return;
getline(cin, input);
_name = value<string>(input);
- cerr << "Got name: " << _name << endl;
+ //cerr << "Got name: " << _name << endl;
getPlayers();
- cerr << "Got players, building graph." << endl;
+ //cerr << "Got players, building graph." << endl;
getline(cin, input);
buildGraph();
updateWorld();
_type = _players[_name].type;
_location = _players[_name].location;
- cerr << "New turn" << endl;
+ //cerr << "New turn" << endl;
move(turn());
- cerr << "Done with turn." << endl;
+ //cerr << "Done with turn." << endl;
}
}
if (input != "nod\\")
return;
- cerr << "Getting intersections" << endl;
+ //cerr << "Getting intersections" << endl;
while (true){
getline(cin, input);
if (input == "nod/")
node >> inter.y;
}
- cerr << "Number of intersections: " << _intersections.size() << endl;
+ //cerr << "Number of intersections: " << _intersections.size() << endl;
getline(cin, input);
if (input != "edg\\")
return;
- cerr << "Getting streets" << endl;
+ //cerr << "Getting streets" << endl;
int streets = 0;
while (true){
getline(cin, input);
}else
_intersections[from].connections[to] = car;
}
- cerr << "Number of streets: " << streets << endl;
+ //cerr << "Number of streets: " << streets << endl;
getline(cin, input);
}
}
void Bot::move(std::string location){
- cerr << "Moving to: " << location << endl;
+ //cerr << "Moving to: " << location << endl;
cout << "mov: " << location << " " << _playerTypeNames[_type] << endl;
}
for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
street != inter.connections.end(); ++street){
if (street->second == car){
- cerr << "Discarding: " << street->first << " since car is needed" << endl;
+ //cerr << "Discarding: " << street->first << " since car is needed" << endl;
continue;
}
double goodness = 0;
closestCop = closestFootCop.size();
if (closestCop > 0 && closestCop < 3){
- cerr << "Cop " << closestCop << " intersections away." << endl;
+ //cerr << "Cop " << closestCop << " intersections away." << endl;
continue;
}
banks.pop();
}
- cerr << "Goodness before cop: " << goodness << endl;
+ //cerr << "Goodness before cop: " << goodness << endl;
if (closestCop > 2){
- cerr << "Cop " << closestCop << " intersections away." << endl;
+ //cerr << "Cop " << closestCop << " intersections away." << endl;
goodness *= 1 - 1/(copInCar ? closestCop : closestCop - 1);
}
- cerr << "Goodness after cop: " << goodness << endl;
+ //cerr << "Goodness after cop: " << goodness << endl;
if (conInter.type == bank){
- cerr << "FOUND A BANK" << endl;
+ //cerr << "FOUND A BANK" << endl;
if (closestCop > 0 && closestCop < 4)
continue;
else if (_banks[street->first] > 0){
- cerr << "No cop close to bank" << endl;
+ //cerr << "No cop close to bank" << endl;
return street->first;
}
}
- cerr << "Street: " << street->first << " goodness: " << goodness << endl;
+ //cerr << "Street: " << street->first << " goodness: " << goodness << endl;
streets[street->first] = goodness;
}
streets[_oldLocation] /= 10;
cerr << endl;
*/
+ //stand still if we can't find a better choice..
string destination = _location;
double goodness = 0;
for (hash_map<string,double>::const_iterator dest = streets.begin();
dest != streets.end(); ++dest){
- cerr << "Goodness: " << dest->second << endl;
+ //cerr << "Goodness: " << dest->second << endl;
if (dest->second > goodness){
- cerr << "New Goodness: " << dest->second << endl;
+ //cerr << "New Goodness: " << dest->second << endl;
goodness = dest->second;
destination = dest->first;
}