fleet[unittype][tick]; } +////////////////////////////////////////////////////////////////////////// +// +int Fleet::blockedFleet(std::string unittype, int tick = 0) +{ + int ticks = m_BlockedFleet[unittype].size(); + if (ticks == 0) + return 0; + + --ticks; + + if (ticks < tick) + return 0; + + return m_BlockedFleet[unittype][tick]; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setBlockedFleet(std::string unittype, int number, int tick = 0) +{ + int ticks = m_BlockedFleet[unittype].size(); + + for (int i = ticks; i <= tick; ++i) + { + m_BlockedFleet[unittype].push_back(0); + } + m_BlockedFleet[unittype][tick] = number; + + cerr << "This fleet got " << m_BlockedFleet[unittype][tick] << " blocked units tick: " << tick << endl; + +} + ////////////////////////////////////////////////////////////////////////// //FIXME void Fleet::addToThis(std::vector fleets, int tick = 0) @@ -224,7 +282,10 @@ void Fleet::addToThis(std::vector fleets, int tick = 0) for (vector::iterator j = fleets.begin(); j != fleets.end(); ++j) { - m_Fleet[i->first][0] += (*j)->fleet(i->first, tick); + int num = (*j)->fleet(i->first, tick); + m_Fleet[i->first][0] += num; + if (num > 0) + cerr << (*j)->name() << " adding " << num << " units of type " << i->first << endl; } } } @@ -248,12 +309,23 @@ void Fleet::distributeLossesGains(std::vector fleets, int tick = 0) cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl; + + cerr << "Total number of units before: " << fleet(unittype, 0) << " and after : " << fleet(unittype, 1) << endl; for (vector::iterator j = fleets.begin(); j != fleets.end(); ++j) { - int lost = totallost * ( (*j)->fleet(unittype, tick - 1) / m_Fleet[unittype][0] ); - cerr << (*j)->name() << " gaining " << lost << " " << unittype << endl; + int fl1 = (*j)->fleet(unittype, tick - 1); + float part = float(fl1) / fleet(unittype, 0) ; + int lost = totallost * part; (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick); + + cerr << (*j)->name() << " gaining " << lost << " " << unittype << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." << endl; + + lost = part * blockedFleet(unittype, 0); + + cerr << (*j)->name() << " got " << lost << " blocked " << unittype << ", the total number of blocked ships was: " << blockedFleet(unittype, 0) << endl; + + (*j)->setBlockedFleet(unittype, lost, tick); } } } @@ -265,12 +337,14 @@ std::vector Fleet::calculateSide(std::vector fleets, int stays = vector fl; for (vector::iterator i = fleets.begin(); i != fleets.end(); ++i) { - if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays) + if ((*i)->stays() == 0) + continue; + else if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < (*i)->stays()) { fl.push_back((*i)); cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl; } - else if ((*i)->name() == "Home Planet") + else if ((*i)->stays() < 0) fl.push_back((*i)); } return fl; @@ -300,13 +374,15 @@ int Fleet::freeFleet(std:: string unittype, int tick = 0) void Fleet::takeShoot(std::string unittype, int number, std::map& hitunits) { - int guns = s_Units[unittype].guns() * number; + float guns = s_Units[unittype].guns() * number; + + if (guns == 0) return; - cerr << unittype << ": with " << guns << " guns\n"; + cerr << number << " " << unittype << ": with " << guns << " guns\n"; - int gunsleft = guns; + float gunsleft = guns; for (int count = 0; count < 3; ++count)//vector::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i) { string ta = s_Units[unittype].target(count); @@ -322,7 +398,8 @@ void Fleet::takeShoot(std::string unittype, int number, std::mapfirst].size() == 0) continue; - if (m_Fleet[j->first].size() == 1) + + if (m_Fleet[j->first].size() == 1 ) m_Fleet[j->first].push_back(m_Fleet[j->first][0]); //cerr << "Target is class: " << j->second.type() << endl; @@ -345,15 +422,15 @@ void Fleet::takeShoot(std::string unittype, int number, std::map::iterator j = targets.begin(); j != targets.end(); ++j) { - int maxguns = (*j->second)/total * guns; - cerr << "Now shooting at target: " << j->first << endl; + float maxguns = float((*j->second))/total * guns; + //cerr << "Now shooting at target: " << j->first << endl; if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor()) m_Armor[j->first] = s_Units[j->first].armor(); double k = maxguns; - cerr << "Targets agility: " << s_Units[j->first].agility() << endl; - cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl; + //cerr << "Targets agility: " << s_Units[j->first].agility() << endl; + //cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl; while (k > 0) { @@ -411,7 +488,7 @@ void Fleet::takeEMP(std::string unittype, int number) cerr << unittype << ": with " << guns << " guns\n"; - int gunsleft = guns; + float gunsleft = guns; for (int count = 0; count < 3; ++count)//vector::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i) { string ta = s_Units[unittype].target(count); @@ -426,6 +503,9 @@ void Fleet::takeEMP(std::string unittype, int number) if (j->second.type() == "PDS") continue; + if (freeFleet(j->first, 1) <= 0) + continue; + if (m_Fleet[j->first].size() == 0) continue; @@ -452,7 +532,7 @@ void Fleet::takeEMP(std::string unittype, int number) for (map::iterator j = targets.begin(); j != targets.end(); ++j) { - int maxguns = (*j->second)/total * guns; + float maxguns = float((*j->second))/total * guns; cerr << "Now shooting at target: " << j->first << endl; double k = maxguns; @@ -462,7 +542,7 @@ void Fleet::takeEMP(std::string unittype, int number) while (k > 0) { - if (*(j->second) <= 0) + if (*(j->second) <= blockedFleet(j->first, 1)) break; int eres = s_Units[j->first].EMP(); @@ -486,10 +566,15 @@ void Fleet::takeEMP(std::string unittype, int number) // void Fleet::killFleet(std::string unittype, int number, int tick = 0) { - if (m_Fleet[unittype].size() <= tick) + int earlier = 0; + int ticks = m_Fleet[unittype].size(); + + if (ticks != 0) + earlier = m_Fleet[unittype][ticks - 1]; + + for (int i = ticks; i <= tick; ++i) { - m_Fleet[unittype].push_back(m_Fleet[unittype][m_Fleet[unittype].size()] - number); - return; + m_Fleet[unittype].push_back(earlier); } m_Fleet[unittype][tick] -= number; } @@ -499,15 +584,32 @@ void Fleet::killFleet(std::string unittype, int number, int tick = 0) void Fleet::setResource(std::string type, int number, int tick = 0) { - if (m_Resources[type].size() <= tick) + int ticks = m_Resources[type].size(); + for (int i = ticks; i <= tick; ++i) m_Resources[type].push_back(number); m_Resources[type][tick] = number; } +////////////////////////////////////////////////////////////////////////// +// +void Fleet::addResource(std::string type, int number, int tick = 0) +{ + + int ticks = m_Resources[type].size(); + int latest = resource(type, tick - 1); + + for (int i = ticks; i <= tick; ++i) + m_Resources[type].push_back(latest); + m_Resources[type][tick] += number; +} + ////////////////////////////////////////////////////////////////////////// // int Fleet::resource(std::string type, int tick = 0) const { + if (tick < 0) + return 0; + vectorconst* resource = 0; for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i) { @@ -532,6 +634,13 @@ int Fleet::resource(std::string type, int tick = 0) const return resource->at(tick); } +////////////////////////////////////////////////////////////////////////// +// +void Fleet::resetResources() +{ + m_Resources.clear() ; +} + ////////////////////////////////////////////////////////////////////////// // void Fleet::printFleet() @@ -567,3 +676,146 @@ void Fleet::blockFleet(std::string unittype, int number, int tick = 0) m_BlockedFleet[unittype].push_back(number); } } + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::distributeCappedRoids(std::vector fleets, int tick = 0) +{ + for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i) + { + string res = i->first; + + + cerr << "Distributing type: " << res << endl; + for (vector::iterator j = i->second.begin(); j != i->second.end(); ++j) + cout << (*j) << endl; + + if (m_Resources[res].size() < 2) + continue; + if (m_Resources[res][1] == 0) + continue; + + + int totcapped = resource(res,1) - resource(res, 0); + + + cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl; + + cerr << "Total number of roids before: " << resource(res, 0) << " and after : " << resource(res, 1) << endl; + + for (vector::iterator j = fleets.begin(); j != fleets.end(); ++j) + { + unsigned fl1 = (*j)->score(tick - 1); + float part = float(fl1) / score(0) ; + int lost = totcapped * part; + + cerr << (*j)->name() << " gaining " << lost << " " << res << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) << endl; + + //(*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick); + (*j)->addResource(res,lost, tick); + } + } +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::addFleet(std::map units, int tick = 0) +{ + for (map::iterator i = units.begin(); i != units.end(); ++i) + addFleet(i->first, i->second, tick); +} + +////////////////////////////////////////////////////////////////////////// +// +int Fleet::stays() const +{ + return m_iStays; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::setStays(int ticks) +{ + m_iStays = ticks; +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::calculateLostStealships(string unittype, std::map stolen, int tick = 1) +{ + int stealscore = 0; + for (map::iterator i = stolen.begin(); i != stolen.end(); ++i) + { + stealscore += stolen[i->first] * (s_Units[i->first].totRes() / 10.0); + } + + int lost = stealscore / (s_Units[unittype].totRes() / 10.0); + + cerr << "Lost " << lost << " " << unittype << " due to stealing ships worth: " << stealscore << endl; + killFleet(unittype, lost, tick); +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::distributeStolenShips(std::map > stolen, std::vector fleets, int tick = 0) +{ + for(map >::iterator i = stolen.begin(); i != stolen.end(); ++i) + { + int totalstealers = 0; + for (vector::iterator j = fleets.begin(); j != fleets.end(); ++j) + totalstealers += (*j)->fleet(i->first, tick - 1); + + for (map::iterator j = i->second.begin(); j != i->second.end(); ++j) + { + for (vector::iterator k = fleets.begin(); k != fleets.end(); ++k) + { + int stolen = float ((*k)->fleet(i->first, tick - 1)) / totalstealers * j->second; + (*k)->addFleet(j->first, stolen, tick); + } + } + } +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::calculateSalvage() +{ + for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) + { + + map res = s_Units[i->first].resources(); + + if (i->second.size() > 0) + cerr << endl << i->first << ": "; + + int tick = 0; + for (vector::iterator j = i->second.begin(); j != i->second.end(); ++j, ++tick) + { + int lostunits = fleet(i->first, tick - 1) - fleet(i->first, tick); + + if (lostunits <= 0) + continue; + cerr << "(" << tick << ":" << fleet(i->first, tick) << ") "; + for (map::iterator k = res.begin(); k != res.end(); ++k) + addResource(k->first, lostunits * k->second * 0.25, tick); + } + } +} + +////////////////////////////////////////////////////////////////////////// +// +void Fleet::resetTicks() +{ + for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i) + { + if ( i->second.size() < 2) + continue; + + int temp = i->second[0]; + i->second.clear(); + + if (temp > 0) + i->second.push_back(temp); + } + resetResources(); +}