m_Battles[name]["Friendly"]["Home Planet"]->setName("Home Planet");
m_Battles[name]["Friendly"]["Home Fleet"]->setName("Home Fleet");
m_Battles[name]["Friendly"]["Home Fleet"]->setRace("Terran");
+ m_Battles[name]["Friendly"]["Home Fleet"]->setStays(-1);
m_Battles[name]["Hostile"]["Evil guy"]->setName("Evil guy");
m_Battles[name]["Hostile"]["Evil guy"]->setETA(1);