1 /***************************************************************************
2 fleet.cpp - description
4 begin : Tue Jan 22 2002
5 copyright : (C) 2002 by Michael Andreen
7 ***************************************************************************/
9 /***************************************************************************
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
16 ***************************************************************************/
25 map<string, vector<int> > Fleet::s_Races;
26 UnitList Fleet::s_Units;
37 //////////////////////////////////////////////////////////////////////////
39 void Fleet::setName(string sName)
44 //////////////////////////////////////////////////////////////////////////
46 string Fleet::name() const
51 //////////////////////////////////////////////////////////////////////////
53 /** This function first sets the race, then it iterates through the the
54 * s_Races and checks if it finds the race it returns true, if it reaches
55 * the end without finding it it returns false.
57 bool Fleet::setRace(string sRace)
60 for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
62 if (m_sRace == (*i).first)
68 //////////////////////////////////////////////////////////////////////////
70 string Fleet::race() const
75 //////////////////////////////////////////////////////////////////////////
77 /** This function iterates through m_Fleet and adds all numbers together to
80 int Fleet::numberOfShips() const
84 for (map<string, vector<int> >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
86 if (i->second.size() != 0)
87 total += i->second[0];
93 //////////////////////////////////////////////////////////////////////////
95 void Fleet::setETA(int eta)
100 //////////////////////////////////////////////////////////////////////////
102 int Fleet::ETA() const
107 //////////////////////////////////////////////////////////////////////////
109 void Fleet::setRaces(map<string, vector<int> >& races)
114 //////////////////////////////////////////////////////////////////////////
116 void Fleet::setUnits(UnitList& units)
122 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
124 cerr << s_Units[(*i).first].Name() << "\t\t"
125 << s_Units[(*i).first].race() <<"\t"
126 << s_Units[(*i).first].unitClass() << "\t"
127 << s_Units[(*i).first].target(0) << "\t"
128 << s_Units[(*i).first].target(1) << "\t"
129 << s_Units[(*i).first].target(2) << "\t"
130 << s_Units[(*i).first].initiative() << "\t"
131 << s_Units[(*i).first].agility() << "\t"
132 << s_Units[(*i).first].weaponSpeed() << "\t"
133 << s_Units[(*i).first].guns() << "\t"
134 << s_Units[(*i).first].power() << "\t"
135 << s_Units[(*i).first].armor() << "\t"
136 << s_Units[(*i).first].EMP() << "\t"
137 << s_Units[(*i).first].totRes() << "\t"
138 << s_Units[(*i).first].fuel() << "\t"
139 << s_Units[(*i).first].ETA() << "\t"
140 << s_Units[(*i).first].type() << endl;
145 //////////////////////////////////////////////////////////////////////////
147 const map<string, vector<int> >& Fleet::Races()
152 //////////////////////////////////////////////////////////////////////////
154 const UnitList& Fleet::Units()
159 //////////////////////////////////////////////////////////////////////////
161 vector<int> Fleet::RacesAllowed() const
163 return s_Races[m_sRace];
166 //////////////////////////////////////////////////////////////////////////
168 unsigned Fleet::score(int tick = 0) const
170 unsigned tot_score = 0;
172 for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
174 int ticks = i->second.size();
179 tot_score += i->second[ticks] * s_Units[i->first].totRes() / 10;
181 tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
187 //////////////////////////////////////////////////////////////////////////
189 void Fleet::setFleet(string unittype, int number, int tick = 0)
192 int ticks = m_Fleet[unittype].size();
195 earlier = m_Fleet[unittype][ticks - 1];
197 for (int i = ticks; i <= tick; ++i)
199 m_Fleet[unittype].push_back(earlier);
201 m_Fleet[unittype][tick] = number;
204 //////////////////////////////////////////////////////////////////////////
206 int Fleet::fleet(string unittype, int tick = 0)
208 int ticks = m_Fleet[unittype].size();
215 return m_Fleet[unittype][ticks];
217 return m_Fleet[unittype][tick];
220 //////////////////////////////////////////////////////////////////////////
222 void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
224 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
226 if (m_Fleet[i->first].size() == 0)
227 m_Fleet[i->first].push_back(0);
229 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
231 int num = (*j)->fleet(i->first, tick);
232 m_Fleet[i->first][0] += num;
234 cerr << (*j)->name() << " adding " << num << " units of type " << i->first << endl;
239 //////////////////////////////////////////////////////////////////////////
241 void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
243 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
245 string unittype = i->first;
248 if (m_Fleet[unittype].size() < 1)
250 if (m_Fleet[unittype][0] == 0)
254 int totallost = fleet(unittype,1) - fleet(unittype, 0);
257 cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl;
259 cerr << "Total number of units before: " << fleet(unittype, 0) << " and after : " << fleet(unittype, 1) << endl;
261 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
263 int fl1 = (*j)->fleet(unittype, tick - 1);
264 float part = float(fl1) / fleet(unittype, 0) ;
265 int lost = totallost * part;
266 cerr << (*j)->name() << " gaining " << lost << " " << unittype << " since it's " << part * 100 << "% of the whole fleet, and it had : " << fl1 << " units last tick.." << endl;
267 (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
272 //////////////////////////////////////////////////////////////////////////
274 std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0)
277 for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
279 if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays)
282 cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
284 else if ((*i)->name() == "Home Planet")
290 //////////////////////////////////////////////////////////////////////////
292 int Fleet::freeFleet(std:: string unittype, int tick = 0)
294 int bticks = m_BlockedFleet[unittype].size();
299 return fleet(unittype, tick);
302 int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick];
309 //////////////////////////////////////////////////////////////////////////
311 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
314 float guns = s_Units[unittype].guns() * number;
320 cerr << number << " " << unittype << ": with " << guns << " guns\n";
322 float gunsleft = guns;
323 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
325 string ta = s_Units[unittype].target(count);
326 cerr << "Shooting at target class: " << ta << endl;
330 map<string, int*> targets;
332 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
335 if (m_Fleet[j->first].size() == 0)
338 if (m_Fleet[j->first].size() == 1)
339 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
341 //cerr << "Target is class: " << j->second.type() << endl;
343 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
346 // cerr << "Looking at target: " << j->first << endl;
347 targets[j->first] = &m_Fleet[j->first][1];
352 if (targets.size() == 0)
356 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
357 total += (*j->second);
359 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
361 float maxguns = float((*j->second))/total * guns;
362 //cerr << "Now shooting at target: " << j->first << endl;
364 if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
365 m_Armor[j->first] = s_Units[j->first].armor();
368 //cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
369 //cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
373 if (*(j->second) <= 0)
376 int wpsp = s_Units[unittype].weaponSpeed();
377 int agil = s_Units[j->first].agility();
379 k -= float(100)/(25 + wpsp - agil);
380 //cout << "Used " << blaha << " guns to hit with one shot.\n";
381 //cout << "WPSP: " << wpsp << "\nAgil: " << agil << endl;
383 m_Armor[j->first] -= s_Units[unittype].power();
384 if (m_Armor[j->first] <= 0)
386 m_Armor[j->first] = s_Units[j->first].armor();
388 hitunits[j->first]++;
390 //There is a chance that we're hitting a blocked ship.
391 if (m_BlockedFleet[j->first].size() >= 1)
393 int test = rand() % m_BlockedFleet[j->first][0];
395 && m_BlockedFleet[j->first][0] > 0)
397 if (m_BlockedFleet[j->first].size() == 1)
398 m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1);
399 else if (m_BlockedFleet[j->first][1] > 0)
400 m_BlockedFleet[j->first][1]--;
407 cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n";
411 gunsleft -= maxguns - k;
417 //////////////////////////////////////////////////////////////////////////
419 void Fleet::takeEMP(std::string unittype, int number)
421 int guns = s_Units[unittype].guns() * number;
425 cerr << unittype << ": with " << guns << " guns\n";
427 float gunsleft = guns;
428 for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
430 string ta = s_Units[unittype].target(count);
431 cerr << "Shooting at target class: " << ta << endl;
435 map<string, int*> targets;
437 for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
439 if (j->second.type() == "PDS")
442 if (m_Fleet[j->first].size() == 0)
445 if (m_Fleet[j->first].size() == 1)
446 m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
448 //cerr << "Target is class: " << j->second.type() << endl;
450 if (m_Fleet[j->first][1] > 0 && ( ta == j->second.unitClass() || ta == "All"))
453 // cerr << "Looking at target: " << j->first << endl;
454 targets[j->first] = &m_Fleet[j->first][1];
459 if (targets.size() == 0)
463 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
464 total += (*j->second);
466 for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
468 float maxguns = float((*j->second))/total * guns;
469 cerr << "Now shooting at target: " << j->first << endl;
478 if (*(j->second) <= 0)
481 int eres = s_Units[j->first].EMP();
483 k -= float(100)/(100-eres);
485 blockFleet(j->first, 1);
488 cerr << hits << " units of type: " << j->first << " blocked\n";
492 gunsleft -= maxguns - k;
498 //////////////////////////////////////////////////////////////////////////
500 void Fleet::killFleet(std::string unittype, int number, int tick = 0)
503 int ticks = m_Fleet[unittype].size();
506 earlier = m_Fleet[unittype][ticks - 1];
508 for (int i = ticks; i <= tick; ++i)
510 m_Fleet[unittype].push_back(earlier);
512 m_Fleet[unittype][tick] -= number;
515 //////////////////////////////////////////////////////////////////////////
517 void Fleet::setResource(std::string type, int number, int tick = 0)
520 int ticks = m_Resources[type].size();
521 for (int i = ticks; i <= tick; ++i)
522 m_Resources[type].push_back(number);
523 m_Resources[type][tick] = number;
526 //////////////////////////////////////////////////////////////////////////
528 void Fleet::addResource(std::string type, int number, int tick = 0)
531 int ticks = m_Resources[type].size();
535 latest = m_Resources[type][ticks - 1];
537 for (int i = ticks; i <= tick; ++i)
538 m_Resources[type].push_back(latest);
539 m_Resources[type][tick] += number;
542 //////////////////////////////////////////////////////////////////////////
544 int Fleet::resource(std::string type, int tick = 0) const
546 vector<int>const* resource = 0;
547 for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
549 if (i->first == type)
551 resource = &i->second;
558 int ticks = resource->size();
566 return resource->at(ticks);
567 return resource->at(tick);
570 //////////////////////////////////////////////////////////////////////////
572 void Fleet::printFleet()
574 for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
576 for (int tick = 0; tick < 5 ;++tick)
578 int num = fleet(i->first, tick);
582 cerr << num << " " << i->first << " during tick: " << tick << endl;
587 //////////////////////////////////////////////////////////////////////////
589 void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
591 if (m_BlockedFleet[unittype].size() >= 1)
593 m_BlockedFleet[unittype][0] += number;
594 if (m_BlockedFleet[unittype].size() > 1)
595 m_BlockedFleet[unittype][1] += number;
597 m_BlockedFleet[unittype].push_back(m_BlockedFleet[unittype][0]);
601 m_BlockedFleet[unittype].push_back(number);
602 m_BlockedFleet[unittype].push_back(number);
606 //////////////////////////////////////////////////////////////////////////
608 void Fleet::distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0)
610 for (ResourceList::iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
612 string res = i->first;
614 cerr << "Distributing type: " << res << endl;
615 for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
616 cout << (*j) << endl;
618 if (m_Resources[res].size() < 2)
620 if (m_Resources[res][1] == 0)
624 int totcapped = resource(res,1) - resource(res, 0);
627 cerr << "Distributing type: " << res << " with a total gain of " << totcapped << " roids" << endl;
629 cerr << "Total number of roids before: " << resource(res, 0) << " and after : " << resource(res, 1) << endl;
631 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
633 unsigned fl1 = (*j)->score(tick - 1);
634 float part = float(fl1) / score(0) ;
635 int lost = totcapped * part;
637 cerr << (*j)->name() << " gaining " << lost << " " << res << " since it's " << part * 100 << "% of the whole score, and it had : " << fl1 << " score last tick.. compared to fleet total of: " << score(0) << endl;
638 (*j)->addResource(res, lost, tick);