X-Git-Url: https://ruin.nu/git/?p=hbs.git;a=blobdiff_plain;f=bs%2Ffleet.h;h=3bdab65924c5f9db08ffd1f2decf47fbeac5da3a;hp=f1d96affc4fb1264464f704c55db3262eb5b4646;hb=a2ce63f561d091d9c3af49987d74849f9450c16b;hpb=ac13ca5453360c59eaa0b8ad4242ea0837825bc1 diff --git a/bs/fleet.h b/bs/fleet.h index f1d96af..3bdab65 100644 --- a/bs/fleet.h +++ b/bs/fleet.h @@ -28,6 +28,7 @@ typedef std::map > FleetList; typedef std::map UnitList; typedef std::map > RaceList; +typedef std::map > ResourceList; //! An abstraction of a fleet and the engine for the battle simulation. /**This class and it's derivates is the engine for the whole battlesystem. * One of the few parts that I plan make fully portable. @@ -89,6 +90,8 @@ public: void setFleet(std::string unittype, int number); int fleet(std::string unittype, int tick = 0); + + int freeFleet(std:: string unittype, int tick = 0); static void setRaces(RaceList& races); static void setUnits(UnitList& units); @@ -102,7 +105,13 @@ public: std::vector calculateSide(std::vector fleets, int stays = 0, int tick = 0); + void takeShoot(std::string unittype, int number, std::map& hitunits); + void takeEMP(std::string unittype, int number); + void killFleet(std::string unittype, int number, int tick = 0); + void setResource(std::string type, int number, int tick = 0); + int resource(std::string type, int tick = 0); + protected: @@ -110,6 +119,9 @@ protected: std::string m_sRace; int m_iETA; FleetList m_Fleet; + FleetList m_BlockedFleet; + ResourceList m_Resources; + static UnitList s_Units; static RaceList s_Races;