--- /dev/null
+#include <iostream>
+#include <sstream>
+#include <iterator>
+#include "bot.h"
+
+using namespace std;
+using namespace __gnu_cxx;
+
+Bot::Bot(string name, string type){
+ _name = name;
+ _type = type;
+}
+
+void Bot::play(){
+ cout << "reg: " << _name << " " << _type << endl;
+
+ string input;
+ getline(cin, input);
+ if (input != "wsk\\")
+ return;
+ getline(cin, input);
+ _name = tokenizeString(input)[1];
+ cerr << "Got name: " << _name << endl;
+ buildGraph();
+ updateWorld();
+ turn();
+}
+
+void Bot::buildGraph(){
+
+}
+
+std::vector<std::string> tokenizeString(std::string input){
+ istringstream istr(input);
+ vector<string> strings;
+ copy(istream_iterator<string>(istr), istream_iterator<string>(), back_inserter(strings));
+ return strings;
+}
--- /dev/null
+#ifndef __BOT_H__
+#define __BOT_H__
+
+#include <ext/hash_map>
+#include <vector>
+#include <string>
+#include <locale>
+// These are needed to be able to use std::string as key in a hash_map.
+namespace __gnu_cxx {
+ template< typename CharT, typename Traits, typename Alloc >
+ struct hash< std::basic_string<CharT, Traits, Alloc> > {
+ size_t operator()(const std::basic_string<CharT, Traits, Alloc>& s) const {
+
+ const std::collate<CharT>& c = std::use_facet< std::collate<CharT> >(std::locale());
+
+ return c.hash(s.c_str(), s.c_str() + s.size());
+
+ }
+
+ };
+
+ template< typename CharT, typename Traits, typename Alloc >
+ struct hash< const std::basic_string<CharT, Traits, Alloc> > { //yes you need this version aswell!
+
+ size_t operator()(const std::basic_string<CharT, Traits, Alloc>& s) const {
+
+ const std::collate<CharT>& c = std::use_facet< std::collate<CharT> >(std::locale());
+
+ return c.hash(s.c_str(), s.c_str() + s.size());
+ }
+
+ };
+};
+
+struct AdjInfo{
+ std::string intersection;
+};
+
+struct Intersection{
+ std::vector<AdjInfo> adjs;
+};
+
+struct Player{
+ std::string type;
+ std::string location;
+};
+
+struct Bank{
+ std::string location;
+ int value;
+};
+
+std::vector<std::string> tokenizeString(std::string input);
+
+class Bot {
+ public:
+ Bot(std::string name, std::string type);
+
+ void play();
+ void buildGraph();
+ void updateWorld();
+ virtual void turn() = 0;
+
+ private:
+ __gnu_cxx::hash_map<std::string, Intersection> _intersections;
+ __gnu_cxx::hash_map<std::string, Player> _players;
+ std::string _name;
+ std::string _type;
+ std::string _position;
+};
+
+
+#endif