--- /dev/null
+/***************************************************************************
+ planet.cpp - description
+ -------------------
+ begin : Wed Apr 3 2002
+ copyright : (C) 2002 by Michael Andreen
+ email : whale@linux.nu
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+#include "planet.h"
+
+Planet::Planet(){
+}
+Planet::~Planet(){
+}
--- /dev/null
+/***************************************************************************
+ planet.h - description
+ -------------------
+ begin : Wed Apr 3 2002
+ copyright : (C) 2002 by Michael Andreen
+ email : whale@linux.nu
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+#ifndef PLANET_H
+#define PLANET_H
+
+#include "fleet.h"
+
+/**This class is the implementation of a planet.
+ *
+ * Yes I know.. In real life you wouldn't call a planet a fleet, but this isn't
+ * real life, it's a game engine, and in this engine a planet got all the
+ * attributes that a fleet got + some additions, so I think the inheritance
+ * is fully legal from a OOP standpoint. If it isn't, then please correct me ;)
+ *@author Michael Andreen
+ */
+
+class Planet : public Fleet {
+public:
+ Planet();
+ ~Planet();
+ unsigned score();
+};
+
+#endif