X-Git-Url: https://ruin.nu/git/?p=popboot.git;a=blobdiff_plain;f=node.h;h=4b8708db18c1da03d3fde8e18b314de5ea49876c;hp=cbe17348aa103a1befce5a11baca11391b28f424;hb=HEAD;hpb=318003cdb8615b39ef71761f55ac2159caabbf47 diff --git a/node.h b/node.h index cbe1734..4b8708d 100644 --- a/node.h +++ b/node.h @@ -5,37 +5,102 @@ #include #include "action.h" +/** + * A node in the plan graph, corresponds to a single action. + */ class Node { public: + /** + * Creates a node for the given action. + */ Node(const Action* action); + + /** + * Creates an empty, non-functional, node. + */ Node(); + + /** + * Creates a copy of the given node. + */ Node(const Node& node); virtual ~Node(){} + + /** + * Add a child node, which will be executed after this node. + */ void addChild(Node* node); + + /** + * Returns the action this node corresponds to. + */ const Action* action() const; + + /** + * Execute this node, and hence the corresponding action. + * Sets the effects achieved. + * + * If _executed is true or _preconditions.size() > 0 this method will + * just return. + */ void execute(); + + /** + * Checks if this node has been executed or not. + */ bool executed() const; + + /** + * Returns the effects that was achieved from execution. + */ const Literals& effects() const; + + /** + * Satisfy a single condition. + */ bool satisfyCondition(std::string effect); + + /** + * Satisfies a list of conditions. + */ bool satisfyConditions(const Literals& effects); + + /** + * Returns all the children to this node. + */ const std::vector& children() const; + + /** + * Returns the unsatisfied preconditions. + */ const Preconditions& preconditions() const; protected: + //! The action this node corresponds to. const Action* _action; + //! The list of children to this node. std::vector _children; + //! The, so far, unsatisfied preconditions. Preconditions _preconditions; + //! Will be true if this node has been executed. bool _executed; + //! The effects which were achieved by the execution. Literals _effects; }; +/** + * Class which is used as the start node in the plan graph. + */ class StartNode :public Node { public: StartNode(const Literals& init); ~StartNode(){delete _action;} }; +/** + * Class which is used as the end node in the plan graph. + */ class EndNode :public Node { public: EndNode(const Literals& goal);