1 /***************************************************************************
2 fleet.cpp - description
4 begin : Tue Jan 22 2002
5 copyright : (C) 2002 by Michael Andreen
7 ***************************************************************************/
9 /***************************************************************************
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
16 ***************************************************************************/
25 map<string, vector<int> > Fleet::s_Races;
26 UnitList Fleet::s_Units;
38 //////////////////////////////////////////////////////////////////////////
40 void Fleet::setName(string sName)
45 //////////////////////////////////////////////////////////////////////////
47 string Fleet::name() const
52 //////////////////////////////////////////////////////////////////////////
54 /** This function first sets the race, then it iterates through the the
55 * s_Races and checks if it finds the race it returns true, if it reaches
56 * the end without finding it it returns false.
58 bool Fleet::setRace(string sRace)
61 for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
63 if (m_sRace == (*i).first)
69 //////////////////////////////////////////////////////////////////////////
71 string Fleet::race() const
76 //////////////////////////////////////////////////////////////////////////
78 /** This function iterates through m_Fleet and adds all numbers together to
81 int Fleet::numberOfShips() const
85 for (map<string, vector<int> >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
87 if (i->second.size() != 0)
88 total += i->second[0];
94 //////////////////////////////////////////////////////////////////////////
96 void Fleet::setETA(int eta)
101 //////////////////////////////////////////////////////////////////////////
103 int Fleet::ETA() const
108 //////////////////////////////////////////////////////////////////////////
110 void Fleet::setRaces(map<string, vector<int> >& races)
115 //////////////////////////////////////////////////////////////////////////
117 void Fleet::setUnits(UnitList& units)
123 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
125 cerr << s_Units[(*i).first].Name() << "\t\t"
126 << s_Units[(*i).first].race() <<"\t"
127 << s_Units[(*i).first].unitClass() << "\t"
128 << s_Units[(*i).first].target(0) << "\t"
129 << s_Units[(*i).first].target(1) << "\t"
130 << s_Units[(*i).first].target(2) << "\t"
131 << s_Units[(*i).first].initiative() << "\t"
132 << s_Units[(*i).first].agility() << "\t"
133 << s_Units[(*i).first].weaponSpeed() << "\t"
134 << s_Units[(*i).first].guns() << "\t"
135 << s_Units[(*i).first].power() << "\t"
136 << s_Units[(*i).first].armor() << "\t"
137 << s_Units[(*i).first].EMP() << "\t"
138 << s_Units[(*i).first].totRes() << "\t"
139 << s_Units[(*i).first].fuel() << "\t"
140 << s_Units[(*i).first].ETA() << "\t"
141 << s_Units[(*i).first].type() << endl;
146 //////////////////////////////////////////////////////////////////////////
148 const map<string, vector<int> >& Fleet::Races()
153 //////////////////////////////////////////////////////////////////////////
155 const UnitList& Fleet::Units()
160 //////////////////////////////////////////////////////////////////////////
162 vector<int> Fleet::RacesAllowed() const
164 return s_Races[m_sRace];
167 //////////////////////////////////////////////////////////////////////////
169 unsigned Fleet::score(int tick = 0) const
171 unsigned tot_score = 0;
173 for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
175 int ticks = i->second.size();
180 tot_score += i->second[ticks] * s_Units[i->first].totRes() / 10;
182 tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
188 //////////////////////////////////////////////////////////////////////////
190 void Fleet::setFleet(string unittype, int number, int tick = 0)
193 int ticks = m_Fleet[unittype].size();
196 earlier = m_Fleet[unittype][ticks - 1];
198 for (int i = ticks; i <= tick; ++i)
200 m_Fleet[unittype].push_back(earlier);
202 m_Fleet[unittype][tick] = number;
205 //////////////////////////////////////////////////////////////////////////
207 void Fleet::addFleet(std::string unittype, int number, int tick = 0)
210 int ticks = m_Fleet[unittype].size();
213 earlier = m_Fleet[unittype][ticks - 1];
215 for (int i = ticks; i <= tick; ++i)
217 m_Fleet[unittype].push_back(earlier);
219 m_Fleet[unittype][tick] += number;
222 //////////////////////////////////////////////////////////////////////////
224 int Fleet::fleet(string unittype, int tick = 0)
226 int ticks = m_Fleet[unittype].size();
233 return m_Fleet[unittype][ticks];
235 return m_Fleet[unittype][tick];
238 //////////////////////////////////////////////////////////////////////////
240 int Fleet::blockedFleet(std::string unittype, int tick = 0)
242 int ticks = m_BlockedFleet[unittype].size();
251 return m_BlockedFleet[unittype][tick];
254 //////////////////////////////////////////////////////////////////////////
256 void Fleet::setBlockedFleet(std::string unittype, int number, int tick = 0)
258 int ticks = m_BlockedFleet[unittype].size();
260 for (int i = ticks; i <= tick; ++i)
262 m_BlockedFleet[unittype].push_back(0);
264 m_BlockedFleet[unittype][tick] = number;
266 cerr << "This fleet got " << m_BlockedFleet[unittype][tick] << " blocked units tick: " << tick << endl;
270 //////////////////////////////////////////////////////////////////////////
272 void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
274 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
276 if (m_Fleet[i->first].size() == 0)
277 m_Fleet[i->first].push_back(0);
279 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
281 int num = (*j)->fleet(i->first, tick);
282 m_Fleet[i->first][0] += num;
284 cerr << (*j)->name() << " adding " << num << " units of type " << i->first << endl;
289 //////////////////////////////////////////////////////////////////////////
291 void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
293 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
295 string unittype = i->first;
298 if (m_Fleet[unittype].size() < 1)
300 if (m_Fleet[unittype][0] == 0)
304 int totallost = fleet(unittype,1) - fleet(unittype, 0);
307 cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl;
309 cerr << "Total number of units before: " << fleet(unittype, 0) << " and after : " << fleet(unittype, 1) << endl;
311 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
313 int fl1 = (*j)->fleet(unittype, tick - 1);
314 float part = float(fl1) / fleet(unittype, 0) ;
315 int lost = totallost * part;
316 (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
318 cerr << (*j)->name() << " gaining " << lost << " " << unittype << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." << endl;
320 lost = part * blockedFleet(unittype, 0);
322 cerr << (*j)->name() << " got " << lost << " blocked " << unittype << ", the total number of blocked ships was: " << blockedFleet(unittype, 0) << endl;
324 (*j)->setBlockedFleet(unittype, lost, tick);
329 //////////////////////////////////////////////////////////////////////////
331 std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0)
334 for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
336 if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < (*i)->stays())
339 cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
341 else if ((*i)->stays() < 0)
347 //////////////////////////////////////////////////////////////////////////
349 int Fleet::freeFleet(std:: string unittype, int tick = 0)
351 int bticks = m_BlockedFleet[unittype].size();
356 return fleet(unittype, tick);
359 int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick];
366 //////////////////////////////////////////////////////////////////////////
368 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
371 float guns = s_Units[unittype].guns() * number;
377 cerr << number << " " << unittype << ": with " << guns << " guns\n";
379 float gunsleft = guns;
380 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
382 string ta = s_Units[unittype].target(count);
383 cerr << "Shooting at target class: " << ta << endl;
387 map<string, int*> targets;
389 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
392 if (m_Fleet[j->first].size() == 0)
396 if (m_Fleet[j->first].size() == 1 )
397 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
399 //cerr << "Target is class: " << j->second.type() << endl;
401 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
404 // cerr << "Looking at target: " << j->first << endl;
405 targets[j->first] = &m_Fleet[j->first][1];
410 if (targets.size() == 0)
414 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
415 total += (*j->second);
417 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
419 float maxguns = float((*j->second))/total * guns;
420 //cerr << "Now shooting at target: " << j->first << endl;
422 if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
423 m_Armor[j->first] = s_Units[j->first].armor();
426 //cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
427 //cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
431 if (*(j->second) <= 0)
434 int wpsp = s_Units[unittype].weaponSpeed();
435 int agil = s_Units[j->first].agility();
437 k -= float(100)/(25 + wpsp - agil);
438 //cout << "Used " << blaha << " guns to hit with one shot.\n";
439 //cout << "WPSP: " << wpsp << "\nAgil: " << agil << endl;
441 m_Armor[j->first] -= s_Units[unittype].power();
442 if (m_Armor[j->first] <= 0)
444 m_Armor[j->first] = s_Units[j->first].armor();
446 hitunits[j->first]++;
448 //There is a chance that we're hitting a blocked ship.
449 if (m_BlockedFleet[j->first].size() >= 1)
451 int test = rand() % m_BlockedFleet[j->first][0];
453 && m_BlockedFleet[j->first][0] > 0)
455 if (m_BlockedFleet[j->first].size() == 1)
456 m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1);
457 else if (m_BlockedFleet[j->first][1] > 0)
458 m_BlockedFleet[j->first][1]--;
465 cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n";
469 gunsleft -= maxguns - k;
475 //////////////////////////////////////////////////////////////////////////
477 void Fleet::takeEMP(std::string unittype, int number)
479 int guns = s_Units[unittype].guns() * number;
483 cerr << unittype << ": with " << guns << " guns\n";
485 float gunsleft = guns;
486 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
488 string ta = s_Units[unittype].target(count);
489 cerr << "Shooting at target class: " << ta << endl;
493 map<string, int*> targets;
495 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
497 if (j->second.type() == "PDS")
500 if (freeFleet(j->first, 1) <= 0)
503 if (m_Fleet[j->first].size() == 0)
506 if (m_Fleet[j->first].size() == 1)
507 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
509 //cerr << "Target is class: " << j->second.type() << endl;
511 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
514 // cerr << "Looking at target: " << j->first << endl;
515 targets[j->first] = &m_Fleet[j->first][1];
520 if (targets.size() == 0)
524 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
525 total += (*j->second);
527 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
529 float maxguns = float((*j->second))/total * guns;
530 cerr << "Now shooting at target: " << j->first << endl;
539 if (*(j->second) <= blockedFleet(j->first, 1))
542 int eres = s_Units[j->first].EMP();
544 k -= float(100)/(100-eres);
546 blockFleet(j->first, 1);
549 cerr << hits << " units of type: " << j->first << " blocked\n";
553 gunsleft -= maxguns - k;
559 //////////////////////////////////////////////////////////////////////////
561 void Fleet::killFleet(std::string unittype, int number, int tick = 0)
564 int ticks = m_Fleet[unittype].size();
567 earlier = m_Fleet[unittype][ticks - 1];
569 for (int i = ticks; i <= tick; ++i)
571 m_Fleet[unittype].push_back(earlier);
573 m_Fleet[unittype][tick] -= number;
576 //////////////////////////////////////////////////////////////////////////
578 void Fleet::setResource(std::string type, int number, int tick = 0)
581 int ticks = m_Resources[type].size();
582 for (int i = ticks; i <= tick; ++i)
583 m_Resources[type].push_back(number);
584 m_Resources[type][tick] = number;
587 //////////////////////////////////////////////////////////////////////////
589 void Fleet::addResource(std::string type, int number, int tick = 0)
592 int ticks = m_Resources[type].size();
593 int latest = resource(type, tick - 1);
595 for (int i = ticks; i <= tick; ++i)
596 m_Resources[type].push_back(latest);
597 m_Resources[type][tick] += number;
600 //////////////////////////////////////////////////////////////////////////
602 int Fleet::resource(std::string type, int tick = 0) const
607 vector<int>const* resource = 0;
608 for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
610 if (i->first == type)
612 resource = &i->second;
619 int ticks = resource->size();
627 return resource->at(ticks);
628 return resource->at(tick);
631 //////////////////////////////////////////////////////////////////////////
633 void Fleet::resetResources()
635 m_Resources.clear() ;
638 //////////////////////////////////////////////////////////////////////////
640 void Fleet::printFleet()
642 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
644 for (int tick = 0; tick < 5 ;++tick)
646 int num = fleet(i->first, tick);
650 cerr << num << " " << i->first << " during tick: " << tick << endl;
655 //////////////////////////////////////////////////////////////////////////
657 void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
659 if (m_BlockedFleet[unittype].size() >= 1)
661 m_BlockedFleet[unittype][0] += number;
662 if (m_BlockedFleet[unittype].size() > 1)
663 m_BlockedFleet[unittype][1] += number;
665 m_BlockedFleet[unittype].push_back(m_BlockedFleet[unittype][0]);
669 m_BlockedFleet[unittype].push_back(number);
670 m_BlockedFleet[unittype].push_back(number);
674 //////////////////////////////////////////////////////////////////////////
676 void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
678 for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
680 string res = i->first;
683 cerr << "Distributing type: " << res << endl;
684 for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
685 cout << (*j) << endl;
687 if (m_Resources[res].size() < 2)
689 if (m_Resources[res][1] == 0)
693 int totcapped = resource(res,1) - resource(res, 0);
696 cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl;
698 cerr << "Total number of roids before: " << resource(res, 0) << " and after : " << resource(res, 1) << endl;
700 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
702 unsigned fl1 = (*j)->score(tick - 1);
703 float part = float(fl1) / score(0) ;
704 int lost = totcapped * part;
706 cerr << (*j)->name() << " gaining " << lost << " " << res << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) << endl;
708 //(*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick);
709 (*j)->addResource(res,lost, tick);
714 //////////////////////////////////////////////////////////////////////////
716 void Fleet::addFleet(std::map<string, int> units, int tick = 0)
718 for (map<string, int>::iterator i = units.begin(); i != units.end(); ++i)
719 addFleet(i->first, i->second, tick);
722 //////////////////////////////////////////////////////////////////////////
724 int Fleet::stays() const
729 //////////////////////////////////////////////////////////////////////////
731 void Fleet::setStays(int ticks)
736 //////////////////////////////////////////////////////////////////////////
738 void Fleet::calculateLostStealships(string unittype, std::map<std::string, int> stolen, int tick = 1)
741 for (map<string, int>::iterator i = stolen.begin(); i != stolen.end(); ++i)
743 stealscore += stolen[i->first] * (s_Units[i->first].totRes() / 10.0);
746 int lost = stealscore / (s_Units[unittype].totRes() / 10.0);
748 cerr << "Lost " << lost << " " << unittype << " due to stealing ships worth: " << stealscore << endl;
749 killFleet(unittype, lost, tick);