X-Git-Url: https://ruin.nu/git/?p=hbs.git;a=blobdiff_plain;f=bs%2Fplanet.cpp;h=4ae9c59e4d517e87b9047c7eb9b00dee837e3dad;hp=a5541cbebaee4b89dd68d5f79d9de96d6d94838a;hb=a2ce63f561d091d9c3af49987d74849f9450c16b;hpb=ac13ca5453360c59eaa0b8ad4242ea0837825bc1 diff --git a/bs/planet.cpp b/bs/planet.cpp index a5541cb..4ae9c59 100644 --- a/bs/planet.cpp +++ b/bs/planet.cpp @@ -98,7 +98,10 @@ void Planet::runBattle(std::vector friendly, std::vector hostile Fleet allHostiles; allHostiles.addToThis(hostiles); - calcOneTick(&allFriends, &allHostiles); + map > stealfriendly; + map > stealhostile; + + calcOneTick(&allFriends, &allHostiles, stealfriendly, stealhostile ); allFriends.distributeLossesGains(friends, tick); allHostiles.distributeLossesGains(friends, tick); @@ -107,7 +110,59 @@ void Planet::runBattle(std::vector friendly, std::vector hostile ////////////////////////////////////////////////////////////////////////// // -void Planet::calcOneTick(Planet* friendly, Fleet* Hostile) +void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map >& stealfriendly, std::map >& stealhostile ) { + map unitsinit; // order units after their ininitiative + for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i) + unitsinit[i->second.ETA()] = i->first; + + for (map::iterator i = unitsinit.begin(); i != unitsinit.end(); ++i) + { + Fleet* hostiletemp = new Fleet(*hostile); + Planet* friendlytemp = new Planet(*friendly); + + string unittype = i->second; + + if (s_Units[unittype].type() == "EMP") + { + hostiletemp->takeEMP(unittype, friendly->freeFleet(unittype, 1)); + friendlytemp->takeEMP(unittype, hostile->freeFleet(unittype, 1)); + } + else if (s_Units[unittype].type() == "Steal") + { + hostiletemp->takeShoot(unittype, friendly->freeFleet(unittype, 1), stealfriendly[unittype]); + friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), stealhostile[unittype]); + } + else + { + map temp; + hostiletemp->takeShoot(unittype, friendly->freeFleet(unittype, 1), temp); + friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), temp); + } + + if (s_Units[unittype].type() == "Pod") + { + float capping = friendly->m_iScore / hostile->score() / 10; + for (RoidList::iterator roids = m_Roids.begin(); roids != m_Roids.end(); ++roids) + { + int caproids = capping * roids->second[0]; + int freepods = hostiletemp->freeFleet(unittype, 1); + + if (freepods == 0) + break; + if (freepods < caproids) + caproids = caproids - freepods; + + roids->second.push_back(roids->second[0] - caproids); + hostiletemp->killFleet(unittype, caproids, 1); + } + } + + //set the the objects so they point at the modified objects + delete friendly; + friendly = friendlytemp; + delete hostile; + hostile = hostiletemp; + } }