X-Git-Url: https://ruin.nu/git/?p=icfp05.git;a=blobdiff_plain;f=botsrc%2Fbot.cpp;h=506330af60f61d415a961f4e658adfc653ade36a;hp=411d933ee50d7bab0ab689b320a753d464cb3f06;hb=aae26492dc1712e3f4783223df158ff5aa65d975;hpb=8b5e24a0d19af8af51155da4a5c8515bb3b8a7ee diff --git a/botsrc/bot.cpp b/botsrc/bot.cpp index 411d933..506330a 100644 --- a/botsrc/bot.cpp +++ b/botsrc/bot.cpp @@ -21,6 +21,8 @@ Bot::Bot(const string& name, PlayerType type){ _playerTypes["robber"] = robber; _playerTypes["cop-foot"] = cop_foot; _playerTypes["cop-car"] = cop_car; + //shortestPath("",robber,SimpleSPGoal("")); + //shortestPath("",robber,FindPlayer(hash_map(),robber)); } @@ -275,125 +277,6 @@ std::string Bot::turn(){ return _location; } -struct SPInfoComp{ - bool operator()(const SPInfo* v1, const SPInfo* v2){ - return v1->cost > v2->cost; - } -}; - -std::list Bot::shortestPath(const std::string& from, PlayerType type, const SPGoal& goal, bool reverse){ - - //cerr << "New shortest path from: " << from << endl; - - priority_queue, SPInfoComp > pq; - hash_map nodes; - - SPInfo* node = &nodes[from]; - node->name = from; - node->settled = false; - node->parent = 0; - node->cost = 0; - pq.push(node); - - int g = 0; - bool hascar = type == cop_car; - ; - SPInfo* n = 0; - while(!pq.empty()){ - node = pq.top(); - pq.pop(); - - g = goal(node); - if (g < 0) - break; - else if (g){ - list l; - front_insert_iterator > ii(l); - do{ - *ii++ = node->name; - node = node->parent; - }while (node != 0); - return l; - } - node->settled = true; - - hash_map::const_iterator intersection = _intersections.find(node->name); - if (intersection == _intersections.end()){ //Sanity check, should never be true.. - cerr << "BUG: Could not find intersection: " << node->name << endl; - continue; - } - for (hash_map::const_iterator street = intersection->second.connections.begin(); - street != intersection->second.connections.end(); ++street){ - hash_map::iterator newNode = nodes.find(street->first); - bool travelStreet = false; - if (hascar){ - if (reverse){ - if (street->second != foot){ - hash_map::const_iterator newInter = _intersections.find(street->first); - if (newInter != _intersections.end()){ - hash_map::const_iterator st = newInter->second.connections.find(node->name); - if (st != newInter->second.connections.end()) - travelStreet = st->second != foot; - } - }else - travelStreet = true; - }else - travelStreet = street->second != foot; - }else{ - travelStreet = street->second != car; - } - if (travelStreet){ - //cerr << "Adding street: " << street->first << endl; - if (newNode == nodes.end()){ - n = &nodes[street->first]; - n->name = street->first; - n->settled = false; - n->parent = 0; - n->cost = 10000; - }else if (newNode->second.settled) - continue; - else - n = &newNode->second; - - if (n->cost > node->cost + 1){ - n->cost = node->cost + 1; - n->parent = node; - pq.push(n); - } - } - - } - - } - - return list(); -} - -SimpleSPGoal::SimpleSPGoal(const std::string& to, int limit):_to(to), _limit(limit){ -} - -int SimpleSPGoal::operator()(const SPInfo* node) const{ - if (_limit > 0 && node->cost >= _limit) - return -1; - if (node->name == _to) - return 1; - return 0; -} - -FindPlayer::FindPlayer(const hash_map& players, PlayerType type, int limit) : _players(players), _type(type), _limit(limit){ -} - -int FindPlayer::operator()(const SPInfo* node) const{ - if (_limit > 0 && node->cost >= _limit) - return -1; - for(hash_map::const_iterator player = _players.begin(); - player != _players.end(); ++player){ - if (player->second.type == _type && player->second.location == node->name){ - return 1; - } - } - return 0; -} void Bot::sendInformation(){ cout << "inf\\" << endl; @@ -446,3 +329,5 @@ void Bot::voteResult(){ ++_winningPlans[winner]; } } + +#include "shortestPath.cpp"