//////////////////////////////////////////////////////////////////////////
//
-unsigned Planet::planetScore(int tick = 0) const
+unsigned Planet::planetScore(int tick) const
{
int ticks = m_Score.size();
if (ticks == 0)
//////////////////////////////////////////////////////////////////////////
//
-void Planet::setPlanetScore(unsigned number, int tick = 0)
+void Planet::setPlanetScore(unsigned number, int tick)
{
int earlier = 0;
int ticks = m_Score.size();
//////////////////////////////////////////////////////////////////////////
//
-void Planet::addPlanetScore(unsigned number, int tick = 0)
+void Planet::addPlanetScore(unsigned number, int tick)
{
int earlier = 0;
int ticks = m_Score.size();
}
//////////////////////////////////////////////////////////////////////////
//
-int Planet::roids(std::string type, int tick = 0) const
+int Planet::roids(std::string type, int tick) const
{
// const... I would like [] as for const types: int ticks = m_Roids[type].size();
//////////////////////////////////////////////////////////////////////////
//
-void Planet::setRoids(std::string type, int number, int tick = 0)
+void Planet::setRoids(std::string type, int number, int tick)
{
int ticks = m_Roids[type].size();
int roids = 0;
//////////////////////////////////////////////////////////////////////////
//
-void Planet::takeRoids(std::string type, int number, int tick = 0)
+void Planet::takeRoids(std::string type, int number, int tick)
{
int ticks = m_Roids[type].size();
int roids = 0;
//////////////////////////////////////////////////////////////////////////
//
-void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string, std::map<std::string, int> >& stealfriendly, std::map<std::string, std::map<std::string, int> >& stealhostile, int tick = 1)
+void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string, std::map<std::string, int> >& stealfriendly, std::map<std::string, std::map<std::string, int> >& stealhostile, int tick)
{
if (planetScore(tick - 1) > 0)
setCapping(float(planetScore(tick - 1)) / hostile->score() / 10, tick);
//////////////////////////////////////////////////////////////////////////
//
-void Planet::calculateScoreLoss(std::vector<Fleet*> friendly, int tick = 1)
+void Planet::calculateScoreLoss(std::vector<Fleet*> friendly, int tick)
{
for (vector<Fleet*>::iterator i = friendly.begin(); i != friendly.end(); ++i)
{
//////////////////////////////////////////////////////////////////////////
//
-float Planet::capping(int tick = 0)
+float Planet::capping(int tick)
{
int ticks = m_Capping.size();
//////////////////////////////////////////////////////////////////////////
//
-void Planet::setCapping(float capping, int tick = 0)
+void Planet::setCapping(float capping, int tick)
{
int ticks = m_Capping.size();