1 /***************************************************************************
2 fleet.cpp - description
4 begin : Tue Jan 22 2002
5 copyright : (C) 2002 by Michael Andreen
7 ***************************************************************************/
9 /***************************************************************************
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
16 ***************************************************************************/
25 map<string, vector<int> > Fleet::s_Races;
26 UnitList Fleet::s_Units;
37 //////////////////////////////////////////////////////////////////////////
39 void Fleet::setName(string sName)
44 //////////////////////////////////////////////////////////////////////////
46 string Fleet::name() const
51 //////////////////////////////////////////////////////////////////////////
53 /** This function first sets the race, then it iterates through the the
54 * s_Races and checks if it finds the race it returns true, if it reaches
55 * the end without finding it it returns false.
57 bool Fleet::setRace(string sRace)
60 for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
62 if (m_sRace == (*i).first)
68 //////////////////////////////////////////////////////////////////////////
70 string Fleet::race() const
75 //////////////////////////////////////////////////////////////////////////
77 /** This function iterates through m_Fleet and adds all numbers together to
80 int Fleet::numberOfShips() const
84 for (map<string, vector<int> >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
86 if (i->second.size() != 0)
87 total += i->second[0];
93 //////////////////////////////////////////////////////////////////////////
95 void Fleet::setETA(int eta)
100 //////////////////////////////////////////////////////////////////////////
102 int Fleet::ETA() const
107 //////////////////////////////////////////////////////////////////////////
109 void Fleet::setRaces(map<string, vector<int> >& races)
114 //////////////////////////////////////////////////////////////////////////
116 void Fleet::setUnits(UnitList& units)
122 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
124 cerr << s_Units[(*i).first].Name() << "\t\t"
125 << s_Units[(*i).first].race() <<"\t"
126 << s_Units[(*i).first].unitClass() << "\t"
127 << s_Units[(*i).first].target(0) << "\t"
128 << s_Units[(*i).first].target(1) << "\t"
129 << s_Units[(*i).first].target(2) << "\t"
130 << s_Units[(*i).first].initiative() << "\t"
131 << s_Units[(*i).first].agility() << "\t"
132 << s_Units[(*i).first].weaponSpeed() << "\t"
133 << s_Units[(*i).first].guns() << "\t"
134 << s_Units[(*i).first].power() << "\t"
135 << s_Units[(*i).first].armor() << "\t"
136 << s_Units[(*i).first].EMP() << "\t"
137 << s_Units[(*i).first].totRes() << "\t"
138 << s_Units[(*i).first].fuel() << "\t"
139 << s_Units[(*i).first].ETA() << "\t"
140 << s_Units[(*i).first].type() << endl;
145 //////////////////////////////////////////////////////////////////////////
147 const map<string, vector<int> >& Fleet::Races()
152 //////////////////////////////////////////////////////////////////////////
154 const UnitList& Fleet::Units()
159 //////////////////////////////////////////////////////////////////////////
161 vector<int> Fleet::RacesAllowed() const
163 return s_Races[m_sRace];
166 //////////////////////////////////////////////////////////////////////////
168 unsigned Fleet::score(int tick = 0) const
170 unsigned tot_score = 0;
172 for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
174 int ticks = i->second.size();
179 tot_score += i->second[ticks] * s_Units[i->first].totRes() / 10;
181 tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
187 //////////////////////////////////////////////////////////////////////////
189 void Fleet::setFleet(string unittype, int number, int tick = 0)
192 int ticks = m_Fleet[unittype].size();
195 earlier = m_Fleet[unittype][ticks - 1];
197 for (int i = ticks; i <= tick; ++i)
199 m_Fleet[unittype].push_back(earlier);
201 m_Fleet[unittype][tick] = number;
204 //////////////////////////////////////////////////////////////////////////
206 void Fleet::addFleet(std::string unittype, int number, int tick = 0)
209 int ticks = m_Fleet[unittype].size();
212 earlier = m_Fleet[unittype][ticks - 1];
214 for (int i = ticks; i <= tick; ++i)
216 m_Fleet[unittype].push_back(earlier);
218 m_Fleet[unittype][tick] += number;
221 //////////////////////////////////////////////////////////////////////////
223 int Fleet::fleet(string unittype, int tick = 0)
225 int ticks = m_Fleet[unittype].size();
232 return m_Fleet[unittype][ticks];
234 return m_Fleet[unittype][tick];
237 //////////////////////////////////////////////////////////////////////////
239 int Fleet::blockedFleet(std::string unittype, int tick = 0)
241 int ticks = m_BlockedFleet[unittype].size();
250 return m_BlockedFleet[unittype][tick];
253 //////////////////////////////////////////////////////////////////////////
255 void Fleet::setBlockedFleet(std::string unittype, int number, int tick = 0)
257 int ticks = m_BlockedFleet[unittype].size();
259 for (int i = ticks; i <= tick; ++i)
261 m_BlockedFleet[unittype].push_back(0);
263 m_BlockedFleet[unittype][tick] = number;
265 cerr << "This fleet got " << m_BlockedFleet[unittype][tick] << " blocked units tick: " << tick << endl;
269 //////////////////////////////////////////////////////////////////////////
271 void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
273 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
275 if (m_Fleet[i->first].size() == 0)
276 m_Fleet[i->first].push_back(0);
278 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
280 int num = (*j)->fleet(i->first, tick);
281 m_Fleet[i->first][0] += num;
283 cerr << (*j)->name() << " adding " << num << " units of type " << i->first << endl;
288 //////////////////////////////////////////////////////////////////////////
290 void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
292 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
294 string unittype = i->first;
297 if (m_Fleet[unittype].size() < 1)
299 if (m_Fleet[unittype][0] == 0)
303 int totallost = fleet(unittype,1) - fleet(unittype, 0);
306 cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl;
308 cerr << "Total number of units before: " << fleet(unittype, 0) << " and after : " << fleet(unittype, 1) << endl;
310 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
312 int fl1 = (*j)->fleet(unittype, tick - 1);
313 float part = float(fl1) / fleet(unittype, 0) ;
314 int lost = totallost * part;
315 (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
317 cerr << (*j)->name() << " gaining " << lost << " " << unittype << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." << endl;
319 lost = part * blockedFleet(unittype, 0);
321 cerr << (*j)->name() << " got " << lost << " blocked " << unittype << ", the total number of blocked ships was: " << blockedFleet(unittype, 0) << endl;
323 (*j)->setBlockedFleet(unittype, lost, tick);
328 //////////////////////////////////////////////////////////////////////////
330 std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0)
333 for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
335 if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays)
338 cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
340 else if ((*i)->name() == "Home Planet")
346 //////////////////////////////////////////////////////////////////////////
348 int Fleet::freeFleet(std:: string unittype, int tick = 0)
350 int bticks = m_BlockedFleet[unittype].size();
355 return fleet(unittype, tick);
358 int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick];
365 //////////////////////////////////////////////////////////////////////////
367 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
370 float guns = s_Units[unittype].guns() * number;
376 cerr << number << " " << unittype << ": with " << guns << " guns\n";
378 float gunsleft = guns;
379 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
381 string ta = s_Units[unittype].target(count);
382 cerr << "Shooting at target class: " << ta << endl;
386 map<string, int*> targets;
388 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
391 if (m_Fleet[j->first].size() == 0)
395 if (m_Fleet[j->first].size() == 1 )
396 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
398 //cerr << "Target is class: " << j->second.type() << endl;
400 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
403 // cerr << "Looking at target: " << j->first << endl;
404 targets[j->first] = &m_Fleet[j->first][1];
409 if (targets.size() == 0)
413 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
414 total += (*j->second);
416 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
418 float maxguns = float((*j->second))/total * guns;
419 //cerr << "Now shooting at target: " << j->first << endl;
421 if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
422 m_Armor[j->first] = s_Units[j->first].armor();
425 //cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
426 //cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
430 if (*(j->second) <= 0)
433 int wpsp = s_Units[unittype].weaponSpeed();
434 int agil = s_Units[j->first].agility();
436 k -= float(100)/(25 + wpsp - agil);
437 //cout << "Used " << blaha << " guns to hit with one shot.\n";
438 //cout << "WPSP: " << wpsp << "\nAgil: " << agil << endl;
440 m_Armor[j->first] -= s_Units[unittype].power();
441 if (m_Armor[j->first] <= 0)
443 m_Armor[j->first] = s_Units[j->first].armor();
445 hitunits[j->first]++;
447 //There is a chance that we're hitting a blocked ship.
448 if (m_BlockedFleet[j->first].size() >= 1)
450 int test = rand() % m_BlockedFleet[j->first][0];
452 && m_BlockedFleet[j->first][0] > 0)
454 if (m_BlockedFleet[j->first].size() == 1)
455 m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1);
456 else if (m_BlockedFleet[j->first][1] > 0)
457 m_BlockedFleet[j->first][1]--;
464 cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n";
468 gunsleft -= maxguns - k;
474 //////////////////////////////////////////////////////////////////////////
476 void Fleet::takeEMP(std::string unittype, int number)
478 int guns = s_Units[unittype].guns() * number;
482 cerr << unittype << ": with " << guns << " guns\n";
484 float gunsleft = guns;
485 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
487 string ta = s_Units[unittype].target(count);
488 cerr << "Shooting at target class: " << ta << endl;
492 map<string, int*> targets;
494 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
496 if (j->second.type() == "PDS")
499 if (freeFleet(j->first, 1) <= 0)
502 if (m_Fleet[j->first].size() == 0)
505 if (m_Fleet[j->first].size() == 1)
506 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
508 //cerr << "Target is class: " << j->second.type() << endl;
510 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
513 // cerr << "Looking at target: " << j->first << endl;
514 targets[j->first] = &m_Fleet[j->first][1];
519 if (targets.size() == 0)
523 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
524 total += (*j->second);
526 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
528 float maxguns = float((*j->second))/total * guns;
529 cerr << "Now shooting at target: " << j->first << endl;
538 if (*(j->second) <= blockedFleet(j->first, 1))
541 int eres = s_Units[j->first].EMP();
543 k -= float(100)/(100-eres);
545 blockFleet(j->first, 1);
548 cerr << hits << " units of type: " << j->first << " blocked\n";
552 gunsleft -= maxguns - k;
558 //////////////////////////////////////////////////////////////////////////
560 void Fleet::killFleet(std::string unittype, int number, int tick = 0)
563 int ticks = m_Fleet[unittype].size();
566 earlier = m_Fleet[unittype][ticks - 1];
568 for (int i = ticks; i <= tick; ++i)
570 m_Fleet[unittype].push_back(earlier);
572 m_Fleet[unittype][tick] -= number;
575 //////////////////////////////////////////////////////////////////////////
577 void Fleet::setResource(std::string type, int number, int tick = 0)
580 int ticks = m_Resources[type].size();
581 for (int i = ticks; i <= tick; ++i)
582 m_Resources[type].push_back(number);
583 m_Resources[type][tick] = number;
586 //////////////////////////////////////////////////////////////////////////
588 void Fleet::addResource(std::string type, int number, int tick = 0)
591 int ticks = m_Resources[type].size();
592 int latest = resource(type, tick - 1);
594 for (int i = ticks; i <= tick; ++i)
595 m_Resources[type].push_back(latest);
596 m_Resources[type][tick] += number;
599 //////////////////////////////////////////////////////////////////////////
601 int Fleet::resource(std::string type, int tick = 0) const
606 vector<int>const* resource = 0;
607 for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
609 if (i->first == type)
611 resource = &i->second;
618 int ticks = resource->size();
626 return resource->at(ticks);
627 return resource->at(tick);
630 //////////////////////////////////////////////////////////////////////////
632 void Fleet::resetResources()
634 m_Resources.clear() ;
637 //////////////////////////////////////////////////////////////////////////
639 void Fleet::printFleet()
641 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
643 for (int tick = 0; tick < 5 ;++tick)
645 int num = fleet(i->first, tick);
649 cerr << num << " " << i->first << " during tick: " << tick << endl;
654 //////////////////////////////////////////////////////////////////////////
656 void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
658 if (m_BlockedFleet[unittype].size() >= 1)
660 m_BlockedFleet[unittype][0] += number;
661 if (m_BlockedFleet[unittype].size() > 1)
662 m_BlockedFleet[unittype][1] += number;
664 m_BlockedFleet[unittype].push_back(m_BlockedFleet[unittype][0]);
668 m_BlockedFleet[unittype].push_back(number);
669 m_BlockedFleet[unittype].push_back(number);
673 //////////////////////////////////////////////////////////////////////////
675 void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
677 for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
679 string res = i->first;
682 cerr << "Distributing type: " << res << endl;
683 for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
684 cout << (*j) << endl;
686 if (m_Resources[res].size() < 2)
688 if (m_Resources[res][1] == 0)
692 int totcapped = resource(res,1) - resource(res, 0);
695 cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl;
697 cerr << "Total number of roids before: " << resource(res, 0) << " and after : " << resource(res, 1) << endl;
699 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
701 unsigned fl1 = (*j)->score(tick - 1);
702 float part = float(fl1) / score(0) ;
703 int lost = totcapped * part;
705 cerr << (*j)->name() << " gaining " << lost << " " << res << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) << endl;
707 //(*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick);
708 (*j)->addResource(res,lost, tick);
713 //////////////////////////////////////////////////////////////////////////
716 void Fleet::addFleet(std::map<string, int> units, int tick = 0)
718 for (map<string, int>::iterator i = units.begin(); i != units.end(); ++i)
719 addFleet(i->first, i->second, tick);