//Reset roids
for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid)
setRoids(roid->first, roids(roid->first, tick-1), tick);
+
+ setPlanetScore(planetScore(tick - 1), tick);
calcOneTick(&allFriends, &allHostiles, stealfriendly, stealhostile, tick );
}
}
+//////////////////////////////////////////////////////////////////////////
+//
void Planet::calculateScoreLoss(std::vector<Fleet*> friendly, int tick = 1)
{
for (vector<Fleet*>::iterator i = friendly.begin(); i != friendly.end(); ++i)