X-Git-Url: https://ruin.nu/git/?p=hbs.git;a=blobdiff_plain;f=bs%2Fplanet.cpp;h=4133277d62d7cc080abfee462df05db499a9756e;hp=81d7daa4f09e66438844be23bc52d6b3f5e65200;hb=b308a9445cfe1883ea8068d3f4d1a04bfcff9aa8;hpb=c2dd8856c3d97667953a0b73403b5e5cade5ce9b diff --git a/bs/planet.cpp b/bs/planet.cpp index 81d7daa..4133277 100644 --- a/bs/planet.cpp +++ b/bs/planet.cpp @@ -17,12 +17,13 @@ #include "planet.h" +#include using namespace std; Planet::Planet() { m_sRace = "Planet"; - m_iScore = 0; + m_iStays = -1; } Planet::~Planet(){ @@ -30,18 +31,53 @@ Planet::~Planet(){ ////////////////////////////////////////////////////////////////////////// // -unsigned Planet::planetScore() const +unsigned Planet::planetScore(int tick = 0) const { - return m_iScore; + int ticks = m_Score.size(); + if (ticks == 0) + return 0; + + --ticks; + + if (ticks < tick) + return m_Score[ticks]; + + return m_Score[tick]; } ////////////////////////////////////////////////////////////////////////// // -void Planet::setPlanetScore(unsigned i) +void Planet::setPlanetScore(unsigned number, int tick = 0) { - m_iScore = i; + int earlier = 0; + int ticks = m_Score.size(); + + if (ticks != 0) + earlier = m_Score[ticks - 1]; + + for (int i = ticks; i <= tick; ++i) + { + m_Score.push_back(earlier); + } + m_Score[tick] = number; } +////////////////////////////////////////////////////////////////////////// +// +void Planet::addPlanetScore(unsigned number, int tick = 0) +{ + int earlier = 0; + int ticks = m_Score.size(); + + if (ticks != 0) + earlier = m_Score[ticks - 1]; + + for (int i = ticks; i <= tick; ++i) + { + m_Score.push_back(earlier); + } + m_Score[tick] += number; +} ////////////////////////////////////////////////////////////////////////// // int Planet::roids(std::string type, int tick = 0) const @@ -64,6 +100,7 @@ int Planet::roids(std::string type, int tick = 0) const if( ticks == 0) return 0; + --ticks; if (ticks < tick) return roids->at(ticks); return roids->at(tick); @@ -71,16 +108,251 @@ int Planet::roids(std::string type, int tick = 0) const ////////////////////////////////////////////////////////////////////////// // -void Planet::setRoids(std::string type, int number) +void Planet::setRoids(std::string type, int number, int tick = 0) +{ + int ticks = m_Roids[type].size(); + int roids = 0; + if (m_Roids[type].size() > 0) + roids = m_Roids[type][m_Roids[type].size() - 1]; + + for (int i = ticks; i <= tick; ++i ) + m_Roids[type].push_back(roids); + m_Roids[type][tick] = number; +} + +////////////////////////////////////////////////////////////////////////// +// +void Planet::takeRoids(std::string type, int number, int tick = 0) +{ + int ticks = m_Roids[type].size(); + int roids = 0; + if (m_Roids[type].size() > 0) + roids = m_Roids[type][m_Roids[type].size() - 1]; + + for (int i = ticks; i <= tick; ++i ) + m_Roids[type].push_back(roids); + m_Roids[type][tick] -= number; + + if (type != "uninit") + addPlanetScore(-3000*number, tick); +} + + + +////////////////////////////////////////////////////////////////////////// +// +void Planet::runBattle(std::vector friendly, std::vector hostile) +{ + if (hostile.size() == 0) + return; + + int skipped = 0; + + for (vector::iterator i = friendly.begin(); i != friendly.end(); ++i) + (*i)->resetTicks(); + + for (vector::iterator i = hostile.begin(); i != hostile.end(); ++i) + (*i)->resetTicks(); + + for(int tick = 1; skipped < 20; ++tick) + { + //See who's in the battle at the current tick + vector friends = calculateSide(friendly, 6, tick); + vector hostiles = calculateSide(hostile, 3, tick); + + // No idea to calculate anything if noone is there.. ;) + if (hostiles.size() == 0) + { + skipped++; + continue; + } + else + skipped = 0; + + Planet allFriends; + allFriends.addToThis(friends, tick - 1); + + /*for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i) + allFriends.setRoids(i->first, roids(i->first, tick)); + + allFriends.setPlanetScore(m_iScore);*/ + + Fleet allHostiles; + allHostiles.addToThis(hostiles, tick - 1); + + map > stealfriendly; + map > stealhostile; + + //Reset roids + for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid) + { + setRoids(roid->first, roids(roid->first, tick-1), tick); + } + + setPlanetScore(planetScore(tick - 1), tick); + + + calcOneTick(&allFriends, &allHostiles, stealfriendly, stealhostile, tick ); + + //allFriends.printFleet(); + + allFriends.distributeLossesGains(friends, tick); + allFriends.distributeStolenShips(stealfriendly, friends, tick); + + allHostiles.distributeLossesGains(hostiles, tick); + allHostiles.distributeCappedRoids(hostiles, tick); + allHostiles.distributeStolenShips(stealhostile, hostiles, tick); + + calculateScoreLoss(friends, tick); + + /* for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i) + setRoids(i->first, roids(i->first, 1), tick);*/ + } + + for (vector::iterator i = friendly.begin(); i != friendly.end(); ++i) + (*i)->calculateSalvage(); + + for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i) + { + for (vector::iterator j = i->second.begin(); j != i->second.end(); ++j) + cout << i->first << " roids : " << (*j) << endl; + } +} + +////////////////////////////////////////////////////////////////////////// +// +void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map >& stealfriendly, std::map >& stealhostile, int tick = 1) { - if (m_Roids[type].size() == 0) - m_Roids[type].push_back(number); - m_Roids[type][0] = number; + if (planetScore(tick - 1) > 0) + setCapping(float(planetScore(tick - 1)) / hostile->score() / 10, tick); + else + setCapping(0, tick); + + map pods; + + + //FIXME: Need to change this and allow multiple shiptypes with the same initiative. + map unitsinit; // order units after their ininitiative + for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i) + unitsinit[i->second.initiative()] = i->first; + + for (map::iterator i = unitsinit.begin(); i != unitsinit.end(); ++i) + { + Fleet* hostiletemp = new Fleet(*hostile); + Planet* friendlytemp = new Planet(*friendly); + + string unittype = i->second; + + //cerr << "Initiative: " << s_Units[unittype].initiative() << " with unit: " << unittype << endl; + + if (s_Units[unittype].type() == "EMP") + { + hostiletemp->takeEMP(unittype, friendly->freeFleet(unittype, 1)); + friendlytemp->takeEMP(unittype, hostile->freeFleet(unittype, 1)); + } + else if (s_Units[unittype].type() == "Steal") + { + hostiletemp->takeShoot(unittype, friendly->freeFleet(unittype, 1), stealfriendly[unittype]); + friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), stealhostile[unittype]); + + friendlytemp->calculateLostStealships(unittype, stealfriendly[unittype], 1); + hostiletemp->calculateLostStealships(unittype, stealhostile[unittype], 1); + } + else + { + map temp; + hostiletemp->takeShoot(unittype, friendly->freeFleet(unittype, 1), temp); + friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), temp); + } + + if (s_Units[unittype].type() == "Pod") + { + //FIXME: Prolly need to recode the whole capping section for r7, due to multiple pods thingy + cerr << "Capping is: " << capping(tick) << endl; + + if (capping(tick) > 0) + { + for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid) + { + int caproids = capping(tick) * roids(roid->first, tick - 1); + int freepods = hostiletemp->freeFleet(unittype, 1); + + cerr << "Possible to steal " << caproids << " " << roid->first << " roids\n"; + cerr << freepods << " free pods available\n"; + + if (freepods <= 0) + break; + if (freepods < caproids) + caproids = freepods; + + cerr << caproids << " roids stolen\n"; + + takeRoids(roid->first, caproids, tick); + + //FIXME: Going to move this to the distribute roids section instead.. Not really move, I'll keep this, but "regenerate" the pods in the distribute ships function. + hostiletemp->killFleet(unittype, caproids, 1); + pods[unittype] += caproids; + //int totroids = caproids + hostiletemp->resource(roid->first, 0); + hostiletemp->addResource(roid->first, caproids, 1); + + cerr << caproids << " stolen " << roid->first << " roids\n"; + } + } + } + + //set the the objects so they point at the modified objects + *friendly = *friendlytemp; + delete friendlytemp; + *hostile = *hostiletemp; + delete hostiletemp; + } + hostile->addFleet(pods, 1); + +} + +////////////////////////////////////////////////////////////////////////// +// +void Planet::calculateScoreLoss(std::vector friendly, int tick = 1) +{ + for (vector::iterator i = friendly.begin(); i != friendly.end(); ++i) + { + if ((*i)->name().find("Home") != string::npos) + { + int scorechange = (*i)->score(tick) - (*i)->score(tick - 1); + addPlanetScore(scorechange, tick); + } + } } ////////////////////////////////////////////////////////////////////////// // -void runBattle(std::vector friendly, std::vector hostile) +float Planet::capping(int tick = 0) { + int ticks = m_Capping.size(); + + --ticks; + + if (ticks < tick) + return 0; + + return m_Capping[tick]; } +////////////////////////////////////////////////////////////////////////// +// +void Planet::setCapping(float capping, int tick = 0) +{ + int ticks = m_Capping.size(); + + for (int i = ticks; i <= tick; ++i) + { + m_Capping.push_back(0); + } + + if (capping <= 0.15 && capping >= 0) + m_Capping[tick] = capping; + else if (capping >= 0.15) + m_Capping[tick] = 0.15; + else + m_Capping[tick] = 0; +}