From aa2185f376b26d850e07b492e86f1e5453a489de Mon Sep 17 00:00:00 2001 From: Michael Andreen Date: Fri, 12 Apr 2002 17:05:22 +0000 Subject: [PATCH] initial commit --- BUGS | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 BUGS diff --git a/BUGS b/BUGS new file mode 100644 index 0000000..646baab --- /dev/null +++ b/BUGS @@ -0,0 +1,20 @@ +Yes there are a couple of known bugs: + +1) The battle calc will seg fault (crash) if you change one fleet of a specific type (for example adds 1k black widows in a cathaar fleet), and then clicks on a fleet of the same type (for example, if you after you've added those black widoes clicks on another cathaar fleet). +Workaround: just click on a fleet of a different type between the clicks.. + +Might be a QT bug, looks like that on the backtrace, not sure yet.. + +2) The input of roids and score for a planet is buggy.. +have to check into this.. + + + +Other: +There are a couple of known flaws in my code (for example that my roid distribution doesn't take into account the number of pods each player has). + +A few rounding errors so that N + 1 ships gets killed instead of the avarage N and so on.. + +There is prolly a few others of the type above, I'm going to look into it when I feel the need. + +If you read the source and feels that something is very bad designed, or I do some calculations wrong: Please comment, I'm willing to learn and make my calc better.. ;) -- 2.39.2