1 /***************************************************************************
2 fleet.cpp - description
4 begin : Tue Jan 22 2002
5 copyright : (C) 2002 by Michael Andreen
7 ***************************************************************************/
9 /***************************************************************************
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
16 ***************************************************************************/
25 map<string, vector<int> > Fleet::s_Races;
26 UnitList Fleet::s_Units;
38 //////////////////////////////////////////////////////////////////////////
40 void Fleet::setName(string sName)
45 //////////////////////////////////////////////////////////////////////////
47 string Fleet::name() const
52 //////////////////////////////////////////////////////////////////////////
54 /** This function first sets the race, then it iterates through the the
55 * s_Races and checks if it finds the race it returns true, if it reaches
56 * the end without finding it it returns false.
58 bool Fleet::setRace(string sRace)
61 for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
63 if (m_sRace == (*i).first)
69 //////////////////////////////////////////////////////////////////////////
71 string Fleet::race() const
76 //////////////////////////////////////////////////////////////////////////
78 /** This function iterates through m_Fleet and adds all numbers together to
81 int Fleet::numberOfShips() const
85 for (map<string, vector<int> >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
87 if (i->second.size() != 0)
88 total += i->second[0];
94 //////////////////////////////////////////////////////////////////////////
96 void Fleet::setETA(int eta)
101 //////////////////////////////////////////////////////////////////////////
103 int Fleet::ETA() const
108 //////////////////////////////////////////////////////////////////////////
110 void Fleet::setRaces(map<string, vector<int> >& races)
115 //////////////////////////////////////////////////////////////////////////
117 void Fleet::setUnits(UnitList& units)
123 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
125 cerr << s_Units[(*i).first].Name() << "\t\t"
126 << s_Units[(*i).first].race() <<"\t"
127 << s_Units[(*i).first].unitClass() << "\t"
128 << s_Units[(*i).first].target(0) << "\t"
129 << s_Units[(*i).first].target(1) << "\t"
130 << s_Units[(*i).first].target(2) << "\t"
131 << s_Units[(*i).first].initiative() << "\t"
132 << s_Units[(*i).first].agility() << "\t"
133 << s_Units[(*i).first].weaponSpeed() << "\t"
134 << s_Units[(*i).first].guns() << "\t"
135 << s_Units[(*i).first].power() << "\t"
136 << s_Units[(*i).first].armor() << "\t"
137 << s_Units[(*i).first].EMP() << "\t"
138 << s_Units[(*i).first].totRes() << "\t"
139 << s_Units[(*i).first].fuel() << "\t"
140 << s_Units[(*i).first].ETA() << "\t"
141 << s_Units[(*i).first].type() << endl;
146 //////////////////////////////////////////////////////////////////////////
148 const map<string, vector<int> >& Fleet::Races()
153 //////////////////////////////////////////////////////////////////////////
155 const UnitList& Fleet::Units()
160 //////////////////////////////////////////////////////////////////////////
162 vector<int> Fleet::RacesAllowed() const
164 return s_Races[m_sRace];
167 //////////////////////////////////////////////////////////////////////////
169 unsigned Fleet::score(int tick = 0) const
171 unsigned tot_score = 0;
173 for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
175 int ticks = i->second.size();
180 tot_score += i->second[ticks] * s_Units[i->first].totRes() / 10;
182 tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
188 //////////////////////////////////////////////////////////////////////////
190 void Fleet::setFleet(string unittype, int number, int tick = 0)
193 int ticks = m_Fleet[unittype].size();
196 earlier = m_Fleet[unittype][ticks - 1];
198 for (int i = ticks; i <= tick; ++i)
200 m_Fleet[unittype].push_back(earlier);
202 m_Fleet[unittype][tick] = number;
205 //////////////////////////////////////////////////////////////////////////
207 void Fleet::addFleet(std::string unittype, int number, int tick = 0)
210 int ticks = m_Fleet[unittype].size();
213 earlier = m_Fleet[unittype][ticks - 1];
215 for (int i = ticks; i <= tick; ++i)
217 m_Fleet[unittype].push_back(earlier);
219 m_Fleet[unittype][tick] += number;
222 //////////////////////////////////////////////////////////////////////////
224 int Fleet::fleet(string unittype, int tick = 0)
227 int ticks = m_Fleet[unittype].size();
232 return m_Fleet[unittype][0];
237 return m_Fleet[unittype][ticks];
239 return m_Fleet[unittype][tick];
242 //////////////////////////////////////////////////////////////////////////
244 int Fleet::blockedFleet(std::string unittype, int tick = 0)
246 int ticks = m_BlockedFleet[unittype].size();
255 return m_BlockedFleet[unittype][tick];
258 //////////////////////////////////////////////////////////////////////////
260 void Fleet::setBlockedFleet(std::string unittype, int number, int tick = 0)
262 int ticks = m_BlockedFleet[unittype].size();
264 for (int i = ticks; i <= tick; ++i)
266 m_BlockedFleet[unittype].push_back(0);
268 m_BlockedFleet[unittype][tick] = number;
270 cerr << "This fleet got " << m_BlockedFleet[unittype][tick] << " blocked units tick: " << tick << endl;
274 //////////////////////////////////////////////////////////////////////////
276 void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
278 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
280 if (m_Fleet[i->first].size() == 0)
281 m_Fleet[i->first].push_back(0);
283 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
285 int num = (*j)->fleet(i->first, tick);
286 m_Fleet[i->first][0] += num;
288 cerr << (*j)->name() << " adding " << num << " units of type " << i->first << endl;
293 //////////////////////////////////////////////////////////////////////////
295 void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
297 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
299 string unittype = i->first;
302 if (m_Fleet[unittype].size() < 1)
304 if (m_Fleet[unittype][0] == 0)
308 int totallost = fleet(unittype,1) - fleet(unittype, 0);
311 cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl;
313 cerr << "Total number of units before: " << fleet(unittype, 0) << " and after : " << fleet(unittype, 1) << endl;
315 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
317 int fl1 = (*j)->fleet(unittype, tick - 1);
318 float part = float(fl1) / fleet(unittype, 0) ;
319 int lost = totallost * part;
320 (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
322 cerr << (*j)->name() << " gaining " << lost << " " << unittype << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." << endl;
324 lost = part * blockedFleet(unittype, 0);
326 cerr << (*j)->name() << " got " << lost << " blocked " << unittype << ", the total number of blocked ships was: " << blockedFleet(unittype, 0) << endl;
328 (*j)->setBlockedFleet(unittype, lost, tick);
333 //////////////////////////////////////////////////////////////////////////
335 std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0)
338 for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
340 if ((*i)->stays() == 0)
342 else if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < (*i)->stays())
345 cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
347 else if ((*i)->stays() < 0)
353 //////////////////////////////////////////////////////////////////////////
355 int Fleet::freeFleet(std:: string unittype, int tick = 0)
357 int bticks = m_BlockedFleet[unittype].size();
362 return fleet(unittype, tick);
365 int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick];
372 //////////////////////////////////////////////////////////////////////////
374 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
377 float guns = s_Units[unittype].guns() * number;
383 cerr << number << " " << unittype << ": with " << guns << " guns\n";
385 float gunsleft = guns;
386 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
388 string ta = s_Units[unittype].target(count);
389 cerr << "Shooting at target class: " << ta << endl;
393 map<string, int*> targets;
395 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
397 if (m_Fleet[j->first].size() == 0)
401 if (m_Fleet[j->first].size() == 1 )
402 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
404 //cerr << "Target is class: " << j->second.type() << endl;
406 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
409 // cerr << "Looking at target: " << j->first << endl;
410 targets[j->first] = &m_Fleet[j->first][1];
414 if (targets.size() == 0)
418 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
419 total += (*j->second);
421 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
423 float maxguns = float((*j->second))/total * guns;
424 //cerr << "Now shooting at target: " << j->first << endl;
426 if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
427 m_Armor[j->first] = s_Units[j->first].armor();
430 //cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
431 //cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
435 if (*(j->second) <= 0)
438 int wpsp = s_Units[unittype].weaponSpeed();
439 int agil = s_Units[j->first].agility();
441 k -= float(100)/(25 + wpsp - agil);
442 //cout << "Used " << blaha << " guns to hit with one shot.\n";
443 //cout << "WPSP: " << wpsp << "\nAgil: " << agil << endl;
445 m_Armor[j->first] -= s_Units[unittype].power();
446 if (m_Armor[j->first] <= 0)
448 m_Armor[j->first] = s_Units[j->first].armor();
450 hitunits[j->first]++;
452 //There is a chance that we're hitting a blocked ship.
453 if (m_BlockedFleet[j->first].size() >= 1)
455 int test = rand() % m_BlockedFleet[j->first][0];
457 && m_BlockedFleet[j->first][0] > 0)
459 if (m_BlockedFleet[j->first].size() == 1)
460 m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1);
461 else if (m_BlockedFleet[j->first][1] > 0)
462 m_BlockedFleet[j->first][1]--;
469 cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n";
473 gunsleft -= maxguns - k;
479 //////////////////////////////////////////////////////////////////////////
481 void Fleet::takeEMP(std::string unittype, int number)
483 int guns = s_Units[unittype].guns() * number;
487 cerr << unittype << ": with " << guns << " guns\n";
489 float gunsleft = guns;
490 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
492 string ta = s_Units[unittype].target(count);
493 cerr << "Shooting at target class: " << ta << endl;
497 map<string, int*> targets;
499 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
501 if (j->second.type() == "PDS")
504 if (freeFleet(j->first, 1) <= 0)
507 if (m_Fleet[j->first].size() == 0)
510 if (m_Fleet[j->first].size() == 1)
511 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
513 //cerr << "Target is class: " << j->second.type() << endl;
515 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
518 // cerr << "Looking at target: " << j->first << endl;
519 targets[j->first] = &m_Fleet[j->first][1];
524 if (targets.size() == 0)
528 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
529 total += (*j->second);
531 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
533 float maxguns = float((*j->second))/total * guns;
534 cerr << "Now shooting at target: " << j->first << endl;
543 if (*(j->second) <= blockedFleet(j->first, 1))
546 int eres = s_Units[j->first].EMP();
548 k -= float(100)/(100-eres);
550 blockFleet(j->first, 1);
553 cerr << hits << " units of type: " << j->first << " blocked\n";
557 gunsleft -= maxguns - k;
563 //////////////////////////////////////////////////////////////////////////
565 void Fleet::killFleet(std::string unittype, int number, int tick = 0)
568 int ticks = m_Fleet[unittype].size();
571 earlier = m_Fleet[unittype][ticks - 1];
573 for (int i = ticks; i <= tick; ++i)
575 m_Fleet[unittype].push_back(earlier);
577 m_Fleet[unittype][tick] -= number;
580 //////////////////////////////////////////////////////////////////////////
582 void Fleet::setResource(std::string type, int number, int tick = 0)
585 int ticks = m_Resources[type].size();
586 for (int i = ticks; i <= tick; ++i)
587 m_Resources[type].push_back(number);
588 m_Resources[type][tick] = number;
591 //////////////////////////////////////////////////////////////////////////
593 void Fleet::addResource(std::string type, int number, int tick = 0)
596 int ticks = m_Resources[type].size();
597 int latest = resource(type, tick - 1);
599 for (int i = ticks; i <= tick; ++i)
600 m_Resources[type].push_back(latest);
601 m_Resources[type][tick] += number;
604 //////////////////////////////////////////////////////////////////////////
606 int Fleet::resource(std::string type, int tick = 0) const
611 vector<int>const* resource = 0;
612 for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
614 if (i->first == type)
616 resource = &i->second;
623 int ticks = resource->size();
631 return resource->at(ticks);
632 return resource->at(tick);
635 //////////////////////////////////////////////////////////////////////////
637 void Fleet::resetResources()
639 m_Resources.clear() ;
642 //////////////////////////////////////////////////////////////////////////
644 void Fleet::printFleet()
646 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
648 for (int tick = 0; tick < 5 ;++tick)
650 int num = fleet(i->first, tick);
654 cerr << num << " " << i->first << " during tick: " << tick << endl;
659 //////////////////////////////////////////////////////////////////////////
661 void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
663 if (m_BlockedFleet[unittype].size() >= 1)
665 m_BlockedFleet[unittype][0] += number;
666 if (m_BlockedFleet[unittype].size() > 1)
667 m_BlockedFleet[unittype][1] += number;
669 m_BlockedFleet[unittype].push_back(m_BlockedFleet[unittype][0]);
673 m_BlockedFleet[unittype].push_back(number);
674 m_BlockedFleet[unittype].push_back(number);
678 //////////////////////////////////////////////////////////////////////////
680 void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
682 for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
684 string res = i->first;
687 cerr << "Distributing type: " << res << endl;
688 for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
689 cout << (*j) << endl;
691 if (m_Resources[res].size() < 2)
693 if (m_Resources[res][1] == 0)
697 int totcapped = resource(res,1) - resource(res, 0);
700 cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl;
702 cerr << "Total number of roids before: " << resource(res, 0) << " and after : " << resource(res, 1) << endl;
704 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
706 unsigned fl1 = (*j)->score(tick - 1);
707 float part = float(fl1) / score(0) ;
708 int lost = totcapped * part;
710 cerr << (*j)->name() << " gaining " << lost << " " << res << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) << endl;
712 //(*j)->setResource(res, (*j)->resource(res,tick-1) + lost, tick);
713 (*j)->addResource(res,lost, tick);
718 //////////////////////////////////////////////////////////////////////////
720 void Fleet::addFleet(std::map<string, int> units, int tick = 0)
722 for (map<string, int>::iterator i = units.begin(); i != units.end(); ++i)
723 addFleet(i->first, i->second, tick);
726 //////////////////////////////////////////////////////////////////////////
728 int Fleet::stays() const
733 //////////////////////////////////////////////////////////////////////////
735 void Fleet::setStays(int ticks)
740 //////////////////////////////////////////////////////////////////////////
742 void Fleet::calculateLostStealships(string unittype, std::map<std::string, int> stolen, int tick = 1)
745 for (map<string, int>::iterator i = stolen.begin(); i != stolen.end(); ++i)
747 stealscore += stolen[i->first] * (s_Units[i->first].totRes() / 10.0);
750 int lost = stealscore / (s_Units[unittype].totRes() / 10.0);
752 cerr << "Lost " << lost << " " << unittype << " due to stealing ships worth: " << stealscore << endl;
753 killFleet(unittype, lost, tick);
756 //////////////////////////////////////////////////////////////////////////
758 void Fleet::distributeStolenShips(std::map<std::string, std::map<std::string, int> > stolen, std::vector<Fleet*> fleets, int tick = 0)
760 for(map<string, map<string, int> >::iterator i = stolen.begin(); i != stolen.end(); ++i)
762 int totalstealers = 0;
763 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
764 totalstealers += (*j)->fleet(i->first, tick - 1);
766 for (map<string, int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
768 for (vector<Fleet*>::iterator k = fleets.begin(); k != fleets.end(); ++k)
770 int stolen = float ((*k)->fleet(i->first, tick - 1)) / totalstealers * j->second;
771 (*k)->addFleet(j->first, stolen, tick);
777 //////////////////////////////////////////////////////////////////////////
779 void Fleet::calculateSalvage()
781 for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
784 map<string, int> res = s_Units[i->first].resources();
786 if (i->second.size() > 0)
787 cerr << endl << i->first << ": ";
790 for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j, ++tick)
792 int lostunits = fleet(i->first, tick - 1) - fleet(i->first, tick);
796 cerr << "(" << tick << ":" << fleet(i->first, tick) << ") ";
797 for (map<string, int>::iterator k = res.begin(); k != res.end(); ++k)
798 addResource(k->first, lostunits * k->second * 0.25, tick);
803 //////////////////////////////////////////////////////////////////////////
805 void Fleet::resetTicks()
807 for (FleetList::iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
809 if ( i->second.size() < 2)
812 int temp = i->second[0];
816 i->second.push_back(temp);