X-Git-Url: https://ruin.nu/git/?p=hbs.git;a=blobdiff_plain;f=bs%2Ffleet.h;h=c156545971078d921634f96fddecc7c41dd87795;hp=ca2fddfdc616dde9be124c5932b1c6e77c559df2;hb=5940cfda3be2c7b4ecbd64c814948b29139177c0;hpb=7a187d329c61f264cbafc28654c6b8bb1e3b87a1 diff --git a/bs/fleet.h b/bs/fleet.h index ca2fddf..c156545 100644 --- a/bs/fleet.h +++ b/bs/fleet.h @@ -25,8 +25,9 @@ #include "unittype.h" template class MyComp { public: bool operator()(T,T) { return false; } }; - +typedef std::map > FleetList; typedef std::map UnitList; +typedef std::map > RaceList; //!This is the engine for the whole battlesystem. /**This is the engine for the whole battlesystem. * One of the few parts that I plan make fully portable. @@ -37,7 +38,7 @@ class Fleet { public: Fleet(); - ~Fleet(); + virtual ~Fleet(); /**Sets the name that represents this fleet. Might be different a name * like foobar or some coordinates like 1:1:1. The name doesn't have to be unique, @@ -48,7 +49,7 @@ public: /**Returns the name of this fleet. * \see setName */ - std::string Name() const; + std::string name() const; /**The race string decides what type of ships this fleet can have. * The values must be feeded into this class. @@ -61,13 +62,13 @@ public: * \return The race, represented as a string. * \see setRace */ - std::string Race() const; + std::string race() const; std::vector RacesAllowed() const; /**Returns the total number of ships in this fleet */ - int NumberOfShips() const; + int numberOfShips() const; /**Sets the estimated time of arrival. The time as a single integer, * in relation to the current time. For example if the current time is @@ -78,20 +79,28 @@ public: */ int ETA() const; - static void setRaces(std::map >& races); + + /**Returns the score. This value is the total resources spent on this fleet + * devided with 10. + * \param tick tells the function what tick you want the score from. 0 is + * initial score before the fleet has landed. + */ + virtual unsigned score(int tick = 0) const; + + static void setRaces(RaceList& races); static void setUnits(UnitList& units); - static const std::map >& Races(); + static const RaceList& Races(); static const UnitList& Units(); protected: std::string m_sName; std::string m_sRace; int m_iETA; - std::map > m_Fleet; + FleetList m_Fleet; static UnitList s_Units; - static std::map > s_Races; + static RaceList s_Races; }; #endif