]> ruin.nu Git - icfp05.git/commitdiff
branched the robber for new idea
authorMichael Andreen <harv@ruin.nu>
Sun, 10 Jul 2005 12:06:53 +0000 (12:06 +0000)
committerMichael Andreen <harv@ruin.nu>
Sun, 10 Jul 2005 12:06:53 +0000 (12:06 +0000)
newrobber/robber.cpp [new file with mode: 0644]
newrobber/robber.h [new file with mode: 0644]
newrobber/robbersrc.pro [new file with mode: 0644]

diff --git a/newrobber/robber.cpp b/newrobber/robber.cpp
new file mode 100644 (file)
index 0000000..32124a8
--- /dev/null
@@ -0,0 +1,138 @@
+#include "robber.h"
+#include <iostream>
+#include <iterator>
+#include <queue>
+#include <cmath>
+
+using namespace std;
+using namespace __gnu_cxx;
+
+string Robber::turn(){
+
+       //Ignore bribing for now
+       cout << "nobribe:" << endl;
+       string input;
+       getline(cin,input);
+
+       hash_map<string,double> streets;
+       Intersection& inter = _intersections[_location];
+       for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
+               street != inter.connections.end(); ++street){
+               if (street->second == car){
+                       //cerr << "Discarding: " << street->first << " since car is needed" << endl;
+                       continue;
+               }
+               //cerr << "Looking at street: " << street->first << endl;
+               Intersection& conInter = _intersections[street->first];
+               double goodness = conInter.connections.size()*5;
+
+               list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6), true);
+               unsigned int closestCop = closestFootCop.size();
+               bool copInCar = false;
+               //cerr << "Cop on fot " << closestCop << " intersections away." << endl;
+
+               if (closestCop > 0 && closestCop < 3)
+                       continue;
+
+               list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, closestCop - 1 > 0 ? closestCop : 5), true);
+               //cerr << "Cop in car " << closestCarCop.size() << " intersections away." << endl;
+
+               if (closestCarCop.size() > 0){
+                       closestCop = closestCarCop.size();
+                       copInCar = true;
+               }
+
+               //cerr << "Cop " << closestCop << " intersections away." << endl;
+               if (closestCop > 0 && closestCop < 3)
+                       continue;
+
+               priority_queue<double> banks;
+               for(hash_map<string,int>::const_iterator bank = _banks.begin();
+                               bank != _banks.end(); ++bank){
+                       //cerr << "Handling bank at: " << bank->first << endl;
+                       if (bank->second > 0){
+                               list<string> cop = shortestPath(bank->first, cop_car, FindPlayer(_players, cop_car, 3), true);
+                               if (cop.size() > 0)
+                                       continue;
+                               else{
+                                       cop = shortestPath(bank->first, cop_foot, FindPlayer(_players, cop_foot, 3), true);
+                                       if (cop.size() > 0)
+                                               continue;
+                               }
+                               list<string> l = shortestPath(street->first, _type, SimpleSPGoal(bank->first));
+                               if (l.size() < 1)
+                                       continue;
+                               //list<string>::iterator i = l.begin();
+                               //++i;
+                               banks.push(bank->second/(pow(l.size(),4.0)));
+                       }
+               }
+               //sort(banks.begin(),banks.end(),greater<double>());
+
+               for (unsigned int i = 0; i < 2 && banks.size() > 0;++i){
+                       goodness += banks.top();
+                       banks.pop();
+               }
+
+               //cerr << "Goodness before cop: " << goodness << endl;
+               if (closestCop > 2){
+                       //cerr << "Cop " << closestCop << " intersections away." << endl;
+                       goodness *= 1 - 1/(copInCar ? closestCop : closestCop - 1);
+               }
+               //cerr << "Goodness after cop: " << goodness << endl;
+
+               if (conInter.type == bank){
+                       //cerr << "FOUND A BANK" << endl;
+                       if (closestCop > 0 && closestCop < 4)
+                               continue;
+                       else if (_banks[street->first] > 0){
+                               //cerr << "No cop close to bank" << endl;
+                               return street->first;
+                       }
+               }
+               
+               //cerr << "Street: " << street->first << " goodness: " << goodness << endl;
+               streets[street->first] = goodness;
+       }
+       streets[_oldLocation] /= 10;
+
+
+
+       /*cerr << "Using route: ";
+       copy(v.begin(), v.end(), ostream_iterator<string>(cerr, " : "));
+       cerr << endl;
+       */
+
+       //stand still if we can't find a better choice..
+       string destination = _location;
+       double goodness = 0;
+       for (hash_map<string,double>::const_iterator dest = streets.begin();
+                       dest != streets.end(); ++dest){
+               //cerr << "Goodness: " << dest->second << endl;
+               if (dest->second > goodness){
+               //cerr << "New Goodness: " << dest->second << endl;
+                       goodness = dest->second;
+                       destination = dest->first;
+               }
+       }
+       _oldLocation = _location;
+       //cerr << "Moving to: " << destination << endl;
+               
+       return destination;
+       
+}
+void Robber::move(std::string location){
+       cout << "rmov\\" << endl;
+       Bot::move(location);
+       cout << "nobribe:" << endl;
+       cout << "rmov/" << endl;
+}
+
+int main(){
+       Robber robber("harv-robber");
+       robber.play();
+
+       return 0;
+}
+
+#include "../botsrc/shortestPath.cpp"
diff --git a/newrobber/robber.h b/newrobber/robber.h
new file mode 100644 (file)
index 0000000..7624986
--- /dev/null
@@ -0,0 +1,17 @@
+#ifndef __ROBBER_H__
+#define __ROBBER_H__
+
+#include "../botsrc/bot.h"
+
+class Robber : public Bot {
+       public:
+               Robber(std::string name):Bot(name,robber){};
+               
+               std::string turn();
+
+       protected:
+               std::string _oldLocation;
+               std::string _maybeNextLocation;
+               virtual void move(std::string location);
+};
+#endif
diff --git a/newrobber/robbersrc.pro b/newrobber/robbersrc.pro
new file mode 100644 (file)
index 0000000..e95eca1
--- /dev/null
@@ -0,0 +1,14 @@
+######################################################################
+# Automatically generated by qmake (1.07a) Fri Jun 24 23:15:16 2005
+######################################################################
+
+TEMPLATE = app
+CONFIG -= qt
+#CONFIG += debug
+unix:LIBS += -lm
+TARGET = ../robber
+
+
+# Input
+HEADERS += robber.h ../botsrc/bot.h ../botsrc/shortestPath.cpp
+SOURCES += robber.cpp ../botsrc/bot.cpp