//allFriends.printFleet();
allFriends.distributeLossesGains(friends, tick);
+ allFriends.distributeStolenShips(stealfriendly, friends, tick);
allHostiles.distributeLossesGains(hostiles, tick);
allHostiles.distributeCappedRoids(hostiles, tick);
+ allHostiles.distributeStolenShips(stealhostile, hostiles, tick);
calculateScoreLoss(friends, tick);
setRoids(i->first, roids(i->first, 1), tick);*/
}
+ for (vector<Fleet*>::iterator i = friendly.begin(); i != friendly.end(); ++i)
+ (*i)->calculateSalvage();
+
for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i)
{
for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
if (capping <= 0.15 && capping >= 0)
m_Capping[tick] = capping;
- else
+ else if (capping >= 0.15)
m_Capping[tick] = 0.15;
+ else
+ m_Capping[tick] = 0;
}