1 /***************************************************************************
2 fleet.cpp - description
4 begin : Tue Jan 22 2002
5 copyright : (C) 2002 by Michael Andreen
7 ***************************************************************************/
9 /***************************************************************************
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
16 ***************************************************************************/
25 map<string, vector<int> > Fleet::s_Races;
26 UnitList Fleet::s_Units;
38 //////////////////////////////////////////////////////////////////////////
40 void Fleet::setName(string sName)
45 //////////////////////////////////////////////////////////////////////////
47 string Fleet::name() const
52 //////////////////////////////////////////////////////////////////////////
54 /** This function first sets the race, then it iterates through the the
55 * s_Races and checks if it finds the race it returns true, if it reaches
56 * the end without finding it it returns false.
58 bool Fleet::setRace(string sRace)
61 for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
63 if (m_sRace == (*i).first)
69 //////////////////////////////////////////////////////////////////////////
71 string Fleet::race() const
76 //////////////////////////////////////////////////////////////////////////
78 /** This function iterates through m_Fleet and adds all numbers together to
81 int Fleet::numberOfShips() const
85 for (map<string, vector<int> >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
87 if (i->second.size() != 0)
88 total += i->second[0];
94 //////////////////////////////////////////////////////////////////////////
96 void Fleet::setETA(int eta)
101 //////////////////////////////////////////////////////////////////////////
103 int Fleet::ETA() const
108 //////////////////////////////////////////////////////////////////////////
110 void Fleet::setRaces(map<string, vector<int> >& races)
115 //////////////////////////////////////////////////////////////////////////
117 void Fleet::setUnits(UnitList& units)
123 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
125 cerr << s_Units[(*i).first].Name() << "\t\t"
126 << s_Units[(*i).first].race() <<"\t"
127 << s_Units[(*i).first].unitClass() << "\t"
128 << s_Units[(*i).first].target(0) << "\t"
129 << s_Units[(*i).first].target(1) << "\t"
130 << s_Units[(*i).first].target(2) << "\t"
131 << s_Units[(*i).first].initiative() << "\t"
132 << s_Units[(*i).first].agility() << "\t"
133 << s_Units[(*i).first].weaponSpeed() << "\t"
134 << s_Units[(*i).first].guns() << "\t"
135 << s_Units[(*i).first].power() << "\t"
136 << s_Units[(*i).first].armor() << "\t"
137 << s_Units[(*i).first].EMP() << "\t"
138 << s_Units[(*i).first].totRes() << "\t"
139 << s_Units[(*i).first].fuel() << "\t"
140 << s_Units[(*i).first].ETA() << "\t"
141 << s_Units[(*i).first].type() << endl;
146 //////////////////////////////////////////////////////////////////////////
148 const map<string, vector<int> >& Fleet::Races()
153 //////////////////////////////////////////////////////////////////////////
155 const UnitList& Fleet::Units()
160 //////////////////////////////////////////////////////////////////////////
162 vector<int> Fleet::RacesAllowed() const
164 return s_Races[m_sRace];
167 //////////////////////////////////////////////////////////////////////////
169 unsigned Fleet::score(int tick = 0) const
171 unsigned tot_score = 0;
173 for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
175 int ticks = i->second.size();
180 tot_score += i->second[ticks] * s_Units[i->first].totRes() / 10;
182 tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
188 //////////////////////////////////////////////////////////////////////////
190 void Fleet::setFleet(string unittype, int number, int tick = 0)
193 int ticks = m_Fleet[unittype].size();
196 earlier = m_Fleet[unittype][ticks - 1];
198 for (int i = ticks; i <= tick; ++i)
200 m_Fleet[unittype].push_back(earlier);
202 m_Fleet[unittype][tick] = number;
205 //////////////////////////////////////////////////////////////////////////
207 void Fleet::addFleet(std::string unittype, int number, int tick = 0)
210 int ticks = m_Fleet[unittype].size();
213 earlier = m_Fleet[unittype][ticks - 1];
215 for (int i = ticks; i <= tick; ++i)
217 m_Fleet[unittype].push_back(earlier);
219 m_Fleet[unittype][tick] += number;
222 //////////////////////////////////////////////////////////////////////////
224 int Fleet::fleet(string unittype, int tick = 0)
227 int ticks = m_Fleet[unittype].size();
232 return m_Fleet[unittype][0];
237 return m_Fleet[unittype][ticks];
239 return m_Fleet[unittype][tick];
242 //////////////////////////////////////////////////////////////////////////
244 int Fleet::blockedFleet(std::string unittype, int tick = 0)
246 int ticks = m_BlockedFleet[unittype].size();
255 return m_BlockedFleet[unittype][tick];
258 //////////////////////////////////////////////////////////////////////////
260 void Fleet::setBlockedFleet(std::string unittype, int number, int tick = 0)
262 int ticks = m_BlockedFleet[unittype].size();
264 for (int i = ticks; i <= tick; ++i)
266 m_BlockedFleet[unittype].push_back(0);
268 m_BlockedFleet[unittype][tick] = number;
270 cerr << "This fleet got " << m_BlockedFleet[unittype][tick] << " blocked units tick: " << tick << endl;
274 //////////////////////////////////////////////////////////////////////////
276 void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
278 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
280 if (m_Fleet[i->first].size() == 0)
281 m_Fleet[i->first].push_back(0);
283 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
285 int num = (*j)->fleet(i->first, tick);
286 m_Fleet[i->first][0] += num;
288 cerr << (*j)->name() << " adding " << num << " units of type " << i->first << endl;
293 //////////////////////////////////////////////////////////////////////////
295 void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
297 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
299 string unittype = i->first;
302 if (m_Fleet[unittype].size() < 1)
304 if (m_Fleet[unittype][0] == 0)
308 int totallost = fleet(unittype,1) - fleet(unittype, 0);
311 cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl;
313 cerr << "Total number of units before: " << fleet(unittype, 0) << " and after : " << fleet(unittype, 1) << endl;
315 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
317 int fl1 = (*j)->fleet(unittype, tick - 1);
318 float part = float(fl1) / fleet(unittype, 0) ;
319 int lost = totallost * part;
320 (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
322 cerr << (*j)->name() << " gaining " << lost << " " << unittype << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." << endl;
324 lost = part * blockedFleet(unittype, 0);
326 cerr << (*j)->name() << " got " << lost << " blocked " << unittype << ", the total number of blocked ships was: " << blockedFleet(unittype, 0) << endl;
328 (*j)->setBlockedFleet(unittype, lost, tick);
333 //////////////////////////////////////////////////////////////////////////
335 std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0)
338 for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
340 if ((*i)->stays() == 0)
342 else if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < (*i)->stays())
345 cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
347 else if ((*i)->stays() < 0)
353 //////////////////////////////////////////////////////////////////////////
355 int Fleet::freeFleet(std:: string unittype, int tick = 0)
357 int bticks = m_BlockedFleet[unittype].size();
362 return fleet(unittype, tick);
365 int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick];
372 //////////////////////////////////////////////////////////////////////////
374 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
377 float guns = s_Units[unittype].guns() * number;
383 cerr << number << " " << unittype << ": with " << guns << " guns\n";
385 float gunsleft = guns;
386 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
388 string ta = s_Units[unittype].target(count);
389 cerr << "Shooting at target class: " << ta << endl;
393 map<string, int*> targets;
395 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
398 if (m_Fleet[j->first].size() == 0)
402 if (m_Fleet[j->first].size() == 1 )
403 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
405 //cerr << "Target is class: " << j->second.type() << endl;
407 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
410 // cerr << "Looking at target: " << j->first << endl;
411 targets[j->first] = &m_Fleet[j->first][1];
416 if (targets.size() == 0)
420 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
421 total += (*j->second);
423 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
425 float maxguns = float((*j->second))/total * guns;
426 //cerr << "Now shooting at target: " << j->first << endl;
428 if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
429 m_Armor[j->first] = s_Units[j->first].armor();
432 //cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
433 //cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
437 if (*(j->second) <= 0)
440 int wpsp = s_Units[unittype].weaponSpeed();
441 int agil = s_Units[j->first].agility();
443 k -= float(100)/(25 + wpsp - agil);
444 //cout << "Used " << blaha << " guns to hit with one shot.\n";
445 //cout << "WPSP: " << wpsp << "\nAgil: " << agil << endl;
447 m_Armor[j->first] -= s_Units[unittype].power();
448 if (m_Armor[j->first] <= 0)
450 m_Armor[j->first] = s_Units[j->first].armor();
452 hitunits[j->first]++;
454 //There is a chance that we're hitting a blocked ship.
455 if (m_BlockedFleet[j->first].size() >= 1)
457 int test = rand() % m_BlockedFleet[j->first][0];
459 && m_BlockedFleet[j->first][0] > 0)
461 if (m_BlockedFleet[j->first].size() == 1)
462 m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1);
463 else if (m_BlockedFleet[j->first][1] > 0)
464 m_BlockedFleet[j->first][1]--;
471 cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n";
475 gunsleft -= maxguns - k;
481 //////////////////////////////////////////////////////////////////////////
483 void Fleet::takeEMP(std::string unittype, int number)
485 int guns = s_Units[unittype].guns() * number;
489 cerr << unittype << ": with " << guns << " guns\n";
491 float gunsleft = guns;
492 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
494 string ta = s_Units[unittype].target(count);
495 cerr << "Shooting at target class: " << ta << endl;
499 map<string, int*> targets;
501 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
503 if (j->second.type() == "PDS")
506 if (freeFleet(j->first, 1) <= 0)
509 if (m_Fleet[j->first].size() == 0)
512 if (m_Fleet[j->first].size() == 1)
513 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
515 //cerr << "Target is class: " << j->second.type() << endl;
517 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
520 // cerr << "Looking at target: " << j->first << endl;
521 targets[j->first] = &m_Fleet[j->first][1];
526 if (targets.size() == 0)
530 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
531 total += (*j->second);
533 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
535 float maxguns = float((*j->second))/total * guns;
536 cerr << "Now shooting at target: " << j->first << endl;
545 if (*(j->second) <= blockedFleet(j->first, 1))
548 int eres = s_Units[j->first].EMP();
550 k -= float(100)/(100-eres);
552 blockFleet(j->first, 1);
555 cerr << hits << " units of type: " << j->first << " blocked\n";
559 gunsleft -= maxguns - k;
565 //////////////////////////////////////////////////////////////////////////
567 void Fleet::killFleet(std::string unittype, int number, int tick = 0)
570 int ticks = m_Fleet[unittype].size();
573 earlier = m_Fleet[unittype][ticks - 1];
575 for (int i = ticks; i <= tick; ++i)
577 m_Fleet[unittype].push_back(earlier);
579 m_Fleet[unittype][tick] -= number;
582 //////////////////////////////////////////////////////////////////////////
584 void Fleet::setResource(std::string type, int number, int tick = 0)
587 int ticks = m_Resources[type].size();
588 for (int i = ticks; i <= tick; ++i)
589 m_Resources[type].push_back(number);
590 m_Resources[type][tick] = number;
593 //////////////////////////////////////////////////////////////////////////
595 void Fleet::addResource(std::string type, int number, int tick = 0)
598 int ticks = m_Resources[type].size();
599 int latest = resource(type, tick - 1);
601 for (int i = ticks; i <= tick; ++i)
602 m_Resources[type].push_back(latest);
603 m_Resources[type][tick] += number;
606 //////////////////////////////////////////////////////////////////////////
608 int Fleet::resource(std::string type, int tick = 0) const
613 vector<int>const* resource = 0;
614 for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
616 if (i->first == type)
618 resource = &i->second;
625 int ticks = resource->size();
633 return resource->at(ticks);
634 return resource->at(tick);
637 //////////////////////////////////////////////////////////////////////////
639 void Fleet::resetResources()
641 m_Resources.clear() ;
644 //////////////////////////////////////////////////////////////////////////
646 void Fleet::printFleet()
648 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
650 for (int tick = 0; tick < 5 ;++tick)
652 int num = fleet(i->first, tick);
656 cerr << num << " " << i->first << " during tick: " << tick << endl;
661 //////////////////////////////////////////////////////////////////////////
663 void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
665 if (m_BlockedFleet[unittype].size() >= 1)
667 m_BlockedFleet[unittype][0] += number;
668 if (m_BlockedFleet[unittype].size() > 1)
669 m_BlockedFleet[unittype][1] += number;
671 m_BlockedFleet[unittype].push_back(m_BlockedFleet[unittype][0]);
675 m_BlockedFleet[unittype].push_back(number);
676 m_BlockedFleet[unittype].push_back(number);
680 //////////////////////////////////////////////////////////////////////////
682 void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
684 for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
686 string res = i->first;
689 cerr << "Distributing type: " << res << endl;
690 for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
691 cout << (*j) << endl;
693 if (m_Resources[res].size() < 2)
695 if (m_Resources[res][1] == 0)
699 int totcapped = resource(res,1) - resource(res, 0);
702 cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl;
704 cerr << "Total number of roids before: " << resource(res, 0) << " and after : " << resource(res, 1) << endl;
706 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
708 unsigned fl1 = (*j)->score(tick - 1);
709 float part = float(fl1) / score(0) ;
710 int lost = totcapped * part;
712 cerr << (*j)->name() << " gaining " << lost << " " << res << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) << endl;
714 //(*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick);
715 (*j)->addResource(res,lost, tick);
720 //////////////////////////////////////////////////////////////////////////
722 void Fleet::addFleet(std::map<string, int> units, int tick = 0)
724 for (map<string, int>::iterator i = units.begin(); i != units.end(); ++i)
725 addFleet(i->first, i->second, tick);
728 //////////////////////////////////////////////////////////////////////////
730 int Fleet::stays() const
735 //////////////////////////////////////////////////////////////////////////
737 void Fleet::setStays(int ticks)
742 //////////////////////////////////////////////////////////////////////////
744 void Fleet::calculateLostStealships(string unittype, std::map<std::string, int> stolen, int tick = 1)
747 for (map<string, int>::iterator i = stolen.begin(); i != stolen.end(); ++i)
749 stealscore += stolen[i->first] * (s_Units[i->first].totRes() / 10.0);
752 int lost = stealscore / (s_Units[unittype].totRes() / 10.0);
754 cerr << "Lost " << lost << " " << unittype << " due to stealing ships worth: " << stealscore << endl;
755 killFleet(unittype, lost, tick);
758 //////////////////////////////////////////////////////////////////////////
760 void Fleet::distributeStolenShips(std::map<std::string, std::map<std::string, int> > stolen, std::vector<Fleet*> fleets, int tick = 0)
762 for(map<string, map<string, int> >::iterator i = stolen.begin(); i != stolen.end(); ++i)
764 int totalstealers = 0;
765 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
766 totalstealers += (*j)->fleet(i->first, tick - 1);
768 for (map<string, int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
770 for (vector<Fleet*>::iterator k = fleets.begin(); k != fleets.end(); ++k)
772 int stolen = float ((*k)->fleet(i->first, tick - 1)) / totalstealers * j->second;
773 (*k)->addFleet(j->first, stolen, tick);
779 //////////////////////////////////////////////////////////////////////////
781 void Fleet::calculateSalvage()
783 for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
786 map<string, int> res = s_Units[i->first].resources();
788 if (i->second.size() > 0)
789 cerr << endl << i->first << ": ";
792 for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j, ++tick)
794 int lostunits = fleet(i->first, tick - 1) - fleet(i->first, tick);
798 cerr << "(" << tick << ":" << fleet(i->first, tick) << ") ";
799 for (map<string, int>::iterator k = res.begin(); k != res.end(); ++k)
800 addResource(k->first, lostunits * k->second * 0.25, tick);