X-Git-Url: https://ruin.nu/git/?p=hbs.git;a=blobdiff_plain;f=bs%2Fplanet.cpp;h=4133277d62d7cc080abfee462df05db499a9756e;hp=3c4404f800d4dee61ae9a968b6015f8eb27dde4a;hb=b308a9445cfe1883ea8068d3f4d1a04bfcff9aa8;hpb=45577c33bdaab669fd787a0411996d506307708b diff --git a/bs/planet.cpp b/bs/planet.cpp index 3c4404f..4133277 100644 --- a/bs/planet.cpp +++ b/bs/planet.cpp @@ -23,6 +23,7 @@ using namespace std; Planet::Planet() { m_sRace = "Planet"; + m_iStays = -1; } Planet::~Planet(){ @@ -146,6 +147,13 @@ void Planet::runBattle(std::vector friendly, std::vector hostile return; int skipped = 0; + + for (vector::iterator i = friendly.begin(); i != friendly.end(); ++i) + (*i)->resetTicks(); + + for (vector::iterator i = hostile.begin(); i != hostile.end(); ++i) + (*i)->resetTicks(); + for(int tick = 1; skipped < 20; ++tick) { //See who's in the battle at the current tick @@ -177,7 +185,9 @@ void Planet::runBattle(std::vector friendly, std::vector hostile //Reset roids for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid) + { setRoids(roid->first, roids(roid->first, tick-1), tick); + } setPlanetScore(planetScore(tick - 1), tick); @@ -187,10 +197,11 @@ void Planet::runBattle(std::vector friendly, std::vector hostile //allFriends.printFleet(); allFriends.distributeLossesGains(friends, tick); + allFriends.distributeStolenShips(stealfriendly, friends, tick); - allHostiles.addPodsForLostRoids(); allHostiles.distributeLossesGains(hostiles, tick); allHostiles.distributeCappedRoids(hostiles, tick); + allHostiles.distributeStolenShips(stealhostile, hostiles, tick); calculateScoreLoss(friends, tick); @@ -198,6 +209,9 @@ void Planet::runBattle(std::vector friendly, std::vector hostile setRoids(i->first, roids(i->first, 1), tick);*/ } + for (vector::iterator i = friendly.begin(); i != friendly.end(); ++i) + (*i)->calculateSalvage(); + for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i) { for (vector::iterator j = i->second.begin(); j != i->second.end(); ++j) @@ -209,6 +223,15 @@ void Planet::runBattle(std::vector friendly, std::vector hostile // void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map >& stealfriendly, std::map >& stealhostile, int tick = 1) { + if (planetScore(tick - 1) > 0) + setCapping(float(planetScore(tick - 1)) / hostile->score() / 10, tick); + else + setCapping(0, tick); + + map pods; + + + //FIXME: Need to change this and allow multiple shiptypes with the same initiative. map unitsinit; // order units after their ininitiative for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i) unitsinit[i->second.initiative()] = i->first; @@ -231,6 +254,9 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::maptakeShoot(unittype, friendly->freeFleet(unittype, 1), stealfriendly[unittype]); friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), stealhostile[unittype]); + + friendlytemp->calculateLostStealships(unittype, stealfriendly[unittype], 1); + hostiletemp->calculateLostStealships(unittype, stealhostile[unittype], 1); } else { @@ -241,38 +267,35 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map 0) - { - setCapping(float(planetScore(tick - 1)) / hostile->score() / 10, tick); - - cerr << "Capping is: " << capping(tick) << endl; + //FIXME: Prolly need to recode the whole capping section for r7, due to multiple pods thingy + cerr << "Capping is: " << capping(tick) << endl; - if (capping(tick) > 0) + if (capping(tick) > 0) + { + for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid) { - for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid) - { - int caproids = capping(tick) * roids(roid->first, tick - 1); - int freepods = hostiletemp->freeFleet(unittype, 1); + int caproids = capping(tick) * roids(roid->first, tick - 1); + int freepods = hostiletemp->freeFleet(unittype, 1); - cerr << "Possible to steal " << caproids << " " << roid->first << " roids\n"; - cerr << freepods << " free pods available\n"; - - if (freepods <= 0) - break; - if (freepods < caproids) - caproids = freepods; + cerr << "Possible to steal " << caproids << " " << roid->first << " roids\n"; + cerr << freepods << " free pods available\n"; + + if (freepods <= 0) + break; + if (freepods < caproids) + caproids = freepods; - cerr << caproids << " roids stolen\n"; + cerr << caproids << " roids stolen\n"; - takeRoids(roid->first, caproids, tick); + takeRoids(roid->first, caproids, tick); - //FIXME: Going to move this to the distribute roids section instead.. Not really move, I'll keep this, but "regenerate" the pods in the distribute ships function. - hostiletemp->killFleet(unittype, caproids, 1); - //int totroids = caproids + hostiletemp->resource(roid->first, 0); - hostiletemp->addResource(roid->first, caproids, 1); + //FIXME: Going to move this to the distribute roids section instead.. Not really move, I'll keep this, but "regenerate" the pods in the distribute ships function. + hostiletemp->killFleet(unittype, caproids, 1); + pods[unittype] += caproids; + //int totroids = caproids + hostiletemp->resource(roid->first, 0); + hostiletemp->addResource(roid->first, caproids, 1); - cerr << caproids << " stolen " << roid->first << " roids\n"; - } + cerr << caproids << " stolen " << roid->first << " roids\n"; } } } @@ -283,6 +306,8 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::mapaddFleet(pods, 1); + } ////////////////////////////////////////////////////////////////////////// @@ -326,6 +351,8 @@ void Planet::setCapping(float capping, int tick = 0) if (capping <= 0.15 && capping >= 0) m_Capping[tick] = capping; - else + else if (capping >= 0.15) m_Capping[tick] = 0.15; + else + m_Capping[tick] = 0; }