--- /dev/null
+#include "robber.h"
+#include <iostream>
+#include <iterator>
+#include <queue>
+#include <cmath>
+
+using namespace std;
+using namespace __gnu_cxx;
+
+string Robber::turn(){
+
+ //Ignore bribing for now
+ cout << "nobribe:" << endl;
+ string input;
+ getline(cin,input);
+
+ hash_map<string,double> streets;
+ Intersection& inter = _intersections[_location];
+ for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
+ street != inter.connections.end(); ++street){
+ if (street->second == car){
+ //cerr << "Discarding: " << street->first << " since car is needed" << endl;
+ continue;
+ }
+ //cerr << "Looking at street: " << street->first << endl;
+ Intersection& conInter = _intersections[street->first];
+ double goodness = conInter.connections.size()*5;
+
+ list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6), true);
+ unsigned int closestCop = closestFootCop.size();
+ bool copInCar = false;
+ //cerr << "Cop on fot " << closestCop << " intersections away." << endl;
+
+ if (closestCop > 0 && closestCop < 3)
+ continue;
+
+ list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, closestCop - 1 > 0 ? closestCop : 5), true);
+ //cerr << "Cop in car " << closestCarCop.size() << " intersections away." << endl;
+
+ if (closestCarCop.size() > 0){
+ closestCop = closestCarCop.size();
+ copInCar = true;
+ }
+
+ //cerr << "Cop " << closestCop << " intersections away." << endl;
+ if (closestCop > 0 && closestCop < 3)
+ continue;
+
+ priority_queue<double> banks;
+ for(hash_map<string,int>::const_iterator bank = _banks.begin();
+ bank != _banks.end(); ++bank){
+ //cerr << "Handling bank at: " << bank->first << endl;
+ if (bank->second > 0){
+ list<string> cop = shortestPath(bank->first, cop_car, FindPlayer(_players, cop_car, 3), true);
+ if (cop.size() > 0)
+ continue;
+ else{
+ cop = shortestPath(bank->first, cop_foot, FindPlayer(_players, cop_foot, 3), true);
+ if (cop.size() > 0)
+ continue;
+ }
+ list<string> l = shortestPath(street->first, _type, SimpleSPGoal(bank->first));
+ if (l.size() < 1)
+ continue;
+ //list<string>::iterator i = l.begin();
+ //++i;
+ banks.push(bank->second/(pow(l.size(),4.0)));
+ }
+ }
+ //sort(banks.begin(),banks.end(),greater<double>());
+
+ for (unsigned int i = 0; i < 2 && banks.size() > 0;++i){
+ goodness += banks.top();
+ banks.pop();
+ }
+
+ //cerr << "Goodness before cop: " << goodness << endl;
+ if (closestCop > 2){
+ //cerr << "Cop " << closestCop << " intersections away." << endl;
+ goodness *= 1 - 1/(copInCar ? closestCop : closestCop - 1);
+ }
+ //cerr << "Goodness after cop: " << goodness << endl;
+
+ if (conInter.type == bank){
+ //cerr << "FOUND A BANK" << endl;
+ if (closestCop > 0 && closestCop < 4)
+ continue;
+ else if (_banks[street->first] > 0){
+ //cerr << "No cop close to bank" << endl;
+ return street->first;
+ }
+ }
+
+ //cerr << "Street: " << street->first << " goodness: " << goodness << endl;
+ streets[street->first] = goodness;
+ }
+ streets[_oldLocation] /= 10;
+
+
+
+ /*cerr << "Using route: ";
+ copy(v.begin(), v.end(), ostream_iterator<string>(cerr, " : "));
+ cerr << endl;
+ */
+
+ //stand still if we can't find a better choice..
+ string destination = _location;
+ double goodness = 0;
+ for (hash_map<string,double>::const_iterator dest = streets.begin();
+ dest != streets.end(); ++dest){
+ //cerr << "Goodness: " << dest->second << endl;
+ if (dest->second > goodness){
+ //cerr << "New Goodness: " << dest->second << endl;
+ goodness = dest->second;
+ destination = dest->first;
+ }
+ }
+ _oldLocation = _location;
+ //cerr << "Moving to: " << destination << endl;
+
+ return destination;
+
+}
+void Robber::move(std::string location){
+ cout << "rmov\\" << endl;
+ Bot::move(location);
+ cout << "nobribe:" << endl;
+ cout << "rmov/" << endl;
+}
+
+int main(){
+ Robber robber("harv-robber");
+ robber.play();
+
+ return 0;
+}
+
+#include "../botsrc/shortestPath.cpp"