1 /***************************************************************************
2 bcview.cpp - description
4 begin : Sun Jun 17 19:19:58 CEST 2001
5 copyright : (C) 2001 by Michael Andreen
7 ***************************************************************************/
9 /***************************************************************************
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
16 ***************************************************************************/
29 #include <qlistview.h>
30 #include <qwidgetstack.h>
32 #include "battlesum.h"
34 #include "ui/infoview.h"
36 #include "ui/fleetviewbase.h"
39 BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
41 /** connect doc with the view*/
42 connect(doc, SIGNAL(documentChanged()), this, SLOT(slotDocumentChanged()));
46 m_LeftSplit = new QSplitter(QSplitter::Vertical, this);
47 m_RightSplit = new QSplitter(QSplitter::Vertical, this);
49 //setting up the listview
50 m_NumberView = new QListView(m_LeftSplit);
51 m_NumberView->addColumn("Name");
52 m_NumberView->addColumn("Number");
53 m_NumberView->addColumn("ETA");
56 m_InfoView = new InfoView(m_LeftSplit);
59 m_TickView = new TickView(m_RightSplit);
60 m_FleetViews = new QWidgetStack(m_RightSplit);
61 m_ScanView = new ScanView(m_RightSplit);
64 m_BattleSum = new BattleSum();
65 m_FleetViews->addWidget(m_BattleSum, 0);
66 m_FleetView = new FleetViewBase();
67 m_FleetViews->addWidget(m_FleetView, 1);
69 //m_FleetViews->raiseWidget(0);
70 connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
77 //////////////////////////////////////////////////////////////////////////
79 void BSView::addBattle(QString name)
81 QListViewItem* battle = new QListViewItem(m_NumberView, name);
82 QListViewItem* def = new QListViewItem(battle, tr("Defenders"),"", "","1");
83 (void) new QListViewItem(battle, tr("Attackers"),"", "","2");
84 (void) new QListViewItem(def, tr("Home Planet"), "","","1");
87 ///////////////////////////////////////////////////////////////////////////////
89 /***This function clears the listview and then iterates through the battles
90 * and recreates the listview hierarchy.
92 void BSView::slotDocumentChanged()
94 m_NumberView->clear();
96 map<QString, map<QString, map<QString, Fleet> > >& battles = m_doc->Battles();
98 for (map<QString, map<QString, map<QString, Fleet> > >::iterator i = battles.begin(); i != battles.end(); i++)
100 QString b = (*i).first;
101 QListViewItem* battle = new QListViewItem(m_NumberView, b);
103 for (map<QString, map<QString, Fleet> >::iterator j = battles[b].begin(); j != battles[b].end(); j++)
105 QString g = (*j).first;
106 QListViewItem* group = new QListViewItem(battle, g);
108 for (map<QString, Fleet>::iterator k = battles[b][g].begin(); k != battles[b][g].end(); k++)
110 (void) new QListViewItem(group, (*k).first);
116 //////////////////////////////////////////////////////////////////////////////
118 void BSView::slotFleetSelection(QListViewItem *lvi)
120 //cout << lvi->parent()->text(2).toLocal8bit() << endl;
121 // for (int i = 0; i < 5; i++)
122 // cout << lvi->text(i).local8Bit() << endl;
125 if (lvi->parent() == '\0')
127 m_FleetViews->raiseWidget(0);
129 else if (lvi->parent()->parent() == '\0')
131 m_FleetView->slotHomePlanet(false);
132 if (lvi->text(0) == tr("Friendly"))
134 m_FleetView->slotAttacker(false);
138 m_FleetView->slotAttacker(true);
140 m_FleetViews->raiseWidget(1);
145 if (lvi->parent()->text(0) == tr("Friendly"))
147 m_FleetView->slotAttacker(false);
148 m_FleetView->slotHomePlanet(false);
149 if (lvi->text(0) == tr("Home Planet"))
151 m_FleetView->slotHomePlanet(true);
156 m_FleetView->slotAttacker(true);
157 m_FleetView->slotHomePlanet(false);
159 m_FleetViews->raiseWidget(1);