X-Git-Url: https://ruin.nu/git/?p=icfp05.git;a=blobdiff_plain;f=robber%2Frobber.cpp;h=dbb287a4d760b5bb2dd231497778866318fb24a4;hp=d8154c09705aaca0dd5957dfbf8370fcbcfaecd1;hb=d7d9942fc9d1066670e166182e36791dfbf035d7;hpb=f4121d29718ebe595283200700956369776dbdca diff --git a/robber/robber.cpp b/robber/robber.cpp index d8154c0..dbb287a 100644 --- a/robber/robber.cpp +++ b/robber/robber.cpp @@ -1,28 +1,12 @@ #include "robber.h" #include #include +#include #include using namespace std; using namespace __gnu_cxx; -struct FindCop : SPGoal{ - int _limit; - const hash_map& _players; - FindCop(const hash_map& players, int limit = 0) : _players(players), _limit(limit){} - int operator()(const SPInfo* node) const{ - if (_limit > 0 && node->cost > _limit) - return -1; - for(hash_map::const_iterator player = _players.begin(); - player != _players.end(); ++player){ - if (player->second.type != robber && player->second.location == node->name){ - return 1; - } - } - return 0; - } -}; - string Robber::turn(){ hash_map streets; Intersection& inter = _intersections[_location]; @@ -32,49 +16,61 @@ string Robber::turn(){ cerr << "Discarding: " << street->first << " since car is needed" << endl; continue; } - double goodness = 10; + double goodness = 0; Intersection& conInter = _intersections[street->first]; - if (conInter.type == bank){ - cerr << "FOUND A BANK" << endl; - list l = shortestPath(_location, _type, FindCop(_players, 3)); - if (l.size() > 0){ - cerr << "Cop " << l.size() << " intersections away." << endl; - goodness = 0; - }else if (_banks[street->first] > 0){ - cerr << "No cop close to bank" << endl; - return street->first; - } - } - int curx = inter.x; - int cury = inter.y; - - int newx = conInter.x; - int newy = conInter.y; - for (hash_map::const_iterator player = _players.begin(); - player != _players.end(); ++player){ - if (player->first == _name) - continue; + list closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6), true); + list closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, 5), true); - int px = _intersections[player->second.location].x; - int py = _intersections[player->second.location].y; + unsigned int closestCop = 0; + bool copInCar = false; - double dist1 = sqrt(pow((curx-px),2.0)+pow((cury-py),2.0)); - double dist2 = sqrt(pow((newx-px),2.0)+pow((newy-py),2.0)); - /*cerr << "Original distance: " << dist1 << endl; - cerr << "New distance: " << dist2 << endl; - */ + if (closestCarCop.size() < closestFootCop.size() && closestCarCop.size() > 0){ + closestCop = closestCarCop.size(); + copInCar = true; + }else + closestCop = closestFootCop.size(); + if (closestCop > 0 && closestCop < 3){ + cerr << "Cop " << closestCop << " intersections away." << endl; + continue; + } - if (dist2 < 50 && dist2 < dist1) - goodness *= 0.95; + priority_queue banks; + for(hash_map::const_iterator bank = _banks.begin(); + bank != _banks.end(); ++bank){ + //cerr << "Handling bank at: " << bank->first << endl; + if (bank->second > 0){ + list l = shortestPath(street->first, _type, SimpleSPGoal(bank->first)); + if (l.size() < 1) + continue; + //list::iterator i = l.begin(); + //++i; + banks.push(bank->second/(pow(l.size(),4.0))); + } + } + //sort(banks.begin(),banks.end(),greater()); - if (player->second.type == cop_foot && dist2 <= 3) - goodness /= 100; - else if (player->second.type == cop_car && dist2 <= 2) - goodness /= 100; + for (unsigned int i = 0; i < 2 && banks.size() > 0;++i){ + goodness += banks.top(); + banks.pop(); + } + cerr << "Goodness before cop: " << goodness << endl; + if (closestCop > 2){ + cerr << "Cop " << closestCop << " intersections away." << endl; + goodness *= 1 - 1/(copInCar ? closestCop : closestCop - 1); + } + cerr << "Goodness after cop: " << goodness << endl; + if (conInter.type == bank){ + cerr << "FOUND A BANK" << endl; + if (closestCop > 0 && closestCop < 4) + continue; + else if (_banks[street->first] > 0){ + cerr << "No cop close to bank" << endl; + return street->first; + } } cerr << "Street: " << street->first << " goodness: " << goodness << endl; @@ -82,27 +78,14 @@ string Robber::turn(){ } streets[_oldLocation] /= 10; - for(hash_map::const_iterator bank = _banks.begin(); - bank != _banks.end(); ++bank){ - //cerr << "Handling bank at: " << bank->first << endl; - if (bank->second > 0){ - list l = shortestPath(_location, _type, SimpleSPGoal(bank->first)); - if (l.size() < 2) - continue; - list::iterator i = l.begin(); - if (*++i == "53-and-kimbark") - cerr << "We should NOT find 53-and-kimbark here" << endl; - streets[*i] += bank->second/(pow(5.0,double(l.size()))); - } - } /*cerr << "Using route: "; copy(v.begin(), v.end(), ostream_iterator(cerr, " : ")); cerr << endl; */ - string destination; + string destination = _location; double goodness = 0; for (hash_map::const_iterator dest = streets.begin(); dest != streets.end(); ++dest){