if (input != "wsk\\")
return;
getline(cin, input);
- _name = tokenizeString(input)[1];
+ _name = value<string>(input);
cerr << "Got name: " << _name << endl;
+
+ //robber and 5 cops
+ getline(cin, input);
+ _players[value<string>(input)].type = "robber";
+ getline(cin, input);
+ _players[value<string>(input)].type = "cop-foot";
+ getline(cin, input);
+ _players[value<string>(input)].type = "cop-foot";
+ getline(cin, input);
+ _players[value<string>(input)].type = "cop-foot";
+ getline(cin, input);
+ _players[value<string>(input)].type = "cop-foot";
+
+ cerr << "Got players, building graph." << endl;
+ getline(cin, input);
buildGraph();
- updateWorld();
- turn();
+ getline(cin, input);
+
+ while (true){
+ getline(cin, input);
+ if (input == "game-over")
+ return;
+ updateWorld();
+ _type = _players[_name].type;
+ _location = _players[_name].location;
+ getline(cin, input);
+ move(turn());
+ }
+}
+
+Bot::~Bot(){
}
+/**
+ nod\ eol
+ ( nod: loc node-tag coordinate coordinate eol )*
+ nod/ eol
+ edg\ eol
+ ( edg: loc loc edge-type eol )*
+ edg/ eol
+*/
void Bot::buildGraph(){
+ string input;
+ getline(cin, input);
+ if (input != "nod\\")
+ return;
+
+ cerr << "Getting intersections" << endl;
+ while (true){
+ getline(cin, input);
+ if (input == "nod/")
+ break;
+ istringstream node(input);
+ node >> input;
+ node >> input;
+ Intersection& inter = _intersections[input];
+ node >> inter.type;
+ node >> inter.x;
+ node >> inter.y;
+ }
+ cerr << "Number of intersections: " << _intersections.size() << endl;
+
+ getline(cin, input);
+ if (input != "edg\\")
+ return;
+
+ cerr << "Getting streets" << endl;
+ int streets = 0;
+ while (true){
+ getline(cin, input);
+ if (input == "edg/")
+ break;
+ ++streets;
+ istringstream street(input);
+ string from;
+ street >> from;
+ string to;
+ street >> to;
+ string type;
+ street >> type;
+ if (type == "foot"){
+ _intersections[from].connections[to] = both;
+ Intersection& inter = _intersections[to];
+ if (inter.connections.find(from) == inter.connections.end())
+ inter.connections[from] = foot;
+ }else
+ _intersections[from].connections[to] = car;
+ }
+ cerr << "Number of streets: " << streets << endl;
}
-std::vector<std::string> tokenizeString(std::string input){
+void Bot::updateWorld(){
+ string input;
+ getline(cin,input);
+ _world = value<int>(input);
+ cerr << "World: " << _world << endl;
+
+ getline(cin,input);
+ _robbed = value<int>(input);
+ cerr << "Robbed: " << _robbed << endl;
+
+ getline(cin,input);
+ while (true){
+ getline(cin, input);
+ if (input == "bv/")
+ break;
+ istringstream bank(input);
+ bank >> input;
+ bank >> input;
+ bank >> _banks[input];
+ }
+ cerr << "Number of banks: " << _banks.size() << endl;
+
+ getline(cin,input);
+ while (true){
+ getline(cin, input);
+ if (input == "ev/")
+ break;
+ istringstream evidence(input);
+ }
+
+ getline(cin,input);
+ _smell = value<int>(input);
+
+ getline(cin,input);
+ while (true){
+ getline(cin, input);
+ if (input == "pl/")
+ break;
+ istringstream player(input);
+ player >> input;
+ player >> input;
+ cerr << "Player: " << input << endl;
+ Player& pl = _players[input];
+ player >> pl.location;
+ player >> pl.type;
+ }
+ cerr << "Number of players: " << _players.size() << endl;
+}
+
+void Bot::move(std::string location){
+ cout << "mov: " << location << " " << _type << endl;
+}
+
+template<class T>
+T value(std::string input){
istringstream istr(input);
- vector<string> strings;
- copy(istream_iterator<string>(istr), istream_iterator<string>(), back_inserter(strings));
- return strings;
+ istr >> input;
+ T s;
+ istr >> s;
+ return s;
}
+
+std::string Bot::turn(){
+ return _location;
+}
+
};
};
-struct AdjInfo{
- std::string intersection;
-};
+enum StreetType{foot, car, both};
struct Intersection{
- std::vector<AdjInfo> adjs;
+ __gnu_cxx::hash_map<std::string,StreetType> connections;
+ std::string type;
+ int x;
+ int y;
};
struct Player{
int value;
};
-std::vector<std::string> tokenizeString(std::string input);
+template<class T>
+T value(std::string input);
class Bot {
public:
Bot(std::string name, std::string type);
+ virtual ~Bot();
+
+ virtual void play();
- void play();
+ protected:
void buildGraph();
void updateWorld();
- virtual void turn() = 0;
+ virtual std::string turn();
+ void move(std::string location);
- private:
__gnu_cxx::hash_map<std::string, Intersection> _intersections;
__gnu_cxx::hash_map<std::string, Player> _players;
+ __gnu_cxx::hash_map<std::string, int> _banks;
std::string _name;
std::string _type;
- std::string _position;
+ std::string _location;
+ int _world;
+ int _robbed;
+ int _smell;
};