X-Git-Url: https://ruin.nu/git/?p=hbs.git;a=blobdiff_plain;f=bs%2Ffleet.h;h=74e4e8653404d7e6264aee6d3e646290e8be5e38;hp=b90b15ef0549b96d6b7f6bd6f7e51eec797d956b;hb=d1b57a078d3edb148f8b6ec61944a0b852a4bf94;hpb=07acf9a898e295587b9034bee6b8682e11a97086 diff --git a/bs/fleet.h b/bs/fleet.h index b90b15e..74e4e86 100644 --- a/bs/fleet.h +++ b/bs/fleet.h @@ -28,8 +28,10 @@ typedef std::map > FleetList; typedef std::map UnitList; typedef std::map > RaceList; -//!This is the engine for the whole battlesystem. -/**This is the engine for the whole battlesystem. +typedef std::map > ResourceList; +typedef std::map ArmorList; +//! An abstraction of a fleet and the engine for the battle simulation. +/**This class and it's derivates is the engine for the whole battlesystem. * One of the few parts that I plan make fully portable. *\todo LOTS (I think ;) *@author Michael Andreen @@ -85,10 +87,12 @@ public: * \param tick tells the function what tick you want the score from. 0 is * initial score before the fleet has landed. */ - virtual unsigned score(int tick = 0) const; + unsigned score(int tick = 0) const; - void setFleet(std::string unittype, int number); + void setFleet(std::string unittype, int number, int tick = 0); int fleet(std::string unittype, int tick = 0); + + int freeFleet(std:: string unittype, int tick = 0); static void setRaces(RaceList& races); static void setUnits(UnitList& units); @@ -96,11 +100,33 @@ public: static const RaceList& Races(); static const UnitList& Units(); + void addToThis(std::vector fleets, int tick = 0); + + void distributeLossesGains(std::vector fleets, int tick = 0); + + std::vector calculateSide(std::vector fleets, int stays = 0, int tick = 0); + + void killFleet(std::string unittype, int number, int tick = 0); + + void setResource(std::string type, int number, int tick = 0); + int resource(std::string type, int tick = 0)const; + + void takeShoot(std::string unittype, int number, std::map& hitunits); + void takeEMP(std::string unittype, int number); + + void printFleet(); protected: + + std::string m_sName; std::string m_sRace; int m_iETA; FleetList m_Fleet; + FleetList m_BlockedFleet; + ResourceList m_Resources; + ArmorList m_Armor; + + static UnitList s_Units; static RaceList s_Races;